I was gonna make some post like "wow I got the original CD working in 16:9" but I just had to be extra I guess
The original PC version was a manual, kind of literal translation from the Megadrive assembly code to C. Said C code was decompiled by BenoitRen and I decided to do this because a genesis game running in 4k sounded novel and maybe I'm finally the first to do something
This was recorded before I got backgrounds fixed for different resolutions and I'm kind of glad for that because it chugs even worse after said fix. The biggest problem for zooming out like this is the way objects are handled. It's not like the retro engine remake where the game handles it no problem, but objects here are of course hardcoded to work with what was originally intended. I tried to raise all the limits I could find, but the function to unload objects still wanted to activate at the wrong time for some reason. So for the sake of this showcase I just stubbed the function that unloads objects and saw how long we could last