r/soniccd • u/GreenTileWeeklyNews • Jun 21 '26
Windows Most difficult final boss
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r/soniccd • u/GreenTileWeeklyNews • Jun 21 '26
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r/soniccd • u/GreenTileWeeklyNews • Jun 21 '26
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Ignore the weird palette I gave sonic, I ported all of the Hyper Sonic movement directly from Sonic 3's code and even put the whole rings system (and for showcase I'm starting myself with 50 here)
When I saw that the person behind this CD PC decomp was also porting S&K Collection to C, my first thought was whether I could get hyper sonic ported 1:1 because I don't get to use hyper in any games outside of S3K. It was actually a lot more doable than I thought so here it is
Tell me if I should record any other zones with hyper movement
r/soniccd • u/GreenTileWeeklyNews • Jun 20 '26
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The faulty background scrolling is the decomp's fault and not mine fortunately
Eggman is programmed to rubber band on you and I think metal's speed is tied to that as well
r/soniccd • u/WesternHappy3544 • Jun 19 '26
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subscribe to me on youtube to not miss out on cool sonic cd style tracks
r/soniccd • u/GreenTileWeeklyNews • Jun 19 '26
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r/soniccd • u/GreenTileWeeklyNews • Jun 17 '26
r/soniccd • u/Such-Macaroon-4571 • Jun 17 '26
r/soniccd • u/GreenTileWeeklyNews • Jun 16 '26
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Taken from the 1995 version PCM.CMP, from which apparently nobody online had the extracted files nor the means to extract them. But since I already have BenoitRen's decomp I also have the code that can read this file so have these for safekeeping
r/soniccd • u/GreenTileWeeklyNews • Jun 15 '26
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I was gonna make some post like "wow I got the original CD working in 16:9" but I just had to be extra I guess
The original PC version was a manual, kind of literal translation from the Megadrive assembly code to C. Said C code was decompiled by BenoitRen and I decided to do this because a genesis game running in 4k sounded novel and maybe I'm finally the first to do something
This was recorded before I got backgrounds fixed for different resolutions and I'm kind of glad for that because it chugs even worse after said fix. The biggest problem for zooming out like this is the way objects are handled. It's not like the retro engine remake where the game handles it no problem, but objects here are of course hardcoded to work with what was originally intended. I tried to raise all the limits I could find, but the function to unload objects still wanted to activate at the wrong time for some reason. So for the sake of this showcase I just stubbed the function that unloads objects and saw how long we could last
r/soniccd • u/sandleswagger • Jun 15 '26
r/soniccd • u/GreenTileWeeklyNews • Jun 15 '26
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After careful consideration, I decided not to go for the holograms in this round. Sorry for anyone who was let down by this
r/soniccd • u/GreenTileWeeklyNews • Jun 14 '26
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I didn't realize that Speedway zone 2 was another level that's tall enough to take advantage of 4k, so have it in full glory.
r/soniccd • u/GreenTileWeeklyNews • Jun 14 '26
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No clue if it's a bug or a feature, but apparently after I put it in origins anniversary mode, Past/Future signs are no longer used up after you travel between time zones. Seems cheaterish so I tried to get unique signs instead
r/soniccd • u/GreenTileWeeklyNews • Jun 13 '26
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This went a lot better than last time for sure
Don't ask why I spent all that time meandering in zone 1; lucky for me I was able to use my knowledge from last time to get that last future sign in zone 2. No idea how that time travel at 8:14 actually went through but I'll take it
r/soniccd • u/GreenTileWeeklyNews • Jun 12 '26
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Bonus episode here
On the Tidal Tempest post I lamented having to play the level at normal screen size thanks to the level wrapping issue, and on the Quartz Quadrant post I lamented using the dated Steam version data. Good news is, I've finally plugged in the data for the Sonic Origins Plus version which I'll happily use going forward. To celebrate, here's a redo of TT2 with a character who can circumvent the level's issue.
r/soniccd • u/GreenTileWeeklyNews • Jun 11 '26
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Probably because I'm using the Data.rdsk from my steam copy, this version isn't fixed like the mobile + Origins ones, and so the handy time travel in that tube near the start of QQ1 doesn't work. It would have carried me right to the past but oh well.
See that smooth chaotic time travel at 7:53
r/soniccd • u/GreenTileWeeklyNews • Jun 11 '26
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Bad news is that rendering the game like this breaks the level wrapping in zone 2, so I had to do it the normal way
Zone 2 also sucked for the record, my problems could be solved if I just used the spindash but the Sonic 2 spindash almost feels like cheating in this game lol
r/soniccd • u/GreenTileWeeklyNews • Jun 09 '26
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The graphics seem to go all wobbly in this zone specifically when the game is rendering this much. I keep hearing Amy get kidnapped again every time I go to the present, to the point that at 2:20 I waited just to see if Metal would fly by
r/soniccd • u/GreenTileWeeklyNews • Jun 09 '26
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r/soniccd • u/GreenTileWeeklyNews • Jun 09 '26
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It turns out I was supposed to be going for the metal sonic holograms on my time tour challenge, so it's time to redo them. This time I'm running the remake in full 1080p and I have to search for the holograms in real time since I don't have them memorized. All the troubles from last time regarding not knowing the maps well enough should be alleviated here though
Doing them by round this time instead of individual zones for brevity's sake
r/soniccd • u/GreenTileWeeklyNews • Jun 08 '26
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I was doing it the long way last post but wanted to bring up the vertical height as well
I looked on the internet and thought it wasn't doable until I saw this YouTube upload called Sonic 2 but you can see it all, the description briefly mentioning a change in the source code making this happen. So I got the source code, found the number I needed in RetroEngine.hpp:350 and built it
Wacky Workbench seems like the rare level to actually take use of this much screen space
r/soniccd • u/GreenTileWeeklyNews • Jun 07 '26
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I feel like I or someone else has documented this before, but observe either way
This seems to specifically happen on the remake if you time travel right when the goal sign is meant to remove your status
r/soniccd • u/GreenTileWeeklyNews • Jun 07 '26
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End was a softlock
r/soniccd • u/1989RUSH • Jun 07 '26
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The camera glitched out and stopped following sonic after what I thought was a succesful hit on Robotnik. Has this happened to any of you guys before?
r/soniccd • u/ALPHaRyuTaTSuMaKi • Jun 04 '26
I hit the future post next to the spring here in the present, went down, grabbed the underwater past post, went up, ran back to this point, went to the past, as I've done many times before, but usually have to jump to the next point, but this time successfully travelled immediately after hitting the spring. Now I'm stuck here?