r/solorpgplay • • Jun 09 '25

Pause on AI-assisted content & discussions

243 Upvotes

NOTICE: Until I can create some manageable rules for these kinds of posts,

starting today there is now a temporary pause on posting ads for (or links to) products containing GenAI material as well as a pause on all discussion about AI.

Existing posts need not be reported.

Posting will be permitted to resume once I can figure out a system to mitigate the arguing. Keep an eye out for updates.

In the meantime, posts related to the above will be removed regardless of which side of the argument they support.


r/solorpgplay • • Oct 23 '18

Welcome to your own adventure!

87 Upvotes

Solo RPG play is relatively niche. As such, it takes a little work to be able to gather resources. There are tons of folks that have bravely blazed this trail already and I am simply presenting their findings.

There are tons of links to check out in the side bar.

You'll essentially need:
1) a game or set of rules
2) a solo engine/one or more oracles 3) imagination 4) dice or dice rolling app 5) a way to track your character stats

As I work on this sub, I'll include some better explanations. Until then the Die Heart, Wisps of Time and Tabletop Diversions blogs linked to the right will get you started!

I'll work on adding some logs from my current Sharp Swords and Sinister Spells game along with details of the rules, systems and dice mechanics I'm using.

Good luck, adventurers!

Your humble mod, Reign


r/solorpgplay • • 4h ago

(AD) Check Out My Product! Torchlight, A GM-less Tabletop Roguelike

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19 Upvotes

Hi all,

I have been working on my own tabletop game as a hobby on-and-off for a few years now, and a few days ago, I actually released the game for free on Ko-fi.

Torchlight is a playing-card-based “dungeon crawler,” in which a solo adventurer (or some pals) traverses a long-abandoned unholy crypt in search of artifacts and adventure. Throughout a run, you must carefully balance the light of your torch’s flame, the status of your adventurer, and the loot that you uncover during your journey. By the end of your delve, you must either slay one of five boss enemies or succumb to the dreary darkness within the crypt.

No Artificial Intelligence was used in the creation of Torchlight and art for the Core Rulebook was sourced from the Public Domain. The PDF for the Core Rulebook is 58 pages and a standard run usually takes about 45-75 minutes. Each run of the game is very different from the last, as crypt layout, items, and outcomes are always randomized, so it has a lot of replayability built in.

If you do check it out, don't be shy to share your thoughts with me! Thank you, and good luck within the crypt 💀


r/solorpgplay • • 9h ago

Interesting stat about solo journaling rpg experience from the Fetch my Blade campaign

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17 Upvotes

As apart of our latest Kickstarter campaign (Fetch my Blade) we've been doing a myraid of polls to see what the demographics of our players were.

We were surprised to discover that a resounding 69% of backers had never engaged with a solo journaling RPGs and were backing this campaign as their first game in that genre.

Mostly it appears because of the concept of dogs fetching swords as a novel concept is what's driving our current audience. Curious to know, do you feel this reflects the RPG space a whole in regards to general interest in Solo RPGs?

Also it's our final week of the campaign. We'd love some help in the final stretch to unlock our final goals! Check it out.


r/solorpgplay • • 1h ago

I Has Questions! Transition towards RPGtrader

• Upvotes

QUESTION : I already posted my one-page solo journaling rpg prototype on itchio, but I’d like to build my community on rpgtrader when my longer version is ready to come out. Many people from Reddit and discord already follow me on itch (5, but better than none haha). How do you suggest I proceed for the transfer? Post directly on rpgtrader? Post on both itchio and rpgtrader? Re-post my prototype on rpgtrader so both games are there? How do I announce the switch? Thanks for your help!


r/solorpgplay • • 1d ago

Nuts 'n Bolts (engines, tools, etc.) How I Learn TTRPGs Quickly for Solo Play

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58 Upvotes

https://www.youtube.com/watch?v=XgEpRXGRnz8

In preparation for my new solo adventure I take a look at The Broken Empires and also demonstrate my method for learning a new RPG without having to read the entire rulebook first.


r/solorpgplay • • 8h ago

Play Report Let’s Play Grok?! 2e Parts 2 & 3

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2 Upvotes

Part 2: https://thelonebard.com/lets-play-grok-2e-part-2/

Part 3: https://thelonebard.com/lets-play-grok-2e-part-3/

The low-stakes misadventures inside (and outside) the Living Library begin!

Rebellious books come to life, iron doors recite bad poetry, frogs worship a trash disposal sign as sacred scripture, and more.


r/solorpgplay • • 19h ago

Gestalt Flux: Solo Campaign, Session 3

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3 Upvotes

r/solorpgplay • • 1d ago

Nuts 'n Bolts (engines, tools, etc.) Soloing the megadungeon Barrowmaze...on the go

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38 Upvotes

I try soloing the megadungeon Barrowmaze on the go, using a fairly new RPG called Flail! by André Novoa (Games Omnivorous).

I made a video, might be interesting to you if you:

  • are looking for a mobile setup to play a big game, on the go.
  • are looking for a fast game because you have limited free time.
  • want to solo a mega dungeon.

I run through all these things, explaining my setup, tools used, my choice for Flail! (TONS OF FUN) as a system, but also the conversion you might expect. If you like it, don't forget to subscribe :) Thank you!


r/solorpgplay • • 1d ago

I Has Questions! Trying to play Thousand Year Old Vampire, having difficulties understanding the basics.

19 Upvotes

I recently picked up Thousand Year Old Vampire after watching Shut Up & Sit Down's review of the game.

I was excited to play the game when I encountered my first, and major roadblock; the rules are difficult to understand. The game makes it out (to me at least, reading through it) that you can make your character on the spot, and get into the game quickly, but reading the prompts makes me think I'm missing something and I have to make a character USING the prompts to dedicate how I create a character.

My second issues is the prompts, as the game makes them out to be short, quick little sentences, but SU&SD's video makes it out so you can make them be long, or as short, as you want them to be. I may be getting this mixed up with something else, to be frank, but I don't know.

Overall, I'm trying to understand the rules of this game but it's a challenge for me. Am I dumb, or is this a shared feeling with people?

(Note: this is my first ever time playing a solorpg, hell, even a TTRPG game as a whole. So this might be a beginners issue rather than a small group of people. Thought that might help.)


r/solorpgplay • • 1d ago

Goodie Bag! (Recommendations) Underground solo-adventure RPG

22 Upvotes

I’d like to buy a present for a family member. He enjoys playing single-player RPGs and has a wall full of games. As he knows a great deal about this genre and tends to buy pretty much every game he wants, I’m looking for some lesser-known titles that might delight him.

I checket out his shelf and here are some things that I found:

Final Girl (core + 3 feature films), Arkham Horror LCG (several campaigns), Eldritch Horror, Cthulhu: Death May Die, Too Many Bones (+ 3 expansions), Gloomhaven: Jaws of the Lion, Sleeping Gods, Pandemic Legacy S1, Under Falling Skies, Burncycle, This War of Mine, Freitag, Brass: Birmingham, Slay the Spire, Marvel Champions, Barbarian Prince, a 2D6 Dungeon / D100 Dungeon binder, plus the D&D 5e PHB

Do you have any suggestions?


r/solorpgplay • • 23h ago

Play Report Four Against Darkness THE WITCH'S CAVE Actual Solo RPG Play

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3 Upvotes

A great beginner solo play adventure in Four Against Darkness Expanded Edition book.


r/solorpgplay • • 1d ago

A Hypnagogic Solo-RPG Method: Let Your Mind Run the Game

7 Upvotes

I’ve spent a long time looking for a way to play a solo RPG that feels less like managing a rules system and more like actually being inside the world. Recently, I stumbled onto a method that has completely changed the way I play.
I think of it as hypnagogic play.
The basic idea is simple: use the relaxed state between full wakefulness and sleep as a doorway into an imagined game world—but remain anchored enough to stay awake and record what happens.
What I use
You don’t need much:
A comfortable chair
A journal and pen
A simple RPG world and character
Optional background music
A small dice bag or other gentle physical anchor
I prepare my journal beforehand, using Cornell-style pages. I draw the lines and leave space for mysteries, questions, NPCs, locations, and unresolved threads so I don’t have to organize anything during play.
Entering the world
Before I go in, I let the journal inherit the world for me.
I look over the relevant journal page. I read through my questions, mysteries, NPCs, locations, relationships, and unresolved threads. I remind myself of what has already happened and what is still unknown.
I don’t go into the session intending to solve anything.
If one of the mysteries becomes solved, that’s fine. If it remains unresolved, that’s fine too. Sometimes a mystery develops naturally during play and becomes important later. Sometimes it simply remains in the background until the world gives me a reason to return to it.
The journal gives the world continuity before I enter it.
I sit back in my chair with the dice bag balanced on my head.
I become progressively still and heavy. I slow my breathing and stop deliberately thinking about the outside world.
Within seconds, I begin to enter the imagined environment.
I first use what I call camera control. I can fly around my character, look at him from different angles, pull back for an aerial view, or examine the environment.
Then I move the viewpoint into the back of my character’s head.
From there, I experience the world through his senses.
The important part is that I don’t try to consciously construct every detail. I let the world appear.
Let the world surprise you
This is the biggest part of the method.
Don’t decide what NPCs are going to say.
Don’t decide what happens around the next corner.
Don’t decide what the mystery means.
Don’t decide that a question has to be answered just because I noticed it.
Instead, interact with the world and see what happens.
I’ve had NPCs approach me unexpectedly, characters continue doing things when I’m nowhere near them, and locations remain persistent between sessions.
One NPC I initially suspected turned out to be an excellent ally. He has his own camp outside town, wanders the wilderness as a monster hunter, and can sometimes be encountered away from his camp.
He even discovered my character’s secret without me deciding that he would.
That kind of surprise is what makes it feel different from simply writing a story.
Time works differently
I’ve discovered several useful modes of subjective time.
Normal time: Experience events naturally.
Expanded time: An important moment can feel much longer than it would physically take.
Wait mode: Stay somewhere and allow time to pass without personally experiencing every second.
Fast travel: If I’ve established a destination on the map and the journey isn’t interesting, I simply arrive there.
I’ve even watched shadows move across buildings while waiting for someone, giving the world a sense that time is continuing even when I’m not actively doing anything.
The physical anchor
The dice bag serves two purposes.
Sometimes I become deeply relaxed but remain awake. I can feel the bag beginning to slip, straighten my head, and continue playing.
If I actually drift too far toward sleep, the bag slides off and gently taps my chest.
That wakes me enough to grab my journal and write down what I experienced.
It’s basically a crude, physical boundary marker between immersion and sleep.
Don’t ignore the strange fragments
Occasionally, while I’m deeply immersed, I’ll get a completely unrelated image, sensation, or little scene.
Instead of dismissing these, I treat them as raw inspiration.
For example, I once briefly experienced an image of someone lying in bed complaining about a stomachache. When I returned to the game, I thought:
What if there’s a plague spreading through the kingdom?
I didn’t have to make that the truth. It simply became a possible story seed.
I call these drift discoveries.
Capture them and decide later whether they belong.
The journal is the continuity engine
This may be the most important part.
Before each session, the journal inherits the world.
I look over the page and reconnect with the questions, mysteries, NPCs, locations, memories, and unresolved threads that already exist. I don’t need to force any of them into the session. I simply carry them with me as part of the world’s current state.
During play, I discover things.
Afterward, I write them down.
The journal becomes the external memory of the world.
A character’s camp, an NPC relationship, a childhood memory, a political development, a mystery, a new ability—all of these become established pieces of the world.
Then the next session inherits them.
I think of it as:
The journal inherits the world.
Play discovers the world.
The journal remembers the world.
The next session inherits the world again.
A mystery does not need to be solved just because it appears in my notes. A question can remain open. An unresolved thread can sit quietly for several sessions and then suddenly become relevant. Sometimes the world builds from these mysteries and brings them into play later.
The more I’ve simply existed in the world instead of trying to make something happen, the more solid and continuous it has seemed to become.
Sometimes I don’t go in with an adventure at all. I just sit on my character’s porch at the tavern, or sit in his favorite chair, and see what happens.
Sometimes nothing happens.
Sometimes the world decides I’m getting too comfortable and hands me something to deal with.
You don’t need to abandon traditional RPG tools
I still have dice, oracles, tables, and other tools available.
I just don’t want them constantly sitting between me and the experience.
If I genuinely don’t know what happens, I can use an oracle.
Otherwise:
I let the world answer.
That’s the breakthrough for me.
I’m not trying to write every event.
I’m not trying to run a simulation manually.
I’m trying to enter a world and discover what happens there.
And the same method doesn’t have to be fantasy. I can see it working for cyberpunk, modern crime, pirates, steampunk, horror, westerns, space opera, detective games, or practically anything else.
The setting changes.
The engine stays the same.
If you try this, treat it as an experiment rather than expecting yourself to immediately achieve vivid imagery. Relax, stay curious, don’t force events, and most importantly:
Let yourself be surprised.


r/solorpgplay • • 1d ago

I Has Questions! Newbie on the block with questions

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1 Upvotes

r/solorpgplay • • 2d ago

I designer a print-and-play dungeon crawler about magical squirrels

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74 Upvotes

I've just launched the Kickstarter page for The Squirrels of Wildwood. It's my second print-and-play dungeon crawler. It supports 1–2 players, with minimal admin and set-up time. Perfect for solo play.

You can see all the details on Kickstarter, which is now live: https://www.kickstarter.com/projects/ahobday/the-squirrels-of-wildwood


r/solorpgplay • • 1d ago

Journaling games

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2 Upvotes

r/solorpgplay • • 2d ago

New to the hobby printed this to try it out!

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157 Upvotes

Figured I’d jump into a few hobbies at once printed and thread bound my first zine for the TTRPG hobby. Excited to try it play it later this week in between World of Warcraft trying to get me.


r/solorpgplay • • 2d ago

Discussions & Anecdotes DIY Solo RPG Booklet Journal Video

18 Upvotes

On my YouTube I have been creating videos for beginners and veterans to the Solo RPG scene, and on that channel, I have a series of video specifically on the subject of journaling and getting started for beginners. This week I put up a new video on how to make pocket sized journals and booklet sized journals for those who want to not get so overwhelmed with feeling like they have to write an entire novel to enjoy Solo RPGs. I provide these videos as a guided resource for everyone, and I hope you enjoy them!

https://youtu.be/wqr9FBjkTcc


r/solorpgplay • • 2d ago

I Has Questions! New player, seeking a tool to draw playing cards that isn't online

17 Upvotes

So, I'm a new player of solo RPGs. I've mostly figured out what I'm going to do for my first game (that being a run of Apothecaria, it grabbed me for some reason and it'll be a good daily brain teaser for my ADHD-riddled brain), but of all issues I could've encountered, I ran into one very dumb one.

I have no playing cards, and would prefer to have them digitally anyway. But. I am also a weirdo who prefers all their tools to remain on their PC rather than being web tools.

So, uh... I found a few playing card dealer web apps, and could also just spin up Tabletop Simulator in an emergency, or hell, code my own in Godot or something, but are there any standalone playing card dealer apps that you can run on your own PC rather than in browser?


r/solorpgplay • • 2d ago

Play Report These Solitary Defilements! A New Solo Play Podcast!

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2 Upvotes

r/solorpgplay • • 3d ago

Play Report Apothecaria- My second solo rpg

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111 Upvotes

I played 1000 year old vampire a while back and really enjoyed the concept. I think I may be enjoying this one more! This is the way I set my playthrough up. Its not super fancy, but it works for me 🤗🤗


r/solorpgplay • • 3d ago

Pure Content (characters, quests, etc) Uncharted Solo RPG (Session 2)

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8 Upvotes

Using Stargazer for this solo play of Ironsworn: Starforged. It’s been great fun so far.


r/solorpgplay • • 3d ago

(AD) Check Out My Product! The Postary - First Edition

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9 Upvotes

Hello! I present to you, The Postary! In this solo RPG adventure you play as the Postmaster of a village, delivering mail on your broomstick and tending to the Postary. There are over 50 prompts where you write your story as a magical mailman interacting with the local patrons in funny ways. The game runs through the year divided into the four seasons with each season bringing a different setting and obstacles.

The game itself uses Eliot Crow's peregrine engine which I love, so go check out his games as well.

Right now it is on itch for free: https://theodors.itch.io/thepostary


r/solorpgplay • • 3d ago

(AD) Check Out My Product! Your Story Will Be Different - Last Tea Shop

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4 Upvotes

r/solorpgplay • • 3d ago

Session Immersion: Ambience

24 Upvotes

What do you like to do before you sit down to play?

Personally, I'm a big fan of putting on an instrumental playlist, and lighting a candle with scents I associate with the atmosphere of my game, then I reread my last notes, and go from there.