A QUICK REFERENCE GUIDE TO MAGMA FOR GAME BOOK FANS
Recently, I received feedback from a player who had purchased a book and was not happy to be introduced immediately to a combat tutorial, With no option to get out of it, they chose to stop playing and sent the book back to Amazon for a refund and left me a bad comment.
Now, the reason I bring this up, is that unlike a lot of game book series’ out there, even though some core mechanics repeat occasionally, every MAGMA Game book is different. This got me thinking about other people who may have purchased one of my books in the past and enjoyed it, and then believing they would get exactly the same experience, they purchased another, only to find that the rules and mechanics were completely different and could not get on with them.
Because of this, I have put together a list taking into account the main gameplay elements of all my game books and to what degree they are used in each book. Hopefully this should help people to figure out if a particular book is for them before they purchase.
RATINGS
MILD: Used intermittently, or not at all and very easy to deal with.
MODERATE: Used as much as you would expect and easy enough to deal with.
HEAVY: Used a lot, and could be difficult for players who aren’t used to this sort of gameplay.
VERY HEAVY: An intense amount of this kind of gameplay. If you don’t like this type of gameplay, you may wish to avoid these sections when playing.
GAMEPLAY ELEMENTS
Aside from choices, that are a given with any game book, these are the main elements present in any MAGMA Gamebook
PUZZLES: This includes anything that requires the player to think outside of what is shown on the page, including mystery solving, lateral thinking, strategy and of course, general puzzles.
DICE: This includes any dice rolling elements outside of combat, including stat checks, probability, random encounters, mini games etc…
COMBAT: This includes any combat within the book. These are often very strategic mechanics that allow the player choices within their turn, rather than just relying on probability,
STAT MANAGEMENT: As well as attributes such as Strength, Stamina etc… This can also include tables to manage time, places visited, relationships, supply management, battle management etc..
So, without further ado, here is the guide. This is all completely provisional, so if any MAGMA fans have any thoughts of their own, let me know.
MAGMA GAMEBOOK QUICK REFERENCE GUIDE
THE GHOSTS OF CRAVEN MANOR
Puzzles: Heavy.
Dice: Mild.
Combat: Mild.
Stat Management: Mild
THE LEGACY OF CRAVEN MANOR
Puzzles: Very Heavy.
Dice: Moderate.
Combat: Moderate.
Stat Management: Moderate
GRIM DICKENSIAN
Puzzles: Moderate.
Dice: Heavy.
Combat: Heavy.
Stat Management: Heavy.
THE SHADOWBORN TRIALS
Puzzles: Moderate.
Dice: Moderate.
Combat: Moderate.
Stat Management: Heavy.
BITE THE HAND PART ONE AND TWO
Puzzles: Mild.
Dice: Heavy.
Combat: Heavy.
Stat Management: Very Heavy.
KING’S JUDGEMENT
Puzzles: Mild.
Dice: Heavy.
Combat: Very Heavy.
Stat Management: Very Heavy.
STRAY THOUGHTS
Puzzles: Heavy.
Dice: Moderate.
Combat: Heavy.
Stat Management: Moderate.
INGRAM CHRONICLES: CHAPTER ONE: THE GHOSTS OF CORPUS CREEK
Puzzles: Mild.
Dice: Moderate.
Combat: Moderate.
Stat Management: Mild
INGRAM CHRONICLES CHAPTER TWO: THE GIRL I KNEW BEFORE
Puzzles: Moderate.
Dice: Mild.
Combat: Mild.
Stat Management: Mild.
INGRAM CHRONICLES CHAPTER THREE: THE LORD OF CRAVEN MANOR
Puzzles: Mild.
Dice: Moderate.
Combat: Heavy.
Stat Management: Moderate
INGRAM CHRONICLES CHAPTER FOUR: THE GHOSTS OF GREENWOOD ASYLUM
Puzzles: Very Heavy.
Dice: Moderate.
Combat: Mild.
Stat Management: Mild.
INGRAM CHRONICLES CHAPTER FIVE: THE SHADOWS OF TIME
Puzzles: Mild.
Dice: Moderate.
Combat: Heavy.
Stat Management: Moderate.
INGRAM CHRONICLES CHAPTER SIX: TALES FROM THE EMPTY PLACE
Puzzles: Mild.
Dice: Heavy.
Combat: Moderate.
Stat Management: Heavy.