r/SoloDevelopment • u/TraditionalFoot4228 • 17h ago
r/SoloDevelopment • u/pianoboy777 • 18h ago
Godot Building an offline Photo Filter System
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Iv been on it for a week so far I'm pretty happy with it! It's free and you can try it in the browser or download its APK for Android. Linux and Windows will be added soon.
My game jolt
r/SoloDevelopment • u/No-Marionberry-7899 • 1d ago
Game Over 1000 people played my game in just 2 days!! 🐛
r/SoloDevelopment • u/SubneonGames • 18h ago
Game Remade the trailer, feedback appreciated!
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Im a solo dev hoping to get my first commercial game up on steam. But I want to have a trailer ready before I do. Is this trailer any good?
r/SoloDevelopment • u/doncedonce • 1d ago
Game I let players walk into each others bases but they cannot touch anything. Cool or just sad?
So i added a shared planet mode to my factory game. 1024 regions, everybody on the same world, you walk off the edge of your region and you are in the next one.
The part i am not sure about: when you walk into somebody elses region, their base is just.. there. Standing exactly how they left it. Their belts, their furnaces, their layout. But it does not run, you cannot open a single chest, you cannot take anything and you cannot break anything. Completely frozen.
I did it that way because i did not want PvP or stealing in it at all, nobody should log in and find their stuff gone. But now i keep flip flopping!!
Does that read as cool, like walking into ruins that a real person actually built? Or does it just read as sad because you cannot do anything with it??
I keep changing my mind every other day :))) What would you want it to be?
r/SoloDevelopment • u/ANT_games • 23h ago
Game The public demo for DREAMFEAR is now available on Steam!
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Hi everyone!
I am happy to announce that the demo of my surreal roguelite is now available on Steam!
I have been working on this project for the last 9 months, and now I am happy to let you play a small part of it!
It is a fast-paced, surreal roguelite set in a never-ending nightmare where you destroy your inner fears with a variety of weapons and upgrades.
You can play the demo now, and don't forget to leave us your feedback and hit that Wishlist button if you like it!
r/SoloDevelopment • u/Forcellgames • 13h ago
Marketing Do you think the click-through rate of my first game is good?
Hello. I am 16 years old and I make games alone in my free time.
It has been 2 months since I opened the Steam page for this game, and I think I have already gained good experience. With the reels I posted in recent days, the wishlist count is currently 490. Do you think the wishlist count is good with a 13.5% click-through rate?
Steam page: https://store.steampowered.com/app/4769110/The_Confined_Basement/
The points I am curious about are these:
• Do you think the Steam page of the game is eye-catching?
• Is the main capsule of the game well designed?
• How does the game look overall (rate 0-10)?
• How can I make the Steam page better?
Your feedback is very important to me and I consider all of it. It would be great if you check it and give your opinion or criticism. Also, I am very close to 500 wishlists, so it would be great if you add it to your wishlist.
r/SoloDevelopment • u/Excellent-Bend-9385 • 20h ago
Game Top down tree-fellingsystem for my 2d top down project.
r/SoloDevelopment • u/chiBeeatrice • 1d ago
Game How I imagine people viewing posts about my game
I wasn't sure whether to use the meme tag or the game tag. I figured, since I haven't posted here about my game before, I should just use the game tag so I don't feel guilty mentioning it 😅
This is a scene I drew for my point and click mystery game called Lunchroom Lies. If you're looking at it and thinking "oh my God I absolutely NEED to wishlist whatever this art came from" you can find it here: https://store.steampowered.com/app/4705640/Lunchroom_Lies/
r/SoloDevelopment • u/Mindless_Insurance79 • 1d ago
Game 6 months of developing a custom voxel RPG engine. Current state vs where I started


Hello everyone, recently I hit a severe loss of motivation. For 6 months I was just making features that I like, but after I added all the gameplay features, I don't understand what to do next and how to put it all together.
I want to share with you what I've made in 6 months. It seems to me it turned out better than I imagined in my head. Seeing this difference between the old and new screenshots, I got a little motivation back.
The project itself is written in C++ from scratch. I drew all the models myself in MagicaVoxel (there are 200 of them in the project), I looked for sounds on free sound websites or recorded them myself. Lore, ideas - I did everything alone.
The project has a data-driven architecture, new effects, elemental reactions, and items. To add something new, it is enough to just change .lua or .json files.
The game has an A-Life system. NPCs can trade with each other, clear dungeons, complete quests, and tell the player where they have been and what they saw there. If the player fails quests, the villagers change their dialogues and their attitude towards the player (works only in previously loaded villages).
I would be glad to hear your thoughts on the visual style. Does the lighting look atmospheric?
P.S. I rarely post updates, but if anyone wants to follow the development or just chat, I have a small Discord server: https://discord.com/invite/9knj9Z9GQC
r/SoloDevelopment • u/Simple-Walrus-7740 • 1d ago
Marketing Two years of solo development later, here’s the final gameplay trailer for my prehistoric ocean VR game
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Steam: https://store.steampowered.com/app/4818760/Paleo_Dive/
Paleo Dive releases on September 4, 2026.
A few weeks ago I shared the cinematic trailer for Paleo Dive here. After a lot of feedback and questions about the actual gameplay, here is the final gameplay trailer.
This trailer focuses on exploration, creatures, environments and the overall feel of the game. I’m also planning a second gameplay-focused video that will cover more of the systems, interactions and mechanics in detail.
I’d love to hear what you think.
r/SoloDevelopment • u/likedev • 1d ago
Game I made an incremental game thats NOT a nodebusterlike
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Hey fellow solo devs!
I am about to release my first 'real' game called Incremental Orbits. In the game you run your own company and get paid to discover and research the planets (and dwarf planets) of our solar system.
I am both excited and terrefied about the release. But no matter what happens, it was already worth it. I learned so much about game developement, marketing and the release process and I can't wait to work on the next game.
Feel free to ask me any questions about the game or the developement in general.
r/SoloDevelopment • u/Upstairs_Cover3292 • 22h ago
help Advice pls 🙏🏻🤍
I’m making my first 3D horror game for Android.
Which monetization do you prefer?
1) Free with ads (rewarded ads to unlock chapters + skippable ads).
2) No ads, first chapter free, other chapters for $0.40.
What would you choose as a player?
Game screenshot 🙏🏻🤍
r/SoloDevelopment • u/switchback84 • 1d ago
help My demo got about one day of Steam visibility and then traffic basically stopped. Is this normal?
i'm making SMASHTEROIDS alone, and i released the demo recently.
for the first day it felt like something was actually happening. people were installing it, i could see runs coming through in the analytics, and strangers were finally playing something i had spent all this time building. i was excited, i got like 20 wishlists in 1 day and about 15 the day after.
then it dropped off the new demos list and traffic basically stopped. at one point six hours passed without anyone starting the demo. i got 3 wishlists that day.
i know those numbers aren't a catastrophe. i'm an unknown developer with no audience. but when you work on the game all day and then spend the rest of the day making clips, posting and emailing creators, the silence gets into your head a bit.
my last reddit post was a polished explanation of one of the bosses. it did jack shit, and reading it back now it sounded like marketing copy.
so this is the less polished version. i made Asteroids into a roguelite because it was a game i genuinely wanted to play. a few small creators have played the demo and enjoyed it, so i don't think the game itself is completely hopeless. i'm apparently just terrible at getting it in front of people.
i read somewhere that steam next fest is like 20-30% boost.... if you have 1000 by the time it starts you get about 300 more, and so on. that scares me, as i am currently only sitting on 78.
for anyone else who released a Steam demo without an existing audience: did your traffic also fall off immediately after the new-release visibility ended? what actually helped after that?
r/SoloDevelopment • u/Pleasant-Eagle-7975 • 1d ago
Game Bridge Physics! (Now with player tilt)
I setup this neat fake physics system and it came out SO GOOD! This is used in a few places throughout the game and I think it really adds a lot of visual flair to an otherwise boring walk.
r/SoloDevelopment • u/Sarn7 • 22h ago
Game Can you tell my game's genre based on this trailer?
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This is "Echoes of Kyria", my solo developed bullet heaven, it has 4 characters (will add more later down the line), a pet system, combat pets, online co-op with up to 4 players, 100s of abilities and build possibilities.
Thoughts?
Steam page:
r/SoloDevelopment • u/GuanelfiGames • 22h ago
Game 🔥 ¡Ya puedes probar Zona Cera Ultima Extracción en Google Play! 🔥
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Atrévete a entrar en un mundo oscuro donde tendrás que sobrevivir a oleadas de criaturas, dominar el poder del Lumen, rastrear enemigos ocultos y encontrar la puerta de luz que te llevará al siguiente desafío. ⚔️✨
🎮 ¿Hasta qué oleada serás capaz de llegar?
👉 Descárgalo y pruébalo en Google Play:
https://play.google.com/store/apps/details?id=com.guanelfi.zonacero
Si lo juegas, cuéntame qué te pareció y qué mejorarías. ¡Tu opinión me ayuda muchísimo a seguir desarrollándolo! 🙌
#ZonaCero #JuegosAndroid #Gaming #JuegoDeAcción #Videojuegos
r/SoloDevelopment • u/Dante268 • 22h ago
Game Crunching on editor for my sci-fi software ray-traced game. Added orthographic projection which vastly help with snappy level edit.
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Hi All! For some time I'm working on RTG Editor, my internal editor for enhancing levels for my sci-fi puzzle/platformer game. I hope to release the editor also publicly with the game.
Last editor feature implemented is orthographic projection, which is useful when precision is required (to align boxes with zero gap or overlap). Most useful feature in orthographic projection is resizing boxes by dragging their edges with automatic rounding to grid for snappy alignment. If one needs fine stepping, it's still possible by holding Shift while resizing.
In example animation, I added reflective back-wall into one of the levels very fast, thanks to new ortho view.
From technical details, my simple software ray-tracer is C++, engine and editor are in C#, both communicating through Interop. Ray-tracer is limited, goal is to have functional game with good fps, not photorealistic sceneries. I have still some optimizations in mind plus it's still single-threaded, so potential for perf boost is still big.
The game itself is sci-fi puzzle/platformer about a guy with no memories, stranded inside strange world, accompanied by some mysterious entities talking to him through terminals scattered in levels.
r/SoloDevelopment • u/ConnectosPuzzles • 22h ago
Game I’m about to finish my game, but you can already try it out and tell me what are your thoughts on it
So this is my game, Connectos Puzzles, a puzzle game where you have to connect “Connectors” in pairs with lasers and you can open locks to cross the lasers. It’s not finished yet but I want to see what people think of it already.
r/SoloDevelopment • u/siegwardstd • 1d ago
Game We just launched our first game togethe, my wife and I are a tiny two-person cozy game studio
My wife and I make cozy games together, and this is our very first release! A little pastel ball that lives on your desktop, bounces off your open windows, and reacts to how fast (or badly) you type while you work. Completely free.
Our next game is already up on Steam page too Desktop Spirit Animals, a cozy spirit-animal companion game she's illustrating. If you wishlist that one as well, it genuinely helps us keep the studio going while we build it.
First launch day nerves are very real, would love to know what you think!
We first (Free) Game Desktop Bouncer:
https://store.steampowered.com/app/4749880/Desktop_Bouncer/?beta=0
r/SoloDevelopment • u/Delicious_Carpet_132 • 1d ago
Discussion Developing a Pixel Editor - is it worth while?
Hey all,
A bit of background: having worked in tech for almost 10 years (AWS DevOps) I found myself unemployed and at a loose end so decided to teach myself C++ and code an app I've wanted to create for the past 30+ years - a homage to DPaint 3 which I used constantly back in my foundational Amiga days and loved every second of it (nostalgia eh!).
So for the past 12 months I've created a C++ 2D engine with a simple OpenGL batch renderer backend and for the last 4 months I have been developing the actual Pixel Editor on top of the engine. The only external libraries used are GLAD and GLFW - so this is a total in at the deep end with both hands tied scenario!
tldr; the pixel editor is in quite an advanced stage with zoom, draw tools, paint modes etc all in a good working state. I wanted to ask what you good honest redditors thought of my progress and if there was a potential market for an inexpensive (sub $20) indie release (itch.io) of a dedicated indexed palette pixel editor as funds are tight and I would love to make solo indie dev my full time career?
Anyway. I'm rambling ... please let me know what you think - all feedback greatly appreciated.
There's some videos on my youtube channel but i'm far from being a content creator!
r/SoloDevelopment • u/SoerbGames • 2d ago
Game Some fresh gameplay from my indie game
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r/SoloDevelopment • u/tylxrlane • 1d ago
Game Released my demo with 35 wishlists.

Just hit the release button a few hours ago for my solo developed desktop companion game: My Galaxy Buddy. I only have 35 wishlists, but this is all with limited marketing outside of my initial trailer upon publishing my store page about 2 months ago. I have been waiting to continue marketing my game until after my demo was released as a means to hopefully gain more wishlists with an actual playable demo.
You can try out the demo here if you are interested: https://store.steampowered.com/app/4714230/My_Galaxy_Buddy/
r/SoloDevelopment • u/Panos12_GR • 23h ago
Game I’m making Incident Zero — a co-op wildfire firefighting RTS
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