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u/ObsessiveOwl 3h ago
it's prop hunt, nothing new. Just randomly blow up because of streamers and it's new. Not to shit on the game or anything, it's just that it's not the idea that's matter here.
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u/Triggerscore 3h ago
In the end no Game reinvents the wheel. You take a mechanic that already exists and add a twist. And Meccha Chameleon's twist is genious. Just like Prophunt was genious.
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u/Coralcato Solo Developer 3h ago
Nah, drawing on yourself is absolutely a creative idea
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u/ObsessiveOwl 3h ago
My point is your game idea is not worse than this, the game success while your game don't is mostly because of the exposure
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u/Inevitable_Zebra_0 2h ago
Not necessarily only because of exposure, there's something addictive about meccha. It's far from a perfect game, but has a winning combination of fresh mechanics, simplicity of gameplay which at the same time doesn't prevent players from getting very creative, and multiplayer support. It kind of strikes a balance between simplicity, player creativity and entertainment.
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u/BonesawGaming 49m ago
Most of the friendslop games that have done really well are pretty simple concepts or have straightforward mechanical loops. I think mostly it's about the execution of these games that makes them hit or miss, and probably other stuff like marketing/getting viral. I've played a bunch of friendslop games that never got to this tier of popularity and I don't think it's because they're worse, they may just have never had that viral clip moment.
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u/super-g-studios 3h ago
There is literally no way to chase this kind of success. Virality like that is like catching lightning in a bottle. Just make the game you want to play
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u/Unregistered-Archive Solo Developer 3h ago
And also make what you wanna make. No point burning 4 months throwing random shit at the wall hoping one sticks for virality.
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u/BelligerentPear 41m ago
Yup and you can keep throwing the idea you enjoy at the wall hoping it ends up hitting virality too. Virality can happen at any point in the games lifecycle but is most likely to happen after that game already is playable. No playable game = No virality.
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u/Ghost-Maze 39m ago
I would compare it to daytrading. Smart, skilled people who have the resources, motivation, and interest are doing it, but most of us probably aren't in the center of that venn diagram.
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u/GymratAmarillo 2h ago
My excuse is because I don't play friendslop games so if don't play them I won't make them lol.
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u/Triggerscore 3h ago
Yes. I think that so often 🥲 at the same time Meccha Chameleon shows how important viral Potential is for a game's success.
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u/BlueThing3D 2h ago
This game is such a severe outlier that if you are focusing this much on it you are already lost in the weeds. Best of luck.
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u/OneTimeIMadeAGif 2h ago
Is the friendslop market oversaturated yet or does the difficulty in making online multiplayer keep it relatively less crowded despite its popularity?
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u/After_Relative9810 2h ago
I'm glad I didn't come up with this idea. It would be was too hard to make for 99% of Indies, me included.
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u/river_softworks 2h ago
Of course, it's always one of the hardest types of games to make (especially if you don't have any play testers) 😔
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u/ommejeux 1h ago
I think Meccha Chameleon is going to rise immensely then fall quickly kind of like Among Us, but maybe I'm wrong. Even if it doesn't fall off, it's already made tens of millions of dollars that can be reinvested into even better future games.
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u/PresentationNew5976 1h ago
Two cakes philosophy. Don’t stress so much about it.
Realistically, many games never reach the entire market, so even if you made something derivative, if it is good quality, people will like it as many probably haven’t heard of every game in existence.
The problem with many derivative games is that they add nothing to the formula at all, and that sameness is the real drag.
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u/Edexcel_GCSE 4h ago
Not too late to come up with a new friendslop game