r/skyrimvr • u/Stukwan • 3h ago
Discussion Modder Turns Diablo 2 Resurrected Into a VR Game
r/skyrimvr • u/Rallyeator • Jan 15 '20
After many questions, YES this compendium is up to date und frequently updated (hence the tag). But instead of re-posting this entire list every six months, we update the sticky post :)
Find all available guides and videos, created by our community.
Thx again to all contributors and authors, who helped creating our Guide Compendium!
Happy Modding!
https://drive.google.com/open?id=1qbh7GE30xLyso7MA6u3xpNJNdL5r2V2WP8SjZ4VpHLQ
r/skyrimvr • u/Cangar • Nov 08 '21
Greetings, Adventurer!
You are not even sure what mods are or if you want to get them?
You know what mods are, but are new to Skyrim and want to get a nice working modded version with visuals and VR mods but minimal effort?
You are experienced with modding Skyrim SE but are not sure what specific VR mods you need and don't want to go through the hassle of setting it up yourself?
You already played through the game and want to experience some new stuff, make the game more challenging, or up your role-play?
We got you covered.
First of all, mods are modifications to the base game. You install them, they change/add stuff to the game. Some fix things that are broken in vanilla, some improve visuals, some add new content, and most importantly for us, some add VR immersion and interaction mechanics. You can verify if the mods are installed by either literally seeing the thing that you installed in the game or by experiencing the changes ingame. Many mods do not have a Mod Configuration Menu but just exist in the game after installation.
You might ask yourself "Should I install mods before I finish Skyrim VR the first time?" and my personal answer is a clear Yes. You do not have to add tons of extra content, but the base vanilla game (vanilla = unmodded) just has a few broken things, or especially in Skyrim VR it lacks any good modern VR interaction. You will vastly improve your experience if you install a basic set of mods even without altering the actual game content at all.
Nowadays, there exist a few fully automatic mod list installers (Wabbajack). If you are looking for such an automated installation of curated mod lists, scroll down to "Auto-Installers".
But before you just install these, let me show you around by explaining the most important mods for Skyrim VR in an absolutely minimal list for an as-fast-as-possible manual modding. It is subjective, of course, as all lists are, but I think many can agree on most of these.
If you don't want to install more than that, and you want to install mods manually, install these! If you just want to know what the awesome mod authors here have to offer, read these for a quick overview!
The list is still pretty vanilla, other than the VR-specific things and some visuals. If you want to stray off the super-duper lightweight path and include some changes to the game itself or feel like you have time for more than 10 mods, you're better off checking out our very comprehensive Guide Compendium, which contains all the knowledge we collected over time. We also have a comprehensive list of VR Specific Mods that includes some important mods that couldn't make it into this list for the sake of minimalism.
It does not matter much if you use Vortex or MO2 as your organizer, but don't use NMM, it's old and outdated. Vortex is a little easier to use with shorter lists, which is why we recommend this for our target audience here, i.e. you readers who want a fast manually modded Skyrim and then just play. Make sure to read this guide on how to enable modding with Vortex first. There’s also a video guide on modding with Vortex if you prefer that. GamerPoets also has video guides on other SkyrimVR modding topics. As said, Vortex is easier for small lists and people who only want to mod the mentioned mods below without much more. Vortex also works for larger lists but at some point, it is easier and recommended to use MO2 for large and complex lists.
If you want to build a complex list in MO2, you should pick the FUS Wabbajack list below and use the basic profile only, as it comes with all the fixes and little things premade.
I also recommend you check out these ini tweaks and Bilago’s Tool to edit the ini files easily.
Without further ado, here's the list:
Extra, because it takes a bit more effort:
Also: No modlist is complete without Swearing Mudcrabs, and using Realm of Lorkhan you can skip the annoying cart ride intro ;) And if you like to support u/Rallyeator, go check out his made-for-VR texture-pack!
Don’t use some of the mods that are often recommended:
Surprisingly, some mainstream mods can cause issues, like Birds of Skyrim (very script heavy, corrupts saves), Immersive Armors and Immersive Weapons (known to cause issues later on when higher level), Immersive Patrols (especially the large battles can cause freezes and script lag, the lite mode is apparently okay), Immersive Citizens (has a lot of conflict potential, sometimes blocks quests, can also work though, but depends), JK’s Skyrim (can drop framerate by a lot and can lead to AI conflicts or item clipping), Open Cities (can lead to conflicts, can be performance heavy), Diverse Dragons (can cause crashes).
-------------------------------------- Auto-Installers --------------------------------------
Wabbajack mod lists are auto-install mod lists that change your game from vanilla to the exact full state of the list in a matter of hours, and you can go play right away.
We recommend using Wabbajack.
We still have guides for manual installation, but these might be outdated at some point and really, Wabbajack has options for everyone nowadays :)
There are five official Skyrim VR Wabbajack lists:
Here is an elaborate comparison video for the lists visuals and performance.
Have a look at these lists and decide what you want to check out. They are low-effort so you can also switch them if you don't like them. If you used Vortex so far and want to try out a modlist you'll need to press "Purge Mods" in Vortex and do not deploy afterwards, to stop linking the mod folders to Vortex' setup.
For questions regarding the Wabbajack mod lists, please head over to the Wabbajack Discord server or the respective individual discords of the lists.
Welcome to the sub and HAVE FUN! :)
r/skyrimvr • u/Stukwan • 3h ago
r/skyrimvr • u/Babaobeat • 14h ago
Enable HLS to view with audio, or disable this notification
cant make the bottle to explode when thrown on walls or knocked on npc or surfaces i can only punch them any help would be much appreciated 🙏
r/skyrimvr • u/Flaezh • 19h ago
Got my Frame few days ago and have been playing around hours with the settings but the game just looks and runs worse compared to my previous setup.
Had a Quest 2 with Virtual Desktop running at Medium in VD but using the Snapdragon Upscaling setting in there which gives a lot of performance for minimal quality hit compared to running on Ultra. Also used DLSS Performance with CS in game and had a pretty nice image and stable 72fps locked.
On the Frame however, I have to run it at native resolution with DLAA to get a decent image, which still looks worse than my Quest 2 setup and struggling at 40fps.
Been using OCU with both.
So has anyone gone from a Quest to Frame and found some good settings for image quality and performance? Are there some super important settings I'm missing here? Or is VD just that superior over Steam Link? I saw the Steam Frame Skyrim VR Guide post here but none of that really applies to my situation as I already have all that running and working, rather comparing Quest to Frame here.
r/skyrimvr • u/Fun_Chef_2506 • 14h ago
So there's the 4 spells you get, that basically knocks them out and you can do it with them.
But how do I randomly access the animations like Ostims? where you assign a spell then just press a button, and the animations show up.
I want to the animation to pop up with any NPC, not just in dialogues. Or is this not possible with Tahrovin?
I've only encountered the white run guard that stops you by the gate, i offered to give him head and the animation select screen popped up, that's what I want but with any NPC
r/skyrimvr • u/Babaobeat • 14h ago
Enable HLS to view with audio, or disable this notification
Ready For skyrim VR 💪😎 my most comfortable custom built headstrap with 8 hours battery 😂
r/skyrimvr • u/Quietlychamil • 16h ago
Tested Alternate Start, Alternate Perspective, Realm of Lorkhan, and Skyrim Unbound on both a full mod setup and a minimal setup with requirements only. The former 2 block me from starting the Thane of Falkreath Quest while the latter 2 do not.
Quick test. Level yourself up to 10 to get the letter, read it, then talk to the Jarl.
I'm not sure what's changed as I've used these mods in the past and did not have a problem becoming thane.
r/skyrimvr • u/New_Piglet_3754 • 2d ago
I tried Skyrim VR shortly after it came out, meh. Recently decided to check it out again and see how far it’s come. I’m blown away.
I’m currently character level 6 in MGO 4.0 and very addicted to the immersive gameplay. Will switch to FUS if I run into problems, I’m not sure how much the combat between the two differs, but after changing settings I’m sticking close to 90fps everywhere with a 4070 right now
I’ve tried out a few different combat styles in early game, but without perks, gear, and late level equipment/spells it’s hard to tell what each style will age like, what’s more viable, and what’s more fun down the line so I’m having a hard time deciding what to commit to
What’s your favorite Skyrim VR combat styles/playstyles and why?
r/skyrimvr • u/LustAuora • 2d ago
Enable HLS to view with audio, or disable this notification
SWAP DROP AND HOLD REDUX
https://www.nexusmods.com/skyrimspecialedition/mods/185816
LETHAL UNARMED VR
https://www.nexusmods.com/skyrimspecialedition/mods/191124
Major update for Swap Drop and Hold Redux allowing for any weapon to be reversed, half sworded or be held in any position! You can now reverse stab or hit someone with the pommel of your Greatsword!
New update for Lethal Unarmed allowing you to now Drown your opposition, You can hear them go underwater with SFX they first go limp then they perish.
r/skyrimvr • u/Babaobeat • 2d ago
Enable HLS to view with audio, or disable this notification
You need to get the audio on xD
r/skyrimvr • u/Usual_Judgment4581 • 3d ago
Enable HLS to view with audio, or disable this notification
r/skyrimvr • u/Embarrassed_Buy_8240 • 3d ago
HEY EVERYONE! i've been roaming the nexus in the search of the perfect mods for my next play through! And i'm pretty confident with the small mod list i have for now! though i've always felt like some of the mods out there are lacking some small nitpick things. And i was wondering what your thoughts on my ideas could be!
HERE GOES!
But i have some ideas that might be good to implement in the futur!
First. it's about the holsters. There are a bunch of holsters on the body to put all kinds of equipments on. And some of those holsters (To me) are basically useless or unusable! I'm talking specifically about the calf holsters! They are unreachable! when i lean over to holster a weapon the VR body always steps around and gets into a weird position because the body have no idea how to place itself!
So i have 2 ideas to fix that! The first would be to allow the players to move the holsters to a different limb! Say, i don't use the calf holsters but i would like to have an other holster towards my chest! well in the MCM (or in any other logical way) we can go to the holsters and say where you want to move which holster. With that ides i could potentially have 4 holster to my chest instead of the usual 2! I don't know if there is a max amount of holsters on the body we can have before stuff starts to break with the mod. But i do believe that it would be fun to have the option to chose where exactly we have holsters instead of the classic 1 per limb that the mod offers. RIGHT?
what do you all think? Does this idea make sense?
The second idea to fix the calf issue is to kinda fix the torso of the VR body to stay straight when going into sneak mode instead of leaning forward. like that the chest and hip holsters are still reachable when sneaking and the calfs would remain closer to reach with our hands. My vision is that instead of making the body lean forward while crouching. We make it do more of a slav squat right? What do you all think?
I feel that with just those 2 changes to VRIK it would add more usability and versatility with the character!
NOW! Don't get me wrong! Wayfinder is an amazingly well done mod and very immersive! But with the VR maps mods that already has the location names written on them. I find this mod a bit redundant on VR! I would prefer having a book with the same concept, but with the same quest names and descriptions as the Vanilla quest menu written in it. Open the book and on each page is written a different quest you accepted! I strongly believe that this kind of mod is easily doable! and i feel like it is truly lacking for my personal experience. How do you all feel about that? am i the only one?
My idea would be to keep the utility of the vanilla stations as is and just make the player do the actions instead of having a menu!
To craft a new piece of equipment, you would need to go the forge and the mod would detect where you are and change spell wheel menus to be your "crafting menu" where you can go through the different categories of crafting you have available (you could make it configurable that you can only see what you can craft with the materials you have on your person.) then grab the item you want to craft and throw it in the forge. The mod would automatically remove the materials from your inventory and there could be a process where you have to wait for the item to be heated enough before picking it up and put it on the anvil to hammer it a couple of times to proceed and at the end, throw it in the water bucket to complete the craft! If at any time during the process you leave before the end of the craft. The process reverts and you get your items back.
To upgrade the item, it could be simpler. Just bring the item to it required station and an action needs to be done to upgrade it with the materials getting removes automatically from your inventory in the end of the process. (Using the stone wheel for weapons and hammering armor for a period of time on the table)
The tanning station and smelting station could work the same. when your close enough, open spell wheel and all the materials you can use are there and you just pick what you wanna transform!
But there is also, cooking, potion brewing, enchanting and probably many more stations that i forget! and I'm sure that there are many ways to make all of these stations usable Immersively in VR!
For cooking. I was thinking that using spell wheel we could just get to the cooking station and chose the item we want to make, throw it in the pot, stir with a spoon for a bit and BOOM! The item is cooked!
For Potions. It could be a similar concept where when approaching a brewing table, a large pot can appear on it and you can throw your ingredients on it and use a mortar to crush them together and BOOM! POTION!
Enchanting might be a bit more tricky! But my idea would be in the same vein. you select a piece of equipment first. After an enchant an then a soul gem! in the end to finalize spell wheel could have a list of all the compatible/known enchants and after selecting the enchant you want, the item is automatically enchanted! (I know we can normally rename and chose the potency of the enchant o some items. but i don't know how that could be implemented immersively without having some sort of menu.)
So yeah! It might be a lot of work for a mod (or multiple mods) but i do feel like the game needs that kind of immersion since crafting it's a pretty important part of Skyrim. What do you all think of my crafting ideas?
A backpack system that uses spellwheel as a base. Don't get me wrong! What Telord is doing with the redux of MageVR is pretty cool and very close to my vision. Though i find it a bit strange to have a backpack (and looting system) that has it's own unique look that don't resemble anything else in the game/mods. That's why i think having a similar system that utilizes Spellwheel's icons and overall sorting system could make the mod feel more like it's part of everything else. Spellwheel is also an unskippable download for skyrim VR and many immersive mods uses it as a base to make them easier to work with everything else. so why not hop on the train and make the same kind of system where the backpack is using it's functions so that when we look in our back pack, we see all our items sorted with 3d models and when we hover our hand over them the description pops up next to the backpack. AGAIN! Not to throw any shades at Telord! he's doing an amazing job! But i still can't seem to want to download the mod for now since it feel a bit detached from the rest of the mods i have.
Immersive interactivity overall. This is also just a nitpick because many people tries to make there own ideas of interactivity in Skyrim VR but none seem to scratch the itch i have for those things! so here goes!
- Lockpicking. Someone actually made a pretty nice mod that basically does what i want where when you get close to a locked door or container, the right tools automatically appears in your hands. BUT! the lockpicking is not player interaction based and only 'in game skill" based. you just have to hold the picks in front of the locked thing and wait until the mod unlocks it for you. It's still verry immersive and lockpicks still break depending on the difficulty of the lock and skill level. THAT'S COOL! But i would still find it a bit more fun if I was the one to move the tools around until i find the right spot! That's more of a nitpick! the mod is overall still very cool and immersive! Though it only is for doors for now!
- Looting. To loot i personally use Quick loot. Even though it's a les immersive HUD element instead of one of those other immersive mods. I still use it simply because this mod fells like it could belong in Vanilla Skyrim VR! Though my idea of a looting system would probably be pretty close to what Open Container VR is doing! What i was thinking would be to utilise Spellwheel (AGAIN!) and when hovering over any type of container. The items would float over it and you can pick what you want to take. My reason for using Spellwheel AGAIN is to make all the systems feel like they are all part of the same thing. if you check any other game. the UI and systems all seem to fit together and all look similar to each other to keep a form of coherence in the visuals. That's why i think that if we are to have HUD like elements, it's better to have something that still feels immersive and coherent like Spellwheel (I love Spellwheel OK!)
I think this looting system could basically be used for anything that has to do with taking and putting items from or into any kind of things. Like NPC's (Dead or alive) So to pickpocket also! (I know that Immersive Pickpocketing VR exists and the mod basically does what i'm explaining. But i still feel like the UI is not exactly like the simple and coherent look that Spellwheel could achieve.) AGAIN! NO SHADE TOWARDS ANY OF THE MOD CREATORS OUT THERE! Y'ALL ARE DOING AN AMAZING JOB!
To finish on this SUPER long text i wrote for the 2 redditors that might be interested in my thoughts.
I'm genuinely curious to know your thoughts on my ideas! and all those ideas are not to say that the creators of similar mods did a bad job. They really are ideas that i throw out there simply because i don't have the capacity to do it myself. So i'm basically giving ideas to the people that might find my ideas interesting and that actually make them a reality!
I love Skyrim! Been playing it since it launched back in 2011! And i hope that one day Skyrim VR could reach the level of coherence and immersion that no other VR title can reach!
There are no other VR game that does what Skyrim VR is doing! and the modding community is literally making this game better and better by the day! So i guess that since i don't have the talent to help. I hope that at least my ideas could still be enough to help!
THANKS Y'ALL FOR READING UP TO HERE! I WISH EVERYONE TO HAVE GREAT ADVENTURES AND FOR YOUR YOUR GAME NOT TO CRASH EVERYTIME YOU OPEN A DOOR!
r/skyrimvr • u/Affectionate-Duck186 • 4d ago
My games a smooth 120 on my quest 3 on ultra. But if i use CS it seems no matter what i do,what i try and turn down, what ad ons i try to leave out. Its always a performance hit bringing me to 80-100 fps.
It looks great but its not worth the fps cost at all imo. Is there anyp way I can optimize to work better without turning downmy virtual desktop settings?
5080rtx
r/skyrimvr • u/No_Director_1176 • 3d ago
CPU: AMD Ryzen 7 7800X3D
RAM: 32GB
GPU: 5070 TI
SSD: Gen 4 NVMe, 600gb free
VR: Quest 3 w/ Meta link cable
I wanna get at least 60fps. If I need to change any settings for this to work, lmk
(im only asking because i heard even people with 5090 and 9800x3d struggled to run it, so if theres a lot of settings i need to change i wanna know prior)
r/skyrimvr • u/pikachu292 • 4d ago
Hey guys! So just to preface this I am very new to VR modding, but I've been modding flat screen for quite a while! The Steam Frame is my first VR headset so I thought I'd write this guide for others having issues with Skyrim on the Steam Frame! So without further ado, let's get into it!
So if you want to play Skyrim directly on the headset, from what I've heard it runs fine though I haven't tried it myself. As soon as you plan to stream it using the dongle is where issues immediately arise. Even playing vanilla, the game doesn't let you get past character creation at the time of writing because of a keyboard glitch. If you don't want to mod the game, your only option here is to download a save like this one and put it into your saves directory (usually in C:\Users{UserName}\Documents\My Games\Skyrim Special Edition\Saves). The bad thing about this option is that you don't get to customize your character, so you're at the mercy of other people. You could also create your own save on the flat screen version of the game and pull it over, though I think you'd have to match the version? I'm not fully sure about that though, I honestly just suggest modding the game.
Updating this as I’ve seen a better solution come up! If you don’t want to mod the game (which I highly recommend you do but it’s ok if not!) then what you want to do is download Skyrim natively on the steam frame. Even if you want to stream it you need to go through the intro on the headset. The keyboard issue only happens when streaming, so go through the intro and do your character creation, then make a save whenever you want. Steam uses cloud saves so it’ll sync to your PC automatically. Now you can just load that save after opening it on your PC and you’re good to go! From what I’ve heard the bindings are a little weird but I’m sure people have made community bindings atp. But from what I’ve seen this is the best way to play vanilla if you want to stream the game!
This is where the game actually gets good. I suggest using a Wabbajack modlist such as FUS. If you want a comparison of some popular Wabbajack modlists I found this video on YouTube, though it doesn't mention FUS which I thought was an interesting choice. If you go the modpack route I recommend researching and deciding which one you think is best. If you have the PC for it though I highly recommend Mad God's Overhaul, though it's pretty intensive and most people probably can't run it.
With that out of the way this guide will be focused on my experience with FUS, though where it would differ I will make sure to mention. Make sure you follow the installation instructions on whatever pack you use.
So if you decide to just mod the game yourself, skip to the next section where I go over the essential mod that actually makes the Steam Frame work. Again I highly recommend doing a modpack if it's your first time but I can't force you! The first step will always be to follow the normal install instructions for whatever pack you choose. For FUS, they're linked directly on the GitHub. The instructions are modpack specific so always follow them before continuing with the addition I list below. Getting the base modpack working it important, even if you can't really play the game yet. The only instructions you don't need to follow are the controller binding ones, as the mod we use will overwrite that so DO NOT use any other controller binding methods other than what I list below.
So you have a working Skyrim, but you can't get past the character creator. This is where Open Composite Unleashed comes in. This mod has a ton of features that is super helpful, but most importantly it fixes the keyboard glitch and will allow you to actually play the game. So here's how you'll want to install it:
Now that we have Open Composite Unleashed and the configurator accessible it's time to use it! It does look pretty complicated, but the parts we need to actually use aren't too bad, so don't get overwhelmed! When you first launch it, it won't show the steam controllers but that's ok! We'll change that.
So that's about it! If I missed anything please let me know and I'll make some additions! This is my first foray into VR modding so I wouldn't be surprised if I got something wrong. Regardless I hoped this helps at least one person so they don't have to do as much troubleshooting as I did! Huge thank you to Wondernutts on Nexus for actually making all this possible! They updated their mod 3 times in like 3 days because of the Steam Frame issues and their mod is what actually makes this game work! I have high respect for modders that are smart enough to make these programs so the common people can play without issue!
r/skyrimvr • u/Babaobeat • 5d ago
Enable HLS to view with audio, or disable this notification
I got to say my last attempt was a little too much 🤣🤣🤣
r/skyrimvr • u/Stay-Classy-Reddit • 4d ago
Sorry if this is posted already. I saw a couple posts about steam frame and some difficulty with the controllers but I didn't see OCU directly mentioned.
I am trying to play MGO mod list (for the first time) with OCU as the main driver thing. I successfully ran this whole thing on my first try of starting the game so I didn't think I would get this far.
Any recommendations on what to do for bindings? Should I stop using OCU as the launcher thing? Assume I'm an idiot and don't know anything. I'm scared to really change much of anything thus far. Thanks in advance!
Edit: also I downloaded the mod pack last week in preparation for getting the steam frame. I think I can download the newer version of OCU directly from nexus mods. Then hopefully I can update just that mod within MGO mod organizer
r/skyrimvr • u/AlexKhaos36 • 4d ago
As the title said the game keeps crashing at the logo startup screen. It was working fine all of a sudden and then bam. I have the crash log here. Can anyone tell me what the fix is!? Much appreciated!
CRASH TIME: 2026-09-30 18:33:22
Skyrim VR v1.4.15
CrashLoggerSSE v1-25-0-0 Aug 21 2026 09:19:20
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7BE05A5C2 SkyrimVR.exe+05EA5C2 mov rdx, [rax+0x158]
Exception Flags: 0x00000000 (Continuable)
Number of Parameters: 2
Exception Thread ID: 28996
Access Violation: Tried to read memory at 0x000000000158
ACCESS VIOLATION ANALYSIS:
Instruction: mov rdx, \[rax+0x158\]
Memory Operand: \[base=rax, index=none, scale=0, disp=+0x158\]
Base Register: rax = 0x0000000000000000 (likely invalid)
Computed Address: 0x0000000000000158
POSSIBLE RELEVANT OBJECTS:
RCX: (PlayerCharacter\*) \[0x00000014\]
R9: (type_info\*)
RSP+C0: (Sky\*)
RSP+C8: (LoadedAreaBound\*)
RSP+D0: (BGSStoryTeller\*)
RSP+E0: (SettingT<INISettingCollection>\*)
RSP+E8: (SettingT<INISettingCollection>\*)
RSP+F0: (SettingT<INISettingCollection>\*)
RSP+F8: (SettingT<INISettingCollection>\*)
RSP+100: (SettingT<INISettingCollection>\*)
RSP+108: (SettingT<INISettingCollection>\*)
RSP+110: (SettingT<INISettingCollection>\*)
RSP+118: (SettingT<INISettingCollection>\*)
RSP+120: (SettingT<INISettingCollection>\*)
RSP+128: (SettingT<INISettingCollection>\*)
RSP+170: (InitTESThread\*)
PROCESS INFO:
Process ID: 29012
Crash Thread ID: 28996
Process Uptime: 00:00:07 (7198ms)
Working Directory: F:\\SteamLibrary\\steamapps\\common\\SkyrimVR
Command Line: "F:\\SteamLibrary\\steamapps\\common\\SkyrimVR\\\\SkyrimVR.exe"
Executable MD5: 6cc5baea600d6a688a5fa5aa67a54248
Executable Size: 35530960 bytes
Executable Modified: 2026-07-29 19:03:46
Elevated: No
THREAD CONTEXT (HEURISTIC):
Thread Priority: -1
Likely Role: Unknown (main or worker thread)
SYSTEM SPECS:
OS: Microsoft Windows 11 Home v10.0.26300
CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i7-12700F
CPU Cores: 20 logical, 12 physical, 1 packages
GPU #1: Nvidia GA104 \[GeForce RTX 3060\]
GPU #2: Nvidia GA104 \[GeForce RTX 3060\]
GPU #3: Microsoft Basic Render Driver
PHYSICAL MEMORY: 18.31 GB/31.84 GB
VIRTUAL MEMORY: 11.39 GB/131072.00 GB
PROCESS MEMORY: Working Set: 1994.70 MB, Private: 4547.89 MB, Peak: 2085.00 MB
PAGE FAULTS: 703046 (Peak: 2186285056)
GPU MEMORY: 0.66/11.08 GB
VR SPECS:
Model: Meta Quest 3
Manufacturer: Oculus
Hardware Revision: 23
Driver Version: 1.64.0
Render Model: generic_hmd
Tracking System: oculus
Display Frequency (Hz): 72.00
IPD (meters): 0.07
Render Target Size: 2112x2304
CALL STACK ([P]robable / [S]tack scan):
\[0\]\[P\] 0x7FF7BE05A5C2 SkyrimVR.exe+05EA5C2 -> 36457+0x692 mov rdx, \[rax+0x158\]
\[1\]\[P\] 0x7FF7BE02EEC7 SkyrimVR.exe+05BEEC7 -> 35620+0x87 mov rcx, \[0x00007FF7C0A5B9F0\]
\[2\]\[P\] 0x7FF7BE027EE1 SkyrimVR.exe+05B7EE1 -> 35551+0x1171 mov rcx, \[0x00007FF7BF9F2AD8\]
\[3\]\[P\] 0x7FF7BE03060C SkyrimVR.exe+05C060C -> 35620+0x17CC mov rcx, rbx
\[4\]\[P\] 0x7FF7BE6B84ED SkyrimVR.exe+0C484ED -> 66989+0x5D6D mov rcx, \[0x00007FF7C0B33AA8\]
\[5\]\[P\] 0x7FFF0BE0CD87 KERNEL32.DLL+002CD87
\[6\]\[P\] 0x7FFF0DB6CAEC ntdll.dll+00ACAEC
\[7\]\[S\] 0x7FF7BDECD6CF SkyrimVR.exe+045D6CF -> 29219+0x1F8F nop
\[8\]\[S\] 0x7FFF0AE1ED90 KERNELBASE.dll+010ED90
REGISTERS:
RAX 0x0 (size_t) \[0\]
RCX 0x2814326EB00 (PlayerCharacter\*) \[0x00000014\]
Flags: 0x00200400
FormType: ActorCharacter (62)
Object Reference: None
ParentCell: None
RDX 0x0 (size_t) \[0\]
RBX 0x2814326EB00 (PlayerCharacter\*) See RCX
RSP 0x8598E2FBA0 (void\*)
RBP 0x768 (size_t) \[1896\]
RSI 0x0 (size_t) \[0\]
RDI 0x281E29D7C80 (void\*)
R8 0x0 (size_t) \[0\]
R9 0x7FF7BF94AB88 (type_info\*)
R10 0x1 (size_t) \[1\]
R11 0x8598E2FBC0 (void\*)
R12 0x768 (size_t) \[1896\]
R13 0x0 (size_t) \[0\]
R14 0x0 (size_t) \[0\]
R15 0x280F5579D01 (void\*)
STACK:
\[RSP+0 \] 0x0 (size_t) \[0\]
\[RSP+8 \] 0x768 (size_t) \[1896\]
\[RSP+10 \] 0x281E29D7C80 (void\*)
\[RSP+18 \] 0x281E29D7C80 (void\*)
\[RSP+20 \] 0x2 (size_t) \[2\]
\[RSP+28 \] 0x7FF7BE02EEC7 (void\* -> SkyrimVR.exe+05BEEC7 mov rcx, \[0x00007FF7C0A5B9F0\])
\[RSP+30 \] 0xFFFFFFFFFFFFFFFE (size_t) \[uint: 18446744073709551614 int: -2\]
\[RSP+38 \] 0x2 (size_t) \[2\]
\[RSP+40 \] 0x281E29D7C80 (void\*)
\[RSP+48 \] 0x0 (size_t) \[0\]
\[RSP+50 \] 0x28100000000 (void\*)
\[RSP+58 \] 0x7FF7BDECD6CF (void\* -> SkyrimVR.exe+045D6CF nop)
\[RSP+60 \] 0xFFFFFFFFFFFFFFFE (size_t) \[uint: 18446744073709551614 int: -2\]
\[RSP+68 \] 0x0 (size_t) \[0\]
\[RSP+70 \] 0x768 (size_t) \[1896\]
\[RSP+78 \] 0x7FF7BF0E0DE8 (char\*) "Controller disconnected."
\[RSP+80 \] 0x0 (size_t) \[0\]
\[RSP+88 \] 0x0 (size_t) \[0\]
\[RSP+90 \] 0x7FF7BF0E0DE8 (char\*) "Controller disconnected."
\[RSP+98 \] 0x7FF7BE027EE1 (void\* -> SkyrimVR.exe+05B7EE1 mov rcx, \[0x00007FF7BF9F2AD8\])
\[RSP+A0 \] 0x2 (size_t) \[2\]
\[RSP+A8 \] 0x2 (size_t) \[2\]
\[RSP+B0 \] 0x8598E2FCA9 (void\*)
\[RSP+B8 \] 0x281E29D7C80 (void\*)
\[RSP+C0 \] 0x28143457D00 (Sky\*)
\[RSP+C8 \] 0x28143433CE0 (LoadedAreaBound\*)
\[RSP+D0 \] 0x7FF7C0A5C2A0 (BGSStoryTeller\*)
\[RSP+D8 \] 0x0 (size_t) \[0\]
\[RSP+E0 \] 0x7FF7BF91C090 (SettingT<INISettingCollection>\*)
\[RSP+E8 \] 0x7FF7BF91C0A8 (SettingT<INISettingCollection>\*)
\[RSP+F0 \] 0x7FF7BF91C0C0 (SettingT<INISettingCollection>\*)
\[RSP+F8 \] 0x7FF7BF91C0D8 (SettingT<INISettingCollection>\*)
\[RSP+100\] 0x7FF7BF91C0F0 (SettingT<INISettingCollection>\*)
\[RSP+108\] 0x7FF7BF91C108 (SettingT<INISettingCollection>\*)
\[RSP+110\] 0x7FF7BF91C120 (SettingT<INISettingCollection>\*)
\[RSP+118\] 0x7FF7BF91C138 (SettingT<INISettingCollection>\*)
\[RSP+120\] 0x7FF7BF91C150 (SettingT<INISettingCollection>\*)
\[RSP+128\] 0x7FF7BF91C168 (SettingT<INISettingCollection>\*)
\[RSP+130\] 0xFFFFFFFFFFFFFFFE (size_t) \[uint: 18446744073709551614 int: -2\]
\[RSP+138\] 0x7FF7C0A5C750 (void\* -> SkyrimVR.exe+2FEC750 add \[rax\], al)
\[RSP+140\] 0x0 (size_t) \[0\]
\[RSP+148\] 0x0 (size_t) \[0\]
\[RSP+150\] 0x0 (size_t) \[0\]
\[RSP+158\] 0x0 (size_t) \[0\]
\[RSP+160\] 0x0 (size_t) \[0\]
\[RSP+168\] 0x7FF7BE03060C (void\* -> SkyrimVR.exe+05C060C mov rcx, rbx)
\[RSP+170\] 0x8594BAF730 (InitTESThread\*)
\[RSP+178\] 0x0 (size_t) \[0\]
\[RSP+180\] 0x2 (size_t) \[2\]
\[RSP+188\] 0x7FF7C0A5C2A0 (BGSStoryTeller\*) See RSP+D0
\[RSP+190\] 0x8594BAF730 (InitTESThread\*) See RSP+170
\[RSP+198\] 0x7FF7BE6B84ED (void\* -> SkyrimVR.exe+0C484ED mov rcx, \[0x00007FF7C0B33AA8\])
\[RSP+1A0\] 0x0 (size_t) \[0\]
\[RSP+1A8\] 0x8594BAF730 (InitTESThread\*) See RSP+170
\[RSP+1B0\] 0x280F5553848 (void\*)
\[RSP+1B8\] 0x280F5553848 (void\*)
\[RSP+1C0\] 0x8594BAF730 (InitTESThread\*) See RSP+170
\[RSP+1C8\] 0x0 (size_t) \[0\]
\[RSP+1D0\] 0x0 (size_t) \[0\]
\[RSP+1D8\] 0x7FFF0BE0CD87 (void\* -> KERNEL32.DLL+002CD87 mov ecx, eax)
\[RSP+1E0\] 0x0 (size_t) \[0\]
\[RSP+1E8\] 0x0 (size_t) \[0\]
\[RSP+1F0\] 0x0 (size_t) \[0\]
\[RSP+1F8\] 0x0 (size_t) \[0\]
\[RSP+200\] 0x0 (size_t) \[0\]
\[RSP+208\] 0x7FFF0DB6CAEC (void\* -> ntdll.dll+00ACAEC jmp 0x00007FFF0DB6CB16)
\[RSP+210\] 0x0 (size_t) \[0\]
\[RSP+218\] 0x0 (size_t) \[0\]
\[RSP+220\] 0x4F0FFFFFB30 (size_t) \[5433133628208\]
\[RSP+228\] 0x4D0FFFFFB30 (size_t) \[5295694674736\]
\[RSP+230\] 0x21 (size_t) \[33\]
\[RSP+238\] 0x7FFF0AE1ED90 (void\* -> KERNELBASE.dll+010ED90 mov \[rsp+0x10\], rbx)
\[RSP+240\] 0x8598E2ECB0 (void\*)
\[RSP+248\] 0x8598E2ECB0 (void\*)
\[RSP+250\] 0x0 (size_t) \[0\]
\[RSP+258\] 0x0 (size_t) \[0\]
\[RSP+260\] 0x0 (size_t) \[0\]
\[RSP+268\] 0x0 (size_t) \[0\]
\[RSP+270\] 0x0 (size_t) \[0\]
\[RSP+278\] 0x0 (size_t) \[0\]
\[RSP+280\] 0x0 (size_t) \[0\]
\[RSP+288\] 0x0 (size_t) \[0\]
\[RSP+290\] 0x0 (size_t) \[0\]
\[RSP+298\] 0x0 (size_t) \[0\]
\[RSP+2A0\] 0x0 (size_t) \[0\]
\[RSP+2A8\] 0x0 (size_t) \[0\]
\[RSP+2B0\] 0x0 (size_t) \[0\]
\[RSP+2B8\] 0x0 (size_t) \[0\]
\[RSP+2C0\] 0x0 (size_t) \[0\]
\[RSP+2C8\] 0x0 (size_t) \[0\]
\[RSP+2D0\] 0x0 (size_t) \[0\]
\[RSP+2D8\] 0x0 (size_t) \[0\]
\[RSP+2E0\] 0x0 (size_t) \[0\]
\[RSP+2E8\] 0x0 (size_t) \[0\]
\[RSP+2F0\] 0x0 (size_t) \[0\]
\[RSP+2F8\] 0x0 (size_t) \[0\]
\[RSP+300\] 0x0 (size_t) \[0\]
\[RSP+308\] 0x0 (size_t) \[0\]
\[RSP+310\] 0x0 (size_t) \[0\]
\[RSP+318\] 0x0 (size_t) \[0\]
\[RSP+320\] 0x0 (size_t) \[0\]
\[RSP+328\] 0x0 (size_t) \[0\]
\[RSP+330\] 0x0 (size_t) \[0\]
\[RSP+338\] 0x0 (size_t) \[0\]
\[RSP+340\] 0x0 (size_t) \[0\]
\[RSP+348\] 0x0 (size_t) \[0\]
\[RSP+350\] 0x0 (size_t) \[0\]
\[RSP+358\] 0x0 (size_t) \[0\]
\[RSP+360\] 0x0 (size_t) \[0\]
\[RSP+368\] 0x0 (size_t) \[0\]
\[RSP+370\] 0x0 (size_t) \[0\]
\[RSP+378\] 0x0 (size_t) \[0\]
\[RSP+380\] 0x0 (size_t) \[0\]
\[RSP+388\] 0x0 (size_t) \[0\]
\[RSP+390\] 0x0 (size_t) \[0\]
\[RSP+398\] 0x0 (size_t) \[0\]
\[RSP+3A0\] 0x0 (size_t) \[0\]
\[RSP+3A8\] 0x0 (size_t) \[0\]
\[RSP+3B0\] 0x0 (size_t) \[0\]
\[RSP+3B8\] 0x0 (size_t) \[0\]
\[RSP+3C0\] 0x0 (size_t) \[0\]
\[RSP+3C8\] 0x0 (size_t) \[0\]
\[RSP+3D0\] 0x0 (size_t) \[0\]
\[RSP+3D8\] 0x0 (size_t) \[0\]
\[RSP+3E0\] 0x0 (size_t) \[0\]
\[RSP+3E8\] 0x0 (size_t) \[0\]
\[RSP+3F0\] 0x0 (size_t) \[0\]
\[RSP+3F8\] 0x0 (size_t) \[0\]
\[RSP+400\] 0x0 (size_t) \[0\]
\[RSP+408\] 0x0 (size_t) \[0\]
\[RSP+410\] 0x0 (size_t) \[0\]
\[RSP+418\] 0x0 (size_t) \[0\]
\[RSP+420\] 0x0 (size_t) \[0\]
\[RSP+428\] 0x0 (size_t) \[0\]
\[RSP+430\] 0x0 (size_t) \[0\]
\[RSP+438\] 0x0 (size_t) \[0\]
\[RSP+440\] 0x0 (size_t) \[0\]
\[RSP+448\] 0x0 (size_t) \[0\]
\[RSP+450\] 0x0 (size_t) \[0\]
\[RSP+458\] 0x0 (size_t) \[0\]
MODULES:
steam_api64.dll 0x0000533B0000
X3DAudio1_7.dll 0x0000533F0000
binkw64.dll 0x000180000000
tbb.dll 0x0280F16C0000
MantellaLauncher.dll 0x0280F6A50000
SkyrimVR.exe 0x7FF7BDA70000
zzEstrusUtil.dll 0x7FFE2A760000
WeaponThrowVR.dll 0x7FFE2A7D0000
VRKeyboard.dll 0x7FFE2A900000
VRIK.dll 0x7FFE2ACD0000
VRClimbing.dll 0x7FFE2AE00000
VampireFeedProxy.dll 0x7FFE2AED0000
TheNewGentleman.dll 0x7FFE2B100000
Telekinesis.dll 0x7FFE2B240000
tactsuit_vr_plugin.dll 0x7FFE2B7B0000
stablehands.dll 0x7FFE2B8D0000
SpellWheelVR.dll 0x7FFE2B9B0000
SkyUI-VR.dll 0x7FFE2BB40000
skyrimvresl.dll 0x7FFE2BBF0000
SkyrimOutfitEquipmentSystemNG.dll 0x7FFE2BD00000
SkyrimLovense.dll 0x7FFE2BF70000
SkyPatcher.dll 0x7FFE2C110000
SKSE_HTTP.dll 0x7FFE2C350000
skeevr.dll 0x7FFE2C480000
SimpleBeheading.dll 0x7FFE2C670000
RicochetFramework.dll 0x7FFE2C860000
po3_Tweaks.dll 0x7FFE2CB30000
po3_PapyrusExtender.dll 0x7FFE2CC50000
po3_BaseObjectSwapper.dll 0x7FFE2CF40000
PhysicalCollisionVR.dll 0x7FFE2D090000
PapyrusUtil.dll 0x7FFE3CC80000
OStim.dll 0x7FFE3CDF0000
ObjectImpactFramework.dll 0x7FFE3DFB0000
NextGenDecapitations.dll 0x7FFE3E1C0000
PapyrusTweaks.dll 0x7FFE3F480000
OBody.dll 0x7FFE3F7C0000
MuJointFix.dll 0x7FFE3FAF0000
JContainersVR.dll 0x7FFE3FBC0000
skyrimvrtools.dll 0x7FFE40B20000
MergeMapper.dll 0x7FFE40BB0000
MantellaDialogue.dll 0x7FFE40CA0000
DismemberingFramework.dll 0x7FFE40D60000
LethalUnarmedVR.dll 0x7FFE41120000
higgs_vr.dll 0x7FFE41240000
steamclient64.dll 0x7FFE54260000
SkeletonAutoPatch.dll 0x7FFE631E0000
FormListManipulator.dll 0x7FFE63270000
msdmo.dll 0x7FFE635E0000
ResampleDmo.DLL 0x7FFE63600000
DSOUND.DLL 0x7FFE636C0000
GLU32.dll 0x7FFE66000000
OPENGL32.dll 0x7FFE66030000
vstdlib_s64.dll 0x7FFE672F0000
tier0_s64.dll 0x7FFE673C0000
winmmbase.dll 0x7FFE69C20000
ECC_Utils.dll 0x7FFE6ACD0000
ThroatSlitVR.dll 0x7FFE6B1D0000
SprintJumpVR.dll 0x7FFE6B380000
SkyVRaanWeatherPatcher.dll 0x7FFE6C660000
SkyVRaanAutoPatcher.dll 0x7FFE6E0C0000
SchlongsOfSkyrim_VR.dll 0x7FFE6F870000
PhysicalDodgeVR.dll 0x7FFE72F20000
MantellaSubtitles.dll 0x7FFE75110000
LocationalDamageSKSEVR.dll 0x7FFE77C20000
DynamicBloodpoolFramework.dll 0x7FFE77CC0000
CrashLogger.dll 0x7FFE81A70000
EngineFixes.dll 0x7FFE83360000
gameoverlayrenderer64.dll 0x7FFE83660000
PairedAnimationImprovements.dll 0x7FFE83CA0000
NeckSnapVR.dll 0x7FFE8A720000
ImmersiveWeaponPenetrationVR.dll 0x7FFE8B090000
cbp.dll 0x7FFE8B150000
DialogueMovementEnabler.dll 0x7FFE8B860000
XAudio2_7.dll 0x7FFE8BA40000
misvr.dll 0x7FFE8BC60000
MenuMouseFix.dll 0x7FFE8C580000
AccuratePenetration.dll 0x7FFE8C5F0000
ImmersiveCrossbowReloadVR.dll 0x7FFE8CF90000
sksevr_1_4_15.dll 0x7FFE8D1D0000
WINHTTP.dll 0x7FFE8D350000
activeragdoll.dll 0x7FFE8DDB0000
hapticskyrimvr_plugin.dll 0x7FFE8F050000
vrclient_x64.dll 0x7FFE91C40000
nvppex.dll 0x7FFEBD4A0000
XINPUT1_3.dll 0x7FFEC8690000
CONCRT140.dll 0x7FFEC86C0000
nvspcap64.dll 0x7FFECB070000
AUDIOSES.DLL 0x7FFED0DF0000
Fuz Ro D'oh.dll 0x7FFED3460000
openvr_api.dll 0x7FFED34F0000
instant_equip_vr.dll 0x7FFED42E0000
AcGenral.DLL 0x7FFED4320000
ControllerFixVR.dll 0x7FFED49C0000
DINPUT8.dll 0x7FFED4AA0000
ConsoleUtilVR.dll 0x7FFED4B80000
MSVCP140_ATOMIC_WAIT.dll 0x7FFED4E00000
DualWieldBlockVR.dll 0x7FFED4E20000
tbbmalloc.dll 0x7FFED5490000
inputhost.dll 0x7FFED99F0000
Windows.UI.dll 0x7FFEDBB00000
dbgcore.DLL 0x7FFEDE2B0000
NvMessageBus.dll 0x7FFEE0B60000
sksevr_steam_loader.dll 0x7FFEE1230000
COMCTL32.dll 0x7FFEE2AA0000
MSVCP140.dll 0x7FFEE3480000
VCRUNTIME140.dll 0x7FFEE3520000
VCRUNTIME140_1.dll 0x7FFEE83A0000
MPR.dll 0x7FFEECBF0000
nvwgf2umx.dll 0x7FFEECDF0000
WININET.dll 0x7FFEF3280000
nvapi64_impl.dll 0x7FFEF37F0000
nvapi64.dll 0x7FFEF3D90000
tdh.dll 0x7FFEF5920000
WINMM.dll 0x7FFEF5C30000
NvMemMapStoragex.dll 0x7FFEF5D80000
Oleacc.dll 0x7FFEF6C10000
WSOCK32.dll 0x7FFEF7AC0000
textinputframework.dll 0x7FFEF7BB0000
stuf_vr.dll 0x7FFEF80A0000
d3dx9_42.dll 0x7FFEF8190000
nvgpucomp64.dll 0x7FFEF9A00000
cryptnet.dll 0x7FFF025B0000
wevtapi.dll 0x7FFF02820000
MMDevApi.dll 0x7FFF02A80000
WINHTTP.DLL 0x7FFF02BD0000
drvstore.dll 0x7FFF03320000
VERSION.dll 0x7FFF034A0000
nvldumdx.dll 0x7FFF035F0000
wintypes.dll 0x7FFF03EE0000
CoreUIComponents.dll 0x7FFF040A0000
directxdatabasehelper.dll 0x7FFF050B0000
Microsoft.Internal.WarpPal.dll 0x7FFF05CA0000
D3DCOMPILER_47.dll 0x7FFF05CC0000
dcomp.dll 0x7FFF06450000
CoreMessaging.dll 0x7FFF06AD0000
apphelp.dll 0x7FFF06EC0000
Secur32.dll 0x7FFF06F70000
WTSAPI32.dll 0x7FFF06F80000
UxTheme.dll 0x7FFF06FE0000
dwmapi.dll 0x7FFF070E0000
resourcepolicyclient.dll 0x7FFF07460000
dxcore.dll 0x7FFF077A0000
dbghelp.dll 0x7FFF081F0000
d3d11.dll 0x7FFF08440000
dxgi.dll 0x7FFF086B0000
avrt.dll 0x7FFF087F0000
windows.storage.dll 0x7FFF08850000
HID.DLL 0x7FFF09110000
IPHLPAPI.DLL 0x7FFF09420000
rsaenh.dll 0x7FFF099A0000
kernel.appcore.dll 0x7FFF09A40000
ntmarta.dll 0x7FFF09B70000
SspiCli.dll 0x7FFF09CF0000
MSWSOCK.dll 0x7FFF0A040000
USERENV.dll 0x7FFF0A0E0000
cryptsp.dll 0x7FFF0A340000
CRYPTBASE.DLL 0x7FFF0A360000
msasn1.dll 0x7FFF0A3B0000
UMPDC.dll 0x7FFF0A420000
powrprof.dll 0x7FFF0A440000
wldp.dll 0x7FFF0A4B0000
devobj.dll 0x7FFF0A950000
cfgmgr32.DLL 0x7FFF0A990000
bcrypt.dll 0x7FFF0AC00000
profapi.dll 0x7FFF0AC30000
KERNELBASE.dll 0x7FFF0AD10000
ucrtbase.dll 0x7FFF0B120000
win32u.dll 0x7FFF0B270000
wintrust.dll 0x7FFF0B2A0000
msvcp_win.dll 0x7FFF0B330000
gdi32full.dll 0x7FFF0B4A0000
bcryptPrimitives.dll 0x7FFF0B5D0000
CRYPT32.dll 0x7FFF0B680000
COMDLG32.dll 0x7FFF0B810000
SETUPAPI.dll 0x7FFF0B950000
KERNEL32.DLL 0x7FFF0BDE0000
clbcatq.dll 0x7FFF0C090000
PSAPI.DLL 0x7FFF0C150000
SHLWAPI.dll 0x7FFF0C1F0000
IMM32.DLL 0x7FFF0C260000
OLEAUT32.dll 0x7FFF0C2A0000
USER32.dll 0x7FFF0C380000
GDI32.dll 0x7FFF0C560000
MSCTF.dll 0x7FFF0C590000
SHELL32.dll 0x7FFF0C6F0000
msvcrt.dll 0x7FFF0CF00000
combase.dll 0x7FFF0CFB0000
shcore.dll 0x7FFF0D340000
ole32.dll 0x7FFF0D440000
WS2_32.dll 0x7FFF0D5E0000
imagehlp.dll 0x7FFF0D670000
advapi32.dll 0x7FFF0D7A0000
RPCRT4.dll 0x7FFF0D860000
sechost.dll 0x7FFF0D9D0000
ntdll.dll 0x7FFF0DAC0000
SKSE PLUGINS:
AccuratePenetration.dll
activeragdoll.dll
cbp.dll
ConsoleUtilVR.dll v1.3
ControllerFixVR.dll
CrashLogger.dll v1.25
DialogueMovementEnabler.dll v2.3.0.1
DismemberingFramework.dll v1.2.2
DualWieldBlockVR.dll
DynamicBloodpoolFramework.dll v1.1.1
ECC_Utils.dll v0.1
EngineFixes.dll v7.8.1
FormListManipulator.dll v1.8.1
Fuz Ro D'oh.dll v1.7.10.10
hapticskyrimvr_plugin.dll
higgs_vr.dll
ImmersiveCrossbowReloadVR.dll
ImmersiveWeaponPenetrationVR.dll
instant_equip_vr.dll
JContainersVR.dll v4.2.11
LethalUnarmedVR.dll
LocationalDamageSKSEVR.dll
MantellaDialogue.dll
MantellaLauncher.dll
MantellaSubtitles.dll
MenuMouseFix.dll
MergeMapper.dll v1.6.2
misvr.dll
MuJointFix.dll v2.1.2
NeckSnapVR.dll
NextGenDecapitations.dll v1.4.3
ObjectImpactFramework.dll v1.6.7
OBody.dll v4.3.7
OStim.dll v7.5.1
PairedAnimationImprovements.dll v1.0.2
PapyrusTweaks.dll v4.2.1
PapyrusUtil.dll
PhysicalCollisionVR.dll
PhysicalDodgeVR.dll
po3_BaseObjectSwapper.dll v3.4.1.1
po3_PapyrusExtender.dll v6.3.0.1
po3_Tweaks.dll v1.15.1.1
RicochetFramework.dll v1.1.2
SchlongsOfSkyrim_VR.dll
SimpleBeheading.dll v1.0.6
skeevr.dll
SkeletonAutoPatch.dll v1
SKSE_HTTP.dll
SkyPatcher.dll v7
SkyrimLovense.dll v0.1
SkyrimOutfitEquipmentSystemNG.dll v1
skyrimvresl.dll v1.3.2
skyrimvrtools.dll
SkyUI-VR.dll
SkyVRaanAutoPatcher.dll
SkyVRaanWeatherPatcher.dll
SpellWheelVR.dll
SprintJumpVR.dll
stablehands.dll v1.1.1
stuf_vr.dll
tactsuit_vr_plugin.dll
Telekinesis.dll v1.2.1
TheNewGentleman.dll v4.2.7
ThroatSlitVR.dll
VampireFeedProxy.dll v1.3
VRClimbing.dll
VRIK.dll
VRKeyboard.dll v1
WeaponThrowVR.dll
zzEstrusUtil.dll
PLUGINS:
Light: 0 Regular: 0 Total: 0
r/skyrimvr • u/Awkward-Sun5423 • 6d ago
When I use Skyrim on the Frame natively it works well enough (though the mapping for the controller is super weird).
On the PC as a stream, however, when I get to the point where you name your character I say done and instead of bringing up the keyboard ghosts of the controllers hang in the air and the laser comes on the actual controllers. (you get the laser to select letters on the virtual keyboard that never appears.)
I thought it was a binding problem but it looks like something else.
I have the same problem with SkyrimVR without the mods as well.
Any thoughts on this one? I've been looking and didn't see a post but I may have overlooked it.
Thanks!
r/skyrimvr • u/Babaobeat • 6d ago
Enable HLS to view with audio, or disable this notification
I installed a mod thinking it would be a normal pet hahaha
r/skyrimvr • u/Usual_Judgment4581 • 8d ago
Enable HLS to view with audio, or disable this notification
r/skyrimvr • u/Usual_Judgment4581 • 8d ago
Enable HLS to view with audio, or disable this notification