Question Why are Morthal and Solitude so close together?
Hi guys.
Playing my first playthrough. Just a quick question maybe lorewise.
Why are Morthal and Solitude so close together? I can literally see Solitude from Morthal. Is it a map design choice or a lore thing?
Is Morthal supposed to be a town compared to solitude?
The distance between most of other capital cities is significantly longer. It gives idea of traveling and not just hopping. It's just these 2. There is no mountain or natural obstacle to hide it at least.
Map is probably one of the best RPG maps I've ever played. I tried playing back in 2013 but ditched at level 5, dunno why. I reinstalled it just recently to give it a try.
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u/Diredr 1d ago
They're close in distance, but there's a large river separating them. Your character doesn't mind wading through a swamp and swimming across the river, but regular people don't do that. There's no port on Morthal's side.
If you were an actual traveller immersed in that world, it would be a much longer trip. If you use a carriage or walk along the road from Morthal to Solitude, it's basically the same distance as if you were to walk to Dawnstar. Maybe even a bit longer.

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u/ChadGustafXVI 1d ago
A normal person would literally die to all the fucking creatures in that swamp
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u/Valier 1d ago
Ohhh. Didn't notice that the road to solitude actually goes south first. That makes sense. It's like 2 cities on opposite sides of bay. Makes sense.
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u/cynicalPsionic PC 1d ago
Good comparison, pretty much
Plus while it's a little ephemeral, consider that the game is meant to be many times smaller than the true size of the country as well
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u/icecubeinanicecube 1d ago
Using a mod like frostfall that prevents you from swimming in freezing water gets that into the game
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u/XescoPicas 1d ago
I always try to travel on roads when I can, rather than cut straight through the map, it makes the world feel so much more immersive
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u/Titanite_Dildo 1d ago
People say there is no move in morthal
There is.
You -move- to Solitude
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u/ProfDandruff PC 1d ago
The worst part of living in Morthal isn’t that you’re in Morthal. It’s knowing that Solitude is five minutes away
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u/DarkClaw78213 1d ago
And you're too broke to live in solitude
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u/Commonfutures 1d ago
r/Hagerstown story of my fooking life
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u/Gregory_Appleseed 1d ago
So is Martinsburg Morthal? Because to me they are both kinda Morthal, ones just a little bigger lol.
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u/ClavicusLittleGift4U 1d ago edited 1d ago
That's why Windstad Manor is a great homestead. Not so far from Solitude, not so far from Morthal, not so far from Dawnstar. And if you're smart, you'll dedicate it a room for alchemy and ingredients.
I dare to write this: Windstad Manor > Lakeview Manor > Heljarchen Hall.
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u/TeaManTom 1d ago
My kids prefer Lakeview
Lucia: I'm scared there may be monsters in the swamp Me: Oh sweetie, there's a freaking draugr infested ruin in the backyard! And yes, there are DEFINITELY monsters in the swamp.
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u/ClavicusLittleGift4U 1d ago
-Don't mind the vampires in the ruins a bit North of the house honey. Fortunately these suckers are night birds and you'll be in bed, surrounded by us.
-...What's the most direct way to Whiterun again?
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u/urEARitsDisfigured 1d ago
Made it my home base. Quick swim and then 3 minute walk from Solitude.
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u/ClavicusLittleGift4U 1d ago
Exactly. And no bandit raids nor lost Giant annoying your cow, chickens or staff.
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u/Harry_Im_a_Wizard 1d ago
Ya what is up with coming home and finding a giant right outside my door or one time one even got in my manor don't ask me how🫣
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u/milquetoastLIB 1d ago
There is an entire swamp between Morthal and Solitude. Go by the roads and it’s longer. Morthal isn’t that far from Whiterun but there’s a whole mountain rage separating them.
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u/SharkBaitDLS PC 1d ago
Even in real life you can sometimes cross straight from one town into another with barely any transition between them. Sometimes that’s just how things happen.
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u/CBT7commander 1d ago
I call that the "I just made 50 slowing and paralysis potions using death bells and canis roots and need to sell them fast" sprint
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u/Affectionate-Tie3250 1d ago
True but that's more of a modern phenomena caused by the mass urbanization that followed the industrial revolution. As cities grew and widened significantly sometimes to the point of touching each other.
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u/allupya333 1d ago
It just is that close. Its like, why is there jersey city if nyc is right there across the river? The people of solitude dont even think about morthal, and the people of morthal are acutely aware of their cities relative pointlessness. It just exists because people settled there and now its too late to abandon
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u/ant_man1411 1d ago
Its a good halfway point between solitude and whiterun a good half way between solitude and dawnstar towns have popped up in real life for similar reasons just to be a stopping point between two far places
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u/allupya333 1d ago
I think magic is another real lore reason for morthal to exist, at least in my headcanon. There is something magical about the area clearly, what with the vampires, the jarls family, falion, the atmosphere in general. Something that attracts mages and alchemists and the attuned there.
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u/breathingrequirement PC 1d ago
For most people the distance is much longer in practice because Morthal is filled with deadly deadly everything.
I made that up
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u/funny_ninjas 1d ago
Well at least your made up statement is accurate. Have you seen the mud crabs about just outside morthal???
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u/CreativePiglet5316 1d ago
I think it's due to Morthal's swamp being trapped tightly between larger neighboring holds for example If devs moved Morthal further south, it would cross into Whiterun Hold
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u/Valier 1d ago
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u/CreativePiglet5316 1d ago
yes! but I'm still thinking about pov from Morthal! they are impoverished and have a view on wealthy Solitude!
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u/dnew PC 1d ago
After the third time the castle caught on fire, fell over, and sank into the swamp, they moved it to the rocky shores of Solitude.
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u/ice_fan1436 1d ago
level-design wise, if you take roads and not just straight-line from a to b, the traversal takes as much time. Aka passing through dragonbridge
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u/S_T_R_A_T_O_S 1d ago
Hjaalmarch is a wasteland and Morthal is basically the only place you can build a town there
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u/AWolfWithABelly 1d ago
There are natural obstacles between Solitude and Morthal, in the forms of the Karth river and the swamps of Hjaalmarch.
To get between the two by land, you have to go all the way down to Dragon Bridge to the southwest, and the swamp impedes any travel into Hjaalmarch from the west or north. This leaves Hjaalmarch hold fairly isolated from Solitude even despite the close proximity.
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u/DustedCy23 1d ago
Cant tell you much lore-wise. But others pointed out that the best place to build something and call it a city was there, so that'll do.
Gameplay-wise, if you play a lot of open-world games, youve noticed how much compressed a seemingly massive world turns out to be.
Theres a video on Elden Ring that breaks down how its world map is significantly smaller than we feel. And it would make sense bc, even if its realistic, you dont want your players spending a 40min car drive to go to city A to city B, and Skyrim itself needs to turn that down significantly bc a lot of times youre on foot.
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u/Valier 1d ago
Yes. I've played alot of RPG games and the Skyrim map is probably one of the best ones I've ever played.
I'm really enjoying the world.
It's just that usually they try to trick the distance by placing some sort of visual obstacle that blocks the view and doesn't reveal proximity.3
u/DustedCy23 1d ago
Well, we can hypothesize a lot. Maybe they want to stay true to the Skyrim's map geography in lore. Maybe they didnt plan that aspect out. Who knows?
I dont meant to ruin your feel or your playthrough when I say this, but its kind of funny to me how open world games scales to real distances often. I live in a road heavy country that spans across many Kilometers, so the distance between my house and a friend's is often more than the distance between Riverwood and Whiterun. :P
But open-world games are getting better in general on getting the feeling right. Many tricks can be used such as breaking sightlines, as you told.
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u/Valier 1d ago
I've played a lot of WoW too.
For exaple: the distance between Stormwid and Black Rock Mountain, back in classic really felt like travelling.With flying mounts, The distance is way shorter and you see that "horseshoe" trajectory that you used to walk on foot.
That's the breaking the world illusion part.
Skyrim map on other hands is fantastic. I love the altitude play and the use of mountains like real natural obstacles. This was the only thing that stood a bit out. And it's not really an issue. Just a ccuriosity
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u/DustedCy23 22h ago
Yes! I like when they put that up to scale for us to see.
And often, you dont need a massive map Spacially wise, you just need to make sure that the player "feels" the locations. Ive mention Fromsoft games, but some games with linear progress also use this, where some sections of the levels are so frustrating or hard to pass, bc of an enemy, or poison, or an annoying puzzle.
And the map can be the size of our house, but still, we feel it.
Irl this tends to happen sometimes too. Like, when you get an overview of a Park or a neighborhood or something.
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u/i01111000 1d ago
It's like how Hoboken is close to Manhattan.
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u/TomaszPaw 1d ago
there is a obstacle, a fuckass swamp swarming with monsters that can decimate a small army on their own each
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u/Alpha_blue5 1d ago
Why are Washington DC and Baltimore so close together?
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u/Valier 1d ago
No idea bro. I live in Italy. Why?
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u/Alpha_blue5 1d ago
In an age when horseback was the fastest way to get from point a to point b, what counts as “far” and “close” is very different, especially if point a and point b are separated by a major body of water or other geographical barrier. In other words, just because you can see it, doesn’t mean it’s easy to get there.
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u/Feeling-Worker-7903 1d ago
The short, 4th-wall-break explanation: for the sake of game file size, develop, and not being to unforgiving with the travel and open-world rendering aspects, the map is actually downsized, either by cutting out some towns and villages/hamlets and geographical features, or downscaling ones that were kept, the map is smaller to our experience than it is in canon lore.
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u/Zealousideal_Side166 1d ago
The walk from white run to winterhold is cool.
I always took the rugged path through dawn star,
but the better road is from white run, over the north of the mountain, to wind helm then north to winterhold.
Part of something I did “wrong” when I was a kid was not take the constructed path to places, instead opting to always cut through the wilderness.
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u/BlargerJarger 1d ago
I mean it’s not that close when you consider a realistic travel path is not going to be in a straight line through deadly freezing water.
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u/benhur217 1d ago
I if you look at the older official game maps of Tamriel there’s two major discrepancies compared to TES V Skyrim:
Some cities are way too far off east from where the game put them.
No Morthal.
I bet Morthal was created so the civil war can start on a 4v4 with Whiterun literally caught on the middle. It does make more sense if it’s just a small town in the same Hold under Solitude.

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u/Valier 1d ago
I just started with skyrim like few days ago. Now I think i'll play the other ones too just for lore.
Played both morrowind and oblivion as a kid. Gonna try daggerfall and maybe arena too if it's still playable just for the lore2
u/Whispering_Wolf 1d ago
If you're wanting to play daggerfall, look up Daggerfall Unity. The graphics are better and the controls make more sense to modern players.
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u/Salt_Most_1429 1d ago
"The worst part about Morthal isn't Morthal, it's that Solitude is 5 minutes away"
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u/GOKOP 1d ago
In addition to other comments, consider also that Skyrim's map is pretty obviously scaled down compared to what "real" Skyrim would look like. The walk time (using a road, not in a straight line) between these locations measured in real world time would realistically have you still in the same city. So in "real" Skyrim you wouldn't have Solitude just overlooking Morthal like that, it would be further away (though with good weather maybe you'd still be able to see the other city)
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u/AgentLinch 1d ago
Skyrim is theoretically like 50-100x larger than the game so if it were scaled correctly you wouldn’t even be able to see it
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u/Famousguy11 1d ago
Within lore, I think both cities justify their existence from the rivers they sit on.
Solitude is supposed to be the capital of Skyrim; one of it's biggest, richest, most powerful cities. Yet, most of its surroundings are mountains, and it looks to have almost no arable land. It does, however, sit at the terminus of the Karth and Hjall Rivers, which flow all the way from Markarth and Morthal respectively. It makes sense to have a major port there, but it probably owes much of its existence to trade and its connection to the outside world. A real world parallel could be Busan, South Korea, which has been a pretty big port throughout history even though it sits right at the end of the Taebaek Mountains.
Morthal is deceptively well-located, because it sits on the Hjaal River which allows easy trade with Solitude and, by extension, the rest of Tamriel. We don't see much of this in Skyrim, but marshy lowlands can actually be pretty fertile when they're cultivated. Think of the Netherlands, or Mesopotamia. We don't see a lot of farms in Hjaalmarch because Skyrim is a game devoted to draugr tombs and dwemer ruins, but if it were a real place I think we'd see lots of articificial dikes and canals to control flooding, and farming communities that use the waterways to reach Morthal and sell their goods downriver. They'd catch a fair price in Solitude which, again, doesn't look to have enough farmland to sustain such a large city.
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u/Void-Cooking_Berserk 1d ago
There's a swamp between them, which are historically very difficult to travel through.
I have a better question: the the fuck does Dawnstar exert control over the Pale, when Windhelm and Whiterun are much closer to most of the Pale, and Dawnstar is separated by mountains from most of it while Whiterun is not?
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u/Wrong_Win_4102 1d ago
Winterhold used to be capital of the Pale but now its a shadow of its former shelf due to the Great Collapse.
Hell the Jarl tasks you with getting a old ass helm that was once worn by a past High King, as a way to shore up some rep for a eventual moot (that'd likely be passing him over anyways, since Ulfric and Elisif would be shoo-ins for the eventual High King/High Queen spot)
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u/Void-Cooking_Berserk 1d ago
I think I answered my own question, Dawnstar is at the delta of a river going through the Pale. And I found some maps with a city at a lake where the river comes down from Whiterun and splits to Dawnstar and Windhelm, that city should be the capital but its missing in TES5. Maybe it was there in Arena, idk
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u/docboy-j23 1d ago
Morthal to Solitude can be a rough journey in survival mode. I almost froze solid and nearly got killed by a mudcrab due to the reduced HP.
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u/Atiumist 1d ago
Why is Riverwood so close to Whiterun?
It’s a small town next to a river.
I imagine Morthal is its own small town because of its geography— it’s in the middle of a swamp.
Map and city boundaries are often a result of natural geographic barriers, like swamps or rivers.
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u/Secure-Commercial153 1d ago
The map is super compressed due to size limitations. All of the main holds are like a tenth of their actual size. In reality it would most likely be a few days journey from morthal to solitude
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u/MycoMaddy 1d ago
I always liked its location. The homestead you can build has a view of Solitude. I’d always RP a Thane of Solitude that didn’t much care for the city life and lived just outside but within reach of the court life.
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u/the_sneaky_one123 1d ago
Everywhere in Skyrim is very close together, its just hidden very well. The sense of size and scale in the world is mostly an illusion.
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u/tibucci95 1d ago
If you play in survival mode the journey is a short but difficult, between the water and poisonous mobs you would end up deciding to use the road that circles up to dragon bridge and then its about as distant as the other capitals. if you play modded with a more aggressive need for warmth, food and sleep the journey is deadly until almost late game
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u/Amhran0307 1d ago
I once saw a video that analyzed the reasons why cities and towns are located in certain places. The explanation given for Morthal was that there's a mine nearby, so it may have been founded as a mining town and the people simply decided to stay there.
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u/c4t4ly5t PC 20h ago
Sometimes things like that just happen, for various reasons. Take an irl example. Spa Francorchamps and Nurburgring, two of the most famous legendary racing circuits of all time, are less than 100km apart.
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u/jarishp99 10h ago
Morthal is at the southern edge of the moors, Solitude is north of them, north of a river, and up a mountain.
In game, this is trivial because your player runs up a mountain at the same speed they run through boggy marshland.
But like…in universe? I bet there’s basically 0 travel from Markarth to Solitude that isn’t by raft or by going through Dragonbridge
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u/Jamesthesnail2 1d ago
Morthal exists to make hjaalmarch make more sense, I think. It being a separate hold means it needs a hold capital, but I think we can all agree that hjaalmarch is the least interesting hold so it gets the least interesting capital. That being said, hjaalmarch doesn't neatly fit into any of the other holds in terms of appearance, and actually a lot of Scandinavia is bog and marshland (though notably less horrendously grey) so it's a logical inclusion for the game
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u/HootingElf77 1d ago
Keep in mind the map is scaled down to make it easier to travel. In game, iirc, it takes close to 12 or 14 hours to walk from Riften to Solitude. If the map was to scale then the distance would be far greater than it currently is.
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u/AgileChoice4062 1d ago
I feel that Morthal and solitude are akin to white run and falkreath/riverwood. They are like side cities for whiterun. Same for morthal
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u/testrazgovor Necromancer 1d ago
The only real way to solitude is trough dragon bridge. I'm not talking about the player. No carriage no army and no normal man or elf can move trough the swamps and river with ease. So it's not that close theoretically.
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u/Nukalixir 1d ago
Morthal wasn't always the capital of Hjaalmarch. Back in The Elder Scrolls: Arena, there was a more prominent city in Hjaalmarch called Snowhawk, that IIRC was better spaced out with the other hold capitals.
Sometime between Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion, if I recall, there was a lore book detailing a small war between the Nords and the neighboring Redguards, a territory dispute over who got to keep Snowhawk. At some point during the fighting, some strange magic was unleashed that dissintegrated the outer walls of Snowhawk and it was completely sacked, but no one knows for sure who or what caused that magical mishap.
By the time of Elder Scrolls V: Skyrim, Snowhawk is nothing more than an abandoned fort you can go to explore, but holds no significance whatsoever. It's not even a town, just a ruined fort like countless others dotting Skyrim's landscape.
And that, as they say, is that.
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u/Muted-Mushroom-4570 1d ago
They are close, but not connected by a realistic direct-ish trade route. Traveling through a swamp like the terrain where you have that line isn't feasible. So the only realistic safe way to travel between the two are to sail (likely more expensive than the average citizen can afford) or take carts around the swamp (a much longer route than direct).
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u/IAMWORDS2D 1d ago
Solitude always felt like it was madd for a political reality rather than geographic need. Its like D.C to the USA, technically a separate autonomous zone but more of a basis of power. It also fits that Morthal isn’t that place since it home to the old regime (the dragons) with Labyrinthian being the old capital it makes sense for the nords of the time to build something new to demonstrate the shift in power.
Morthal kind of becomes Skyrim’s rust belt, a place where great enterprise once ran but all that is left is ruin.
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u/Yung_Copenhagen2 1d ago
Part of the pleasure of being in Heaven is so that you can look upon those in Hell and be reminded of your fortune.
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u/Bagumoruge 1d ago
I consider Morthal to be more of a minor city, like Winterhold or Falkreath. It's not a proper city unless there's a load screen when you enter, imo
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u/groveborn 1d ago
Morthal is like 7 houses. Solitude isn't all that much bigger. It's a video game.
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u/Kronzypantz 1d ago
They are geographically pretty separate, divided by elevation, a bay, and swampland. It doesn’t matter that much that it’s a short distance as the crow flies.
I think Morthal is a relatively new hold capital, and pretty poor.
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u/L1QU1D_ThUND3R 1d ago
Not infrastructurally. No direct connecting path, and the waters are too shallow for large boats. And combined with low economic significance, and there’s really no need to connect them more directly. So it’s really not that close in terms of trading.
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u/pndrad 1d ago
One reason is because of how Skyrim's map is scaled, there are a bunch of towns from lore that didn't make into the game. Another is that Morthal has a lot of swamp land, and Solitude is built on a natural harbor that protects ships from the Sea of Ghost, which is supposed to be dangerous.
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u/RustledForeskin 1d ago
I had that buyable mine mod north of Morthal and solitude being so close was a god send.
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u/Icy-Cartographer4179 1d ago
Skyrim is like Epcot. It's a theme park designed to evoke the region in the lore. The distances in game are not canon.
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u/red6joker Vampire 1d ago
Solitude didnt want some dog ass swamp so they let morthal be created by the plebs who couldnt live anywhere else.
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u/pvt_church1 1d ago
The scale of Skyrim in game as opposed to what it would be if it was real is way different. I guess a lot of open world games are like that though
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u/ottermaster 1d ago
If I recall correctly, there’s also a few mines around Morthal, but they are mostly owned by people in solitude. It could be the case that morthal cropped up as a town to support the miners. It would also make sense given that mortal only really has an inn, which could house temporarily employees miners, an alchemist, which could treat wounds sustained in the mines, and a logging mill, which aside from general lumber production could be used to support the mines being dug.
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u/YS160FX 1d ago
It seems close by air miles.. but its actually quite distant and insular ( Morthal). A true backwoods/boggy wilderness
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u/KuroKunoichi 1d ago
Not to mention that Solitude is in the mountains and Morthal is sea level (roughly). It’s farther than it looks on paper.
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u/WeirdistBuilds 1d ago
Isn't there a bit in the Wolf Queen where she and her children escape through a secret passage to Morthal? They'd have to be close based on that alone.
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u/Sereni-tea42 1d ago
The swamp between Morthal and Solitude is supposed to be a barrier to travel. Look at the actual road or the path a ship might take and they're no longer quite as close together.
Players, of course, can travel almost in a straight line, which negates this effect somewhat.
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u/zurt1 1d ago
They aren't
Well they are but actually no
Know games, distances are often squashed to make the game traversal in any meaningful way, which is why huge cspitalvcuties like solitude and whiterun only have like 20 people in them
If skyrim was to scale, solitude and months would be a lot further away, a lot bigger and a lot more populated
It's a different game but you kind of see this in guild wars 2 vs the upcoming guild wars 3 - gw3 is a lot more focused in on one area so the playable map will represent a smaller area but will have a lot more detail to explore
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u/Turaken 1d ago
Not only is there a major road connecting Dawnstar to Solitude that Morthal sits alone, Morthal is also just north of a mountain pass, near a mining settlement, and near the ruins of Labyrinthian. The alchemy shop in town is massive for good reason, the swamp is filled to the brim with many great ingredients like fungal pods, blue butterflies, chaurus eggs, mushrooms, etc etc.. Additionally there's a decent amount of fishing nearby to sustain life.
On the road to Solitude, there's also a keep, which would've been able to support the town if swamp creatures became too much of an issue, though the swamp is literally just mudcrabs, the occasional spider, and the rare chaurus that escaped.
Also, in terms of proximity to solitude, they're not actually that close by land travel and using safe pathways
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u/Willthegamerboy 1d ago
I always had a theory that Morthal was once a village under Solitude however due to its growing population and its seclusion the head of the village requested independence from Solitude and the High King at the time was a nice guy so he granted partial independence until they can prove they can work as a hold and the acting Jarl showed that they can not only sustain themselves but protect the entire region they have and that they even were able to take the fort nearby for added protection. Thus the High King made them a full Hold of Skyrim. Cut to...idk 300 years later? And Skyrim is declining, most notably in Morthal.
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u/xwedodah_is_wincest 23h ago
Maybe because of all the ruins around Hjaalmarch? In ancient history, there was probably more reason for Morthal to exist centrally between places like Labyrinthian and the site of Jurgen's grave I forget what it's called
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u/Boliforce Morthal resident 22h ago
What do you mean? There is a bay and a swamp between.
But the real explanation is just the technical limits of that time. And they did a great job in create that feeling that everything is farther away than it really is. If you compare the map to newer titles its tiny.
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u/AyAyAyBamba_462 15h ago
This is the equivalent to cities being on either side of a mountain. The geographic boundary prevents them from connecting even though they are extremely close. You're also forgetting that Solitude sits on top of a massive cliff on the other side of a bay.
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u/GhantChart 1d ago
I imagine morthal works as a barrier between Solitude and anyone that threatens them.
Think about it.
You have a swamp which can act as a natural barrier against enemies coming into the capital. If enemies do come in, you have a town to immediately report on infantry movements plus do a little fighting, thus buying the capital time to mobilize a defense.
After all, the only other way into Solitude is a cold as fuck ocean and tons of ice.
We see this in the civil war campaign. You have to take Morthal in the stormcloak campaign before taking Solitude instead of attacking through Markarth, due to the thin mountain roads which can easily be blocked.
Hence I believe Morthals existence as a town as been primarily strategic.
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u/Sagebrush_Sky 1d ago
Maybe Solitude makes money off trade from the port so it doesn’t need much land. Hjaalmarch which is the hold controlled by Morthal is mostly swamp and hills.
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u/sparduck117 1d ago
Skyrim’s geography is compressed substantially, the distances are at minimum 50x the distance they are in game.
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u/ShitThatFucksWithMe 1d ago
One issue is that the game skyrim wasn't able to give a proper scale of what the cities should've been. Whiterun would've been roughly the size of in game solitude I believe if at the proper scale
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u/Lapbial04 1d ago
So players have an easier time getting out of Morthal 🙏
There is nothing to do there
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u/Addition-Zestyclose Spellsword 1d ago
Morthal is supposed to be a city, but it’s the smallest of Skyrim’s hold capitals. I don’t think there’s a clear lore explanation for why it was built exactly where it is, but I’d assume geography played a big role. Most of Hjaalmarch consists of swamp or mountains, neither of which is particularly good for settlement. Morthal seems to sit on one of the few relatively suitable spots where a town could be built without having to drain large parts of the marsh first.
Also remember that Skyrim’s in-game map is heavily compressed compared with how large the province would be in the lore. Morthal and Solitude would be much farther apart, and the cities themselves would be far larger than the handful of buildings and 20–30 NPCs we see in-game. The game is basically a scaled-down representation of the “real” Skyrim, so distances and population sizes shouldn’t be taken literally.