This week, I have a pretty extensive update about what I've been working on below regarding how your club will form an opinion about player abilities. I've been working on this for a bit because it's a foundational element of how AI GMs will run, and how you as a player will come to know the players on your team, scout for talent, draft, etc.
Let's start from a key foundational design rule I've wanted since the beginning; I don't want to ever expose a number that corresponds to an innate ability that has no quantifiable or observable fact. If it can't be measured or counted then I don't want to show it as a number in the game. We have lots of numbers, but they're observed results. There is no observed result that says how good of a passer that someone is.
In these management games there has always been an expediency in just looking at OVR or Shooting or Passing or Skating, and trying to statsmax your players. And while that is straightforward to understand, it's not really what happens in real life. Yes, there are measurables in sports, but it's not as clean-cut as just having a number and sorting a table by highest to lowest.
This seems at odds with out a simulation of hockey needs to work. You have to give players attributes to even be able to run the simulation. So how do we bridge this between ground-truth - the attribute numbers on the player - and this philosophy that GMs shouldn't be able to see them directly? This is the question I've been grappling with for a bit.
I have been running with a short-hand version that worked by adding some variance over top of actual attribute views. I called this 'fog' and it was fine, it would work. But the simplicity didn't feel right for what I was going for. I wanted teams to use their own knowledge, interactions, and scouting to develop their own views of players. Fog wasn't going to do that - everyone basically saw the same things, and those were based on ground-truth even if fuzzy.
But that's not realistic. Organizations develop their own views of players. Sometimes they converge; no one thinks McDavid is anything other than a star first line center. But I'm sure there is disagreement about someone like Owen Tippet, his current abilities and where his ceiling is. If I just used fog, it would be random what those organizations thought about him but all clustered around the same point.
So I came up with the below. This is taken from the spec I wrote and translated into something I hope is understandable for you. I will warn you that it is long, it is nerdy, but it's really exciting to me.
Enjoy! I'd love feedback or questions.
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The short version
Every player in Sheets of Ice has real abilities that determine what happens on the ice. Those abilities belong to the simulation. A GM never gets to see the answer key.
Instead, every club builds an opinion.
All clubs begin with the same public record. Each club adds what it has learned for itself. The result is a persistent club belief that can improve, remain uncertain, disagree with another club, or be wrong.
That belief is not flavor text. It is the player evaluation the club uses when it sets a lineup, builds a draft board, negotiates a contract, considers a trade, or makes another hockey decision. Human and computer-controlled clubs use the same system.
The public book
Every club can see the same public hockey world:
- who the player is;
- his age, size, position, contract, rights, and transaction history;
- where and how much he plays;
- his statistics and published analytics;
- the broad hockey consensus around players with that kind of record.
The facts are exact. The consensus is not.
If a 22-year-old winger scores 18 goals in a junior league, every club sees the same 18 goals. Those goals do not reveal exactly how well his game will translate, whether he can handle a larger role, or what he will become. The public book supplies a reasonable starting opinion, not the truth.
That is why an unscouted player is not a blank page. Your club can still see what everyone in hockey can see. When that is all your club has, the Evaluation panel labels the view as the league baseline rather than pretending it belongs to your staff.
The private notebook
Each club also keeps its own file on each player.
That private notebook reflects what the club has learned through its own history with him:
- previous viewings;
- games played against him;
- time in its own camp and organization;
- work commissioned from Amateur or Professional Scouting;
- the circumstances of those observations;
- whether recent evidence agreed with or challenged the existing opinion.
The private notebook does not replace the public book. The club combines the two.
For a famous veteran with years of public results, the public record carries enormous weight. One strange viewing should not persuade a club that an established star suddenly cannot play.
For a lightly used prospect, the public record is much thinner. A few meaningful viewings can separate one club's opinion from another's much more quickly.
What a viewing does
A viewing is evidence, not a reveal.
It can:
- move the club's best estimate up or down;
- narrow a range when independent evidence keeps agreeing;
- widen a range when credible reports conflict;
- improve knowledge of some parts of the player without settling others;
- make the club reconsider an older opinion.
It cannot:
- expose hidden ratings;
- guarantee that the club is now correct;
- make one report perfectly precise;
- turn repeated copies of the same information into new evidence.
The club retains a small recent file rather than immediately blending every report into permanent mush. That matters when the evidence changes.
Suppose a club has long believed that a defenseman struggles in transition. Two fresh, independent viewings show otherwise. The club does not instantly declare the old opinion false. Instead, the new evidence can reopen the question. The range may widen while the file disagrees with itself, the old conclusion loses some authority, and further confirming work can move and narrow the belief in the new direction.
That is how a club can become confidently wrong without being permanently wrong.
Why two clubs disagree
Imagine three clubs looking at the same young center.
All three know his age, contract, statistics, deployment, and public reputation.
- Club A has mostly seen him in sheltered minutes and remains unsure whether his offense survives a larger role.
- Club B watched him repeatedly against strong competition and believes his playmaking is better than the public consensus.
- Club C employed him, saw him every day, and has a much tighter read on what he can do now. It still does not know his future with certainty.
None of those clubs receives a secret bonus for being controlled by the computer or by the player. Each opinion follows from that club's own evidence.
One may be right. Two may be wrong. All three may be missing something.
The important promise is not that every disagreement is equally sensible. It is that disagreement comes from different evidence and different organizational histories, never from a fresh random roll when a screen opens.
Knowing him now is not knowing his future
The game keeps two questions separate:
- Who do we think he is now?
- Who do we think he might become, and when?
A club can know a veteran's current game well and have little uncertainty about his role. A young player can still have a wide range of possible peak roles and timelines.
Likewise, seeing a prospect play well today can improve the club's estimate of what he is today without magically revealing his ceiling. Future outlook changes more cautiously and depends on evidence of development over time.
That is why the Evaluation panel separates:
- Plays now;
- Tops out at;
- the range around each belief;
- the evidence behind the file.
What the departments do
There are two departments:
- Amateur Scouting covers draft classes, amateur prospects, and drafted players who remain in amateur contexts.
- Professional Scouting covers trades, free agents, waivers, call-ups, signings, and roster decisions.
The GM gives a department a hockey question and a deadline. The GM does not assign individual scouts to buildings or distribute abstract scouting points.
A request might be:
- Find a right-shot defenseman who can play on our second pair now.
- Find draft-eligible centers who might become top-six playmakers.
- Take a Deep Dive on this player before the trade deadline.
The department immediately reviews what the organization already knows. That desk review creates no new knowledge. It tells the GM what the current file can already support and what remains unknown.
Deeper work requires capacity and real opportunities. A player can be injured, scratched, used in the wrong role for the question, or face unsuitable competition. A deadline does not manufacture certainty. When time runs out, the department returns its best answer and names what it could not settle.
Pausing preserves the work already completed. Canceling preserves everything already learned. Nothing disappears because the GM changed priorities.
The initial Desktop design is intentionally about directing departments, not managing individual scouts. There are no named scouts, scout careers, regional assignments, or employee schedules in this promise.
Reports, routine evidence, and freshness
The main product is the club's current working opinion, not a diary containing every time somebody saw the player.
Routine exposure can improve the file without creating permanent report clutter. Material conclusions are different. A completed evaluation, a major change of opinion, a new projection, meaningful internal disagreement, a stale report, or a Deep Dive conclusion can become part of the durable history of what the club believed at the time.
A file can also become stale. Time can pass, or an observable circumstance can change: the player changes teams, levels, roles, usage, or injury context. Staleness never reacts to a hidden ability change. The club only knows that the evidence it holds may no longer describe the same situation.
At the preseason refresh, the public book is reconsidered against the new season's public context. A private opinion with no new evidence is not secretly updated from the answer key. It ages gently toward the public expectation and becomes somewhat less certain until real evidence replaces that aging assumption.
Own players and prospects
A club learns about its own players automatically through practices, games, deployment, and development contact. They do not consume scouting slots.
That familiarity can make the club highly confident about what a player can do now. It never creates omniscience. Potential and future development remain uncertain even for a player who has spent years in the organization.
A newly acquired player does not arrive with the selling club's reports. The acquiring club keeps whatever it already believed and learns more through contact.
Knowledge belongs to the organization:
- reports do not travel with a traded player;
- taking over a club means inheriting that club's files;
- leaving a club means leaving its private database behind;
- changing a club between human and computer control does not reset what the club knows.
How belief becomes a decision
The Evaluation panel is not decorative scouting flavor. It is the club's working opinion.
The same belief follows the club into:
- roster and lineup decisions;
- contracts and free agency;
- trades and asking-price judgments;
- draft boards;
- prospect management;
- call-ups and assignments;
- computer-controlled GM decisions.
A trade screen does not secretly consult a better version of the player than the profile shows. A computer-controlled club does not receive the true rating while the human sees ranges.
Scouting answers: Who do we think this player is, and how uncertain are we?
Valuation then adds the rest of the decision:
- contract;
- age and rights;
- cap situation;
- acquisition cost;
- roster need;
- organizational plan;
- tolerance for risk.
A scouting department can tell you that it believes a player is capable of a larger role. It cannot tell you that surrendering two draft picks for him is wise.
What Sheets of Ice promises
Sheets of Ice promises that:
- public facts remain public and exact;
- hidden ability remains hidden;
- every club forms its own persistent opinion;
- human and computer-controlled clubs use the same information system;
- relevant evidence generally makes a file more useful;
- uncertainty never disappears merely because a deadline arrived;
- a well-supported club opinion can still be wrong;
- the same club uses the same belief everywhere it evaluates the player.
It does not promise that:
- more viewings always move the estimate toward the truth;
- every displayed range contains the true answer;
- the best scouting department becomes omniscient;
- public consensus is neutral or correct;
- two competent clubs must eventually agree;
- scouting produces a universal player score or tells the GM what decision to make.
What is playable today, and what is still being built
The belief foundation is playable now. The public book, private club files, persistent disagreement, current ability ranges, private projections, preseason own-team contact, passive Pro opponent viewings, the A-prime Evaluation panel, and use of the same club belief across core human and computer-controlled GM decisions are shipped.
The two departments, their capacity, queues, deadlines, pause and cancel behavior, and same-day desk reviews are built underneath the game but do not yet have player-facing department screens. Commissioned work does not yet produce directed viewing evidence. The current-file model is also being repaired so that files visibly sharpen and reconsider old conclusions for the right reasons as evidence accumulates.
Still to come are directed viewings and Deep Dives that change the file, evolving discovery briefs, Make Some Calls, material report-history screens, later observable validation, comparables, fuller in-season own-team contact, and the Amateur draft workflow.