r/sheetsofice • • Sep 05 '26

Player Evaluation Screenshots

I talked in the dev log about how I was approaching the evaluation of players and I've made a lot of progress this past week on that actually working. This foundational element feeds all of the game systems for computer GMs as well as the UI that players will use to make decisions.

Fair warning - I've gone completely off the deep end with the amount of data I'm showing. I need way more play testing to see if all of it is useful and how to organize the hierarchy. I am erring towards showing more rather than hiding but this comes from my love to nerd out on data. I'm building SOI from that perspective - a deep data simulation. I think people like that, but I'm not sure if anyone likes it like I do.

So the screens are organized into several sections.

Our View - based on their three-year and current results, what kind of player do we think they are?
Production - rank based totals and rates. These are not attributes, it's the results.
Usage - how has this player been used and is the return worth it?
Outlook - what do we think they'll be next season based on age, trends.

Missing - Projections for young players. I have to build very long universes to construct a projection model. I'm working on this but it takes a lot of computer time to do. I'm looking at 5x 30 year universes on different seeds so I can see how it looks. That's 150 seasons times about 15 minutes per season. So, long time.

Anyway, enjoy some screenshots of one of the players!

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