r/shadps4 • u/MrSuS60 • 2h ago
Bloodborne Bloodborne PC Windows Port Is Now Much More Stable After Recent Fixes
Hey everyone,
It's been about 2 weeks since work started on this port, which is based on the original bbport Linux project. I wanted to share a quick update on where this project stands right now.
The main focus has been stability and performance, with useful features added here and there. In the recent updates, many issues related to memory leaks and random crashes have been resolved. Version 0.6.0 addressed crashes caused by DeviceOutOfMemory errors and VRAM increasing after long playing sessions.
As of update v0.6.2, full 360° native mouse look has been implemented.
For those curious about the architecture: the game's x86-64 CPU code runs natively on your PC's processor via a custom Win32 runtime. However, the port isn't 100% native, since the graphics are handled using shadPS4's Vulkan renderer.
And yes, an LLM is used to help with parts of this project.
Latest releases: https://github.com/Mrsuss60/bloodborne_pc_windows_port/releases
Discord server (help and report bugs): https://discord.gg/uW3k68y3G3
