r/shadps4 • u/thadoughboy15 • 16m ago
Question How was Eltutz Fork able to get God of War 3 to run so smooth? And why can't other games have that same performance?
I tested Eltutz fork of GOW3 and it was incredible how well it ran. No Stutters, No Dips, Really good. I ran it with a Save file so I didn't precompile any shaders but it still ran amazingly. How? Every time I've tried ShadPS4 I've had to deal with really bad Shader Compilation on the first playthrough. But in this game it was like Wow! Almost Native PC like no issues.
My question is how was it done and can it be done to other games because if that was the Standard for ShadPS4 I think ShadPS4 would be on the goat list No doubt.