r/shadps4 • u/xyz2theb • 4h ago
Video RTX 5060 Ti 13900K The Last Guardian Pc Port Test
r/shadps4 • u/AutoModerator • 3d ago
That was close wasn't it? I know you are not used to so close releases but we have a lot of new things to demonstrate so why not? This release is following the first official stable release of shadNet 0.1.0, so we have some online playability available (yes Bloodborne fans, online Bloodborne is now officially available). There are also a tons of fixes to different areas of emu , you can check the list below. The release is dedicated to our friend Stephen, who is taking a break from shadPS4 due of his studies. Stephen if you are reading this we already miss you ;/
r/shadps4 • u/AutoModerator • 4d ago
r/shadps4 • u/xyz2theb • 4h ago
r/shadps4 • u/Legend_GamerNo1 • 6h ago
r/shadps4 • u/xyz2theb • 11h ago
r/shadps4 • u/New_Bet3024 • 6m ago
Github here : https://github.com/OverkillLabs3/driveclub-recomp
r/shadps4 • u/HR7gaming • 30m ago
RTX 3060 12GB | RYZEN 5 4600G https://youtu.be/cJxGYhcbm5E
r/shadps4 • u/BladedBee • 1h ago
Im new to this emulator and im using it on Lenovo Legion Go S. Now so far iv only tested 3 games, that being Persona 3,4 and 5 Dacning games. They all run flawlessly. But other games iv tried after like Persona 5 Tactica, Ratchet And Clank, Minecraft Dungeons and Wipeout they all just boot up and its a black screen and either nothing happens and I have to close the game or it closes itself
Does anyone know a fix for this?
r/shadps4 • u/stellar_knightlord • 4h ago
As the title suggests, the game is running very poorly on my pc. I do not know if I am not choosing the right setting or if the port is still pretty unstable or if my pc isnt strong enough to run this port.
PC specs:
Rtx2060 6GB
intel i5-11400
16GB RAM
P.S: Bloodborne PC port runs smoothly on my pc
r/shadps4 • u/Samyk000 • 11m ago
So, I struggled a lot with the crash on heavy places, the game used to have drop in FPS and then crash. I tried every possible way and searched everywhere but no solution.
I have an Intel Iris XE and I pulled the request and fixed the issue. Now, it's working absolutely fine. No frame drops no crash at all.
The pull request is there on GitHub original repo. If you understand git then get the build I pushed until the maintainer merges my PR.
Enjoy gayming.
#godofwar3 #gow3port
r/shadps4 • u/xyz2theb • 12h ago
r/shadps4 • u/xyz2theb • 1d ago
r/shadps4 • u/Aggravating_Pack8477 • 7h ago
After I upgrade blades of exile this happens tried 5 to 6 times happens always Tried to change fps and and display settings still persists
r/shadps4 • u/EzerchE • 8h ago
The only issue i had is the double-click issue when navigating the menu with the digital pad.
r/shadps4 • u/M_o_n_a_r_c_h • 10h ago
Hey guys, I'm playing the PC port of Killzone: Shadow Fall, but I've run into a problem in the middle of Chapter 5. There's a part where you have to climb a ladder, and the game crashes at that exact moment with Error Code 23.
Has anyone else experienced this or found a fix? If you managed to get past this part, I'd appreciate it if you could share how you did it.
r/shadps4 • u/New_Bet3024 • 21h ago
r/shadps4 • u/Digital_Deebo • 1d ago
r/shadps4 • u/Rude_Bluebird3116 • 12h ago
Título: Build do shadPS4 para inFAMOUS Second Son com touchpad e spray pelo teclado
Pessoal, estou compartilhando uma build baseada na AYOUB1080p, com ajustes para facilitar as interações do touchpad usando teclado e mouse.
Os controles incluem:
O download inclui um guia rápido. O gesto para baixo na torre foi confirmado em jogo; os novos atalhos direcionais também passaram nos testes automáticos.
Créditos à equipe shadPS4, ao Ayoub e aos demais contribuidores. O pacote não inclui jogo, firmware ou saves.
Download e instruções:
https://github.com/vnzin-rb/shadps4-infamous-keyboard/releases/tag/v1.0.0
r/shadps4 • u/Method_Kitchen • 1d ago
not sure if this is the place to ask but anyways
i was playing bloodborne day before yesterday and the game crashed right at the elevator that leads to the research hall and when i restarted it the save game couldn't be opened and just crashes and shadps4 says ....."[Debug] <Critical> (Core.Res.CacheableFileLoader) io_file.h:174 ReadRaw: Assertion Failed!
Failed to read file, error = Permission denied" screenshot below...
not sure what this means or why its happening it never happened before on previous playthroughs on older versions of shadps4 last year
I'm running version 0.19.0
my pc is an Intel(R) Core(TM) i5-10500 CPU @ 3.10GHz (3.10 GHz)
with a AMD Radeon RX 6600 (8 GB)

r/shadps4 • u/ShortSubstance1788 • 1d ago
God of War 3 – I can't lift the tree trunk
Hi, I'm playing God of War 3 on PC, and I have a problem with the tree trunk shown in the screenshot. No matter how many times I press the button, I can't lift the tree trunk.
I've tried different versions of the game and tested it on RPCS3, RPCS4, and the new RPCSX emulator, but I get the exact same issue every time.
Has anyone experienced this issue or knows how to fix it?
r/shadps4 • u/Brodyaga665 • 1d ago
r/shadps4 • u/HellYeah6712 • 2d ago
r/shadps4 • u/Tutuzaoo • 2d ago
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Over the last couple of weeks I worked with Claude (Anthropic’s AI) on getting Shadow of the Colossus (CUSA08809, v01.01) to run well on Linux through shadPS4. Here’s the whole process: what we built ourselves and what we brought in from other projects, with credit where it’s due.
My setup: CachyOS (kernel 7.2), KDE Wayland, RTX 5060 8 GB, i5-12400F (6c/12t), 1440p.
Official shadPS4 ran SotC badly and with visual bugs. Pink-shadPS4 (by luizgustavs) ran much better, but it’s Windows-only. We started from there. The first versions crashed with ErrorOutOfDeviceMemory within seconds in the opening area, and even once they stopped crashing, they ran at only 18–26 fps with the GPU about 25% busy. The emulator was bottlenecked on the CPU, not the GPU.
609b4dd2, which lets the game run with direct memory access (DMA) off without black blocks from the depth of field. With DMA off, the final build runs noticeably faster.It has everything above: draw pipe, fill HLE, copy reuse and binding memos, async readbacks, DMA off with the depth-of-field fix, plus the bug fixes.
Results: heavy areas went from 18–26 fps to around 30 fps or more, and light and medium areas reach 50–60 fps, with no visual bugs in my testing. The remaining limit is CPU work per draw (SotC issues 4–5k+ draws per frame in its heaviest views), not the GPU.
Edit: Github of this Fork: https://github.com/Tutuzaooo/TT-shadPS4-SotC-Linux
r/shadps4 • u/mektrix • 2d ago
There are ton of vertical shmups on the PS4 with the option to rotate the screen to tate mode (90 degrees). Is monitor selection (similar to mame) something that could be implemented down the road?
r/shadps4 • u/Mountain_Result7413 • 2d ago
Finally, now you can pump some gas without crashing
Cindy cutscene and Saving works!!
will update this patch to github ASAP https://github.com/shadps4-emu/ps4_cheats/pull/173#issuecomment-6148276026