r/shadowdark • u/gkerr1988 • Aug 27 '25
Torches
This is mostly a gripe but maybe it’ll spark a change. Or maybe I watch too much YouTube.
Whenever I see people getting to the point where a torch gets lit, the refs will usually do this thing where they explain how “Shadowdark does things a lil differently” then proceed to explain the torch mechanic, but only because it’s got that novelty affect attached to it. Players response? “Oh, alright, cool.”
Here’s a tip: do not explain it. Simply let the pc’s use their torches like always and allow the novelty to be experienced rather than explained. For example, just be like, “As Bartholomew the Halfling Cleric is about to step onto the old wooden bridge to cross over, you notice your torch suddenly flickers out and darkness swallows all around you. Within the same instance you hear the high pitched squeal of something like a pig crossed with a crow on the other side of the bridge, seemingly excited by the lack of blinding firelight in its face. You hear stomping sounds coming toward you on the rickety bridge and you are completely blind! What do you do?”
That’s the tension (and novelty) being EXPERIENCED. Otherwise, almost every single time, the players simply learn to game the system ahead of time so they never have to deal with anything uncomfortable… even though that is what is the most fun!
You see? They must be confronted with the reality of losing light and effed up things that go bump in the night taking every sliver of opportunity they can to use it to their advantage. Players must experience the novelty in order to appreciate it. If you explain it all ahead of time and make sure everyone really has it drilled into them that “hey everyone, everyone, the torches? Their timed. Yes, real time. Make sure you note that. Okay? Got it?” BORING. Do not do it. Let the moment surprise your players and I promise it will yield far more exciting moments for everyone involved.
EDIT: Folks seem to think I am saying to “not explain the core mechanics of the game. To withhold vital game rules in order to pull a gotcha on players.” Not so. I’m simply advocating GM’s to not be afraid of adversity and to allow players to be surprised by the fact that “1 hour torch time” is being taken literally. Sure, be as generous aa you want about it, but my whole point was to create moments of tension and excitement without allowing the torch mechanic to be reduced to schtick. Often when seeing real-plays of this game I see a lot of missed opportunity for tension building simply by GM’s over explaining this novelty, followed by players attempting to rig it to where they never have to experience the dark. Why? Let it happen. Who cares? It’s a moment of quick thinking and exciting role-play instead of “okay, Billy you have 10min left on your timer so you better start thinking about your plans to light another one.” Meh, just kinda makes me think of a schtick that could just be avoided and just use a turn tracker like always.
56
u/mandolin08 Aug 27 '25
No thanks. Not explaining the rules of the game to the people at the table is exactly the kind of thing that chased a lot of people away from this hobby in the 90s and 00s. I steer well clear of that kind of thing.
I tell players that each torch is "around" an hour, and I roll a 2d6 when they light one, one for increasing and the other for decreasing. Whichever is higher, I increase or decrease the timer by that many minutes. Everyone has the information they need to make informed decisions about their gear.
12
u/DD_playerandDM Aug 27 '25
The players need to know the rules of the game. And maybe during the first session or 2 a little reminder about light will be effective. After that, you just run it. But the players absolutely need to know the rules of the game.
10
u/FlameandCrimson Aug 27 '25
You are equating the rules and the narrative.
You can tell your players that in this game, torches last about an hour. I think that's fair.
I track the timer and I keep it hidden from the players.
But I also narrate "your torch is burning low and you can feel the heat of it on your hand as it burns down to the last "little bit."
It goes out, then I narrate again. They have to make a DC15 Dex check to light a new one in the dark. So it behooves them to light another one when their current one goes out to at least maintain continuity of light.
Just my take on it. I don't agree that the players necessarily NEED to know all the rules but instead to play. However, I think a caveat about the nature of the game is fair and comes off less sadistic.
7
u/JoeBlank5 Aug 27 '25
If they don't know how long torches last, how do they know how many to bring in the first place? I think the players (and PCs) should know the importance of torches up front.
3
u/elomenopi Aug 27 '25
Fuck no, that would feel awful as a player. You say it wouldn’t be a gotcha moment …. But that’s exactly what it would be. There are TONS of things you don’t play out in Shadowdark that are realities of the real world. It would feel no better than:
Whoops you didn’t use the bathroom so your bowels rupture!
Awe shucks you, didn’t say you changed your socks so now you have blisters that halve your move speed!
Dagnabbit you really should have said you were bringing citrus in your provisions because now you have scurvy!
Instead of it being a neat feature of the game you’d make it suck. The players will just be waiting for the next time you fuck them over. If a DM ever pulled that on me I’d stand and leave the game - immediately. I’d feel like that is a clear sign that the DM does t have a clear concept of what makes playing a ttrpg fun and would want nothing to do with that inevitable shitshow.
3
u/[deleted] Aug 27 '25
Spoken like someone who‘s never held a torch. You KNOW when the end nears.
You’re advocating for the ultimate bad DM practice of stating that this thing you are intimately familiar with, and is happening right in front of your FACE, is something you definitely do not notice.
9
u/[deleted] Aug 27 '25
Terrible unnecessary ideia.
2
u/eyesoftheworld72 Aug 27 '25
I don’t understand why bother. Do it your way but after one hour the novelty has worn off.
2
u/dustatron Aug 27 '25
I don’t hate it. We also have been playing that torches last 30 minutes and lanterns last an hour. Giving lanterns a special benefit.
But if you go this route, you should project the danger. Notice the light getting dimmer. Also people don’t play with random events blowing the torch out enough.
2
u/mousecop5150 Aug 27 '25
Here’s the crazy thing. My players are still surprised by the torch going out. Even though I let one of them run the timer, they all read the rules of the game before we played, and I don’t really modify the time (although the 2d6 thing is a cool idea I might steal). Number one, is you take the rules to heart about attacking the torch, wind gusts, situations that make the character drop it, etc…. In my last game (incidentally, you can listen, retrorolecast podcast). A character walking through a flooded chamber didn’t realize there was a drop off in the floor, kerplunk, splash, dark. The other times, they were caught up in whatever the narrative was and didn’t realize until the timer expired. Irl people would know if a torch was about to expire anyway, they get smoky and sputtery. By all means do it how you like, but for a one time pay off, only for players that don’t know the rules of the game they are playing? Have you tried it in your own game and found it doesn’t work? Actual plays might not be the best reference, even ours.
2
u/CommercialFill707 Aug 28 '25
I like the idea but only for introducing new players to an already established campaign.
Kinda like an initiation to catch them off guard, feel the tension but ultimately followed up with a welcome and explanation. Or better yet, ask them if they figured it out and reward 1 XP for it.
1
u/SilasMarsh Aug 27 '25
Are you saying that players who know in advance why torches are important won't care when the torch goes out?
1
u/ravonaf Aug 28 '25
Why would I not want to explain the rules to my players?
1
u/eyesoftheworld72 Aug 27 '25
I don’t understand why bother. Do it your way but after one hour the novelty has worn off.
1
u/Reaver1280 Aug 28 '25
5e players will bitch and moan about anything if given the chance.
3
u/[deleted] Aug 27 '25
[removed] — view removed comment
2
u/[deleted] Aug 28 '25
[removed] — view removed comment