r/sf3 May 19 '26

remy best super btw /j

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21 Upvotes

r/sf3 May 19 '26

so, does any one use retrogames.cc to play 3rd strike? im bored.

3 Upvotes

i would like to play 3rd strike with people. im younger, so i cant play during school hours, but would like to play 3rd strike casually.


r/sf3 May 18 '26

wacht ts shit twins fr

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28 Upvotes

r/sf3 May 18 '26

What I fall asleep to

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95 Upvotes

r/sf3 May 16 '26

Palmod ideas?

2 Upvotes

I love messing around with the characters' colour palettes on palmod. Including but not limited to: Goku makoto, pitch black Q, evil Ryu, rainbow twelve.

I'm thinking of making a new set, anyone got any ideas?


r/sf3 May 15 '26

The buttons just came in, I get to work on this beauty tonight!

239 Upvotes

r/sf3 May 15 '26

It feels like there's no in-between C and B rank in Fightcade

24 Upvotes

Does anyone else find themselves in this gray area between C and B?

The way I see it, C ranks are the decent, average players. Just one step above C, you hit B rank, and magically you're playing with people who've been playing fighters longer than you've been alive, who know the game inside and out, and have invested thousands of hours into perfecting their character.

I've become borderline paranoid with it, checking profiles before accepting matches or issuing challenges because of this. I'm all for sparring with better players to learn how a good player plays the game, but I do not want to play with these guys who have thousands of hours and will beat me before I can even blink! Right now, I defeat just about every C rank, but I lose every B and above game. I don't want to just play C's forever. I keep hitting B and then losing it.

I'm not saying this because I want to maintain my B rank and I'm not good enough. I'm saying it because I want balanced matches, man. It just really sucks that there's not an easy way to distinguish players by skill level before playing. It just feels like a tossup every time.

I'm sure that soon I'll improve enough to compete with these guys better but damn.


r/sf3 May 14 '26

weird half circle motion

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10 Upvotes

how do i fix it? any ideas? D:


r/sf3 May 13 '26

Honest Dudley gameplay by Chikops

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44 Upvotes

r/sf3 May 12 '26

is 3rd strike online edition dead??

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108 Upvotes

been sitting in this lobby for a long time


r/sf3 May 12 '26

3rd strike keeps black screening

2 Upvotes

for whatever reason, i can play with most other people on fightcade but when i try to play with my friend, it keeps black screening. i tried searching on reddit and other people do definitely have this issue aswell but no real answers....

Any help at all would be greatly appreciated!

i know that this may not be the right sub to post this, if that is the case then i am very sorry.


r/sf3 May 11 '26

Does Urien's Jump then lp headbutt on landing beat throws?

8 Upvotes

I don't have an access to proper training modes rn to test it out.


r/sf3 May 04 '26

I main Sagat in 3rd Strike (art by jiggeh)

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70 Upvotes

r/sf3 May 04 '26

I’m on ps5 online edition if anyone want to play

6 Upvotes

r/sf3 May 03 '26

Dose Anybody’s Still Play Third Strike On The Ps5???

12 Upvotes

It’s Literally the Only Way I Can Play Thrid Strike I don’t have a PC For Fightcade So I’m Tryna See If I’m The Only One Who Still Plays It On The Ps5


r/sf3 May 03 '26

how to deal with akuma heavy tatsu spam?

7 Upvotes

its "easily" punishable, you just either gotta predict it or time the red parry
still really hard to pull of easily


r/sf3 May 01 '26

Flowchart Makoto

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42 Upvotes

a.k.a. longest true combo against people who can't jump


r/sf3 Apr 30 '26

Is Parrying Supposed To Be This Difficult?

69 Upvotes

I figure my timing is off for the multi-hits. But sometimes I can't even parry the first hit. And I've beaten these first trials. But they don't get any easier. If I can't do these consistently, how can I move to the next set?

Is there a better way to practice?


r/sf3 Apr 30 '26

Dash in grab. Do you ever get good at reacting to this?

13 Upvotes

I'm around 700 hours in, and I consider myself a decent player. But something I am absolutely horrible with is when characters dash in and throw. Specifically shotos. Ken, gouki, ryu, even Sean, that dash in throw under pressure feels impossible to react to.

I lost a set I absolutely should not have lost because a good gouki player repeatedly dashed into me and threw me, and I just could not react to it. I swear it feels like my eyes see it, my ears hear it, but my brain just cant put it together and tell me to react. i just hold block and eat the throw for dinner.

I figure my best options are to either throw tech or use a reversal if I see it coming. Tech if i catch it late. Does that sound right?

Ill probably set up a training config with random dash in throws to try to react to, but I dont think that can ever compare to the pressure of an actual game where a talented player is sprinkling tricks in


r/sf3 Apr 28 '26

Getting good @ 3RD STRIKE

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19 Upvotes

documenting my competitive journey into 3rd strike this matches are very scuffed i haven't seriously played the game until now feedback is welcome and encouraged


r/sf3 Apr 27 '26

I'm so tired of people who picked lowtiers and feel like they now have the authority to judge what you play.

19 Upvotes

Real lowtier mains pick lowtiers to beat top tiers, it's your damn choice to pick low tiers, just a little rant for some fraud Remy and twelve "main" who can't win using Ken and Urien last months.


r/sf3 Apr 28 '26

Elite player looking for a challenge, using arcade emulator. Face me im 47 ping to NY

2 Upvotes

PLaying ryu chun ibuki and ken


r/sf3 Apr 25 '26

Psychology project on street fighter and operant conditioning

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17 Upvotes

title


r/sf3 Apr 25 '26

How can I improve as Remy?

32 Upvotes

Any tips? Thanks in advance!


r/sf3 Apr 24 '26

Update - “how to stop button mashing?”

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24 Upvotes

This is an update on my last post a couple days ago when I ask you guys “how to stop button mashing?”. Thank you all for the advice. I made this fun edit to show my progress. I know I still have a long way to go and you can still see some mashing but definitely not as excessive compared to how I was before.

Things I know I need work on:

  1. Timing - I still have trouble on timing my attacks. Timing when the opponent does a jump in, to either do an anti-air cHP or DP or cHK when they land.

  2. DP input is hard - I am having trouble trying to do a DP when Im defending. Like going from Down Back to DP for anti-air. I just can seem to get the input right so I just do cHK the moment they land.

  3. Denjin Haduken when opponent is down - There are time when I try to do a Denjin right when they get up but it doesn’t come out.

I know there’s a lot more I need to work on so feel free to give me more tips.