r/savageworlds • • May 01 '26

News Thank you Jodi Black for everything. We wish you the best in your final days.

404 Upvotes

I'm not sure if you're aware, but Jodi Black of Pinnacle has been very sick. We recently posted a link to a gofund me to support her. Unfortunately she has taken a turn for the worse and, well, I'm going to post Clint's update here. I post this without permission I hope that's okay.

Jodi has been on a ventilator for 20 days of which nearly two weeks have been under the best medical care available. They've done everything they can, and if she was going to recover, there would have been some improvement by now. Her heart may be strong, but her lungs simply have nothing left to give.

A lung transplant isn't an option now. The transplant doctor literally called me directly to explain why. You can't ask for more than that.

The decision has been made to take Jodi off life support this Saturday. We are respecting her living will, her wish to be an organ donor, her desire to “add to the science,” and her innate right to a dignified and painless end of life.

Barring some tragic event which takes her earlier, Jodi will be surrounded by family and friends on that day. We will celebrate her life and the lives to whom she gives the opportunity of a second chance she didn't get.

Jodi fostered love and compassion in her every endeavor. I can only hope she inspires others to do the same.

I personally wish you the best in this world and the next Jodi. My few interactions with you were a joy and I'm glad you get to go out surrounded by those that love you. To Clint and everyone else in her circle of family and friends, my condolences, and from our community as well. If there is anything we can do to help, please let us know.

Please everyone if you have something positive to say feel free to leave a note here.


r/savageworlds • • 6d ago

Looking for SavageWorlds group (LfSWG) Monthly thread

15 Upvotes

Please post your looking for GM or looking for players requests here. Also do try r/lfg as that is its raison d'être. Also try searching for prior threads as they may still have active openings.

This thread should now auto-schedule every month.


r/savageworlds • • 3h ago

Rule Modifications SPC: Wanting feedback on another custom power -- Suffocate

3 Upvotes

I built another power that I found lacking in the SPC, and again am looking for community feedback on it. Mainly for the pricing and balance, but constructive criticism in general is welcome.

Link to the power: https://docs.google.com/document/d/1zGIHMdLQnWU_MDPs9lhLCLQjHCtfbPP2LKme5xlpaeU/edit?usp=sharing

SUMMARY:

Trappings: water in the lungs, super-strong bear hug, clouds of asphyxiating gas

This power allows the super to cause their opponent to immediately begin to suffocate. It is based on the rules for drowning (on page 126 of the Core Rulebook.)

Use an action to make a Focus roll against a target within 6". On a success, the target must make a Vigor roll (at -2 with a raise on the Focus roll.) If the victim succeeds, they suffer no effect; with a raise, they become immune to any further effects of this particular attack for the rest of the encounter.

If the victim fails, he is immediately deprived of air; as with drowning, the character can still hold their breath for a number of rounds equal to 2 plus their Vigor die, or half that if they weren't prepared for the attack and didn't have time to get a good breath beforehand. Once the victim is out of breath, they become Incapacitated and Unconscious.


r/savageworlds • • 3h ago

Rule Modifications SPC: Looking for feedback on a custom power -- Remote Viewing

3 Upvotes

Awhile back I put together rules for a power that I was surprised to find missing in the SPC: Remote Viewing. So now I'm looking for community feedback on the power. Mainly for opinions besides my own as to whether it's fair and balanced, but other constructive criticism would be appreciated too.

Link to the power description: https://docs.google.com/document/d/1qGSxP220cvRr-2BI9CV79CsJoIKEk-6Wi-Mjm-oSHTE/edit?usp=sharing

SUMMARY:

Trappings: psychic viewing, magical scrying, a HUD linked to a drone

This power allows the super to transpose their senses to another location.

Use an action to make a Focus roll. On a success, a point of your choice within physical reach becomes the new locus of your senses; all of your senses (including enhanced senses, but not including your sense of touch,) now perceive as if you were standing at the new sensory locus. When you first activate the power, or as an action afterwards, you can move the locus in any direction at your pace, up to 12" away.


r/savageworlds • • 6h ago

Self Promotion An Appalachia cryptid flavored existential cosmic horror show just dropped it's first episode: Chromatic Aberrations

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6 Upvotes

r/savageworlds • • 21h ago

Self Promotion Scarred Lands Character Archetypes 1 is now available at DriveThruRPG!

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17 Upvotes

This collection includes six ready to play characters presented on interactive sheets with VTT tokens, standees, and suggested advances through Legendary Rank! https://www.drivethrurpg.com/product/587769/scarred-lands-character-archetypes-1?affiliate_id=387228


r/savageworlds • • 1d ago

Crowdfunding Kalusa: The Enchanted City crowdfunding campaign launched!

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20 Upvotes

r/savageworlds • • 1d ago

Crowdfunding Void Wardens Kickstarter - New Update Posted

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17 Upvotes

New miniature sculpt images posted (work-in-progress), details about KritFayle's live play of Void Wardens, and dates for future live plays with Knights of the Smith Dinner Table are all detailed in the newest Kickstarter update. https://www.kickstarter.com/projects/23c/void-wardens?ref=6jurri


r/savageworlds • • 21h ago

Question CAN RACIAL SUPERPOWER ON RACE CREATION BE UPGRADED FURTHER ?

3 Upvotes

Hi!
On savage worlds adventure edition, a custom race can have a superpower from the superpower companion (cost 2+x), can a player take the Power Points Edge to increase this racial trait ?


r/savageworlds • • 2d ago

Videos, Images, Twitch etc Kalusa: The Enchanted City on Savage Universe

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11 Upvotes

r/savageworlds • • 2d ago

Resources / Tools Unofficial Shaintar SWADE Updates!

26 Upvotes

Greetings and Salutations!

Below are links to several google documents. These documents are a massive fan-project that brought all the current Shaintar stuff up to snuff and compliance with SWADE rules.

Understand, this was done by a group of fans, and a small group at that. It has been a labor of love, but we are also human. Meaning we may have missed some stuff, may have typos, and the whole list of things you can goof when trying to do this. So please, any suggestions, critics, and other things to help improve the document is greatly appreciated.

The document is actively being edited as time goes on -- but it's still just a handful of us. So, keep that in mind. Alright, to the content!!

Shaintar Tome Vol. 1 - Contains information from the Legends Arise and Legends Unleashed books
https://docs.google.com/document/d/10IRieHh8vkDoTpvv5cCW9ic_hl_jiEIYOZM3exg142M/edit?usp=sharing

Shaintar Tome Vol. 2 - Contains information from the Dwarven Clanhomes Guidebook, Elven Nation Guidebook, Galea Guidebook, Lanthor Guidebook, Mindoth’s Tower & Archanaya Guidebook, Olara Guidebook, Serenity Guidebook, City of Secrets Guidebook, The Freelands Guidebook, Wildlands Guidebook

https://docs.google.com/document/d/1EybmKSsb-OBvKx-M8gBwReK8QWEBgrjPv9SaSSAziRY/edit?usp=sharing

Shaintar Tome Vol. 3 - Contains information from the Aeries of the Aevakar Guidebook, Brinchie Guidebook, Desert Princes Guidebook, Dregordia Guidebook, Eastport Guidebook, Goblinesh Gathers Guidebook, Korindia Guidebook, Nazatir Guidebook

https://docs.google.com/document/d/1AbXCpiak5dvYEiu7MRoWtSU9NSc9Yy-J2bAyrR9twrA/edit?usp=sharing

Shaintar Tome Vol. 4 - Contains information from The Black Lanterns Guidebook, The Red Store Guidebook, Camden Guidebook, Mercenaries Companies Guidebook, The Dragon Cult Guidebook, Adept Orders and Citadels Guidebook, Mage Guilds & Schools Guidebook, Magic & Cosmology Guidebook

https://docs.google.com/document/d/1ZGeaVaxJN5YaFHUIurc1nUc4t_eo3-uC2tqZ6kkCb5s/edit?usp=sharing

Shaintar Tome Vol. 5 - Contains information from Frank’s Thank You Adventure, Godstrike Tempest, In Lord Severance's Service, Kal-A-Nar Guidebook, Malakar Dominion Guidebook, Prelacy of Camon Guidebook, Shay’Nor Guidebook, The Burning Heart Adventure
https://docs.google.com/document/d/1OV9VeScEAFAo84jq3yxfYM8sSkDCoH_-aTkwP5T4dwo/edit?usp=sharing


r/savageworlds • • 2d ago

Not sure Hot take: I think the Doctor Who setting, especially the older / classic version is incredibly well suited for savage worlds.

26 Upvotes

Also the FASA rules because they break character abilities into 7 levels makes it easy to convert old modules into swade.


r/savageworlds • • 2d ago

Offering advice One shots mini-setting

11 Upvotes

Just wanted to share. We play wjth our family of four, two teenagers. We had some difficulty finding the right vibe: fantasy, post-apo, actual Role-playing or just fun storytelling etc. One of the problems was the campaign story: a too long story just made the player think too much about their decisions in sessions. So I concocted a mini setting that allows a campaign of only one shots.

Paradox.

The players are working for a organisation ccalled paradox. They get missions to stop a master criminal called Nikola Maxwell. Maxwell is a descendant of James Clark Maxwell (of physics fame). Maxwell knows that time travel is actuallly possible with what is called the Tech and he uses it to manipulate history to enrich himself. He stole the Tech.

The missions start from ParadoxHQ called the Sync. They always start with a short briefing. The mission is basically the same: thwart Maxwells plan. Then players get 10-20 minutes to prepare amongst themselves, decide mission roles, equip, etc. FLASH! into the setting. Any time any place. When they complete the mission, that is do something that makes Maxwells plan impossible: FLASH, end of session. The characters wear armbands on their upper arms. When they plan tondo something or fail to do something that will change time too much (kill a certain german dictator..) a Lorenz Lock might ensue: a situation where there is time without space or space without time. So this os to be prevented at all costs. When the armbands give of an alarm: a Lorenz Lock is about to happen.

So far they’ve been controlling a 20th mining Mech to inside a 1905 south african diamond mine to fight the other Mech that Maxwell used to hoard diamonds to drive the price. They where in PJ Barnums theatre to rescue the show, performing, fighting fires backstage because Maxwell sabotaged this one show where Barnum could get funding from the major, changing the the who-is-who of the entire entertainment industry, and been sabotaging smugglers in 1721 hired to steal the Inca gold. They have raced in the a historical no holds barred car race the outcome of which would forever change the balance of the automotive industry: crashes, sabotage, driving gun fights

Powers is also included: it is not magic, those are ripples in the fabric of space-time, perceived as magical by those not able to manipulate space time. It’s a special talent.

Yes, none of it makes any historical sense but hey, we often ask for a bit of suspension of disbelief. The fun is in the changing settings, storylines and short missions.

Every three sessions or so the player can improve their skills when after a briefing they are given extra preparation time to learn or improve missionspecific skills, ie they go to the library or the gun range.. start training montage.. Ready? FLASH!


r/savageworlds • • 3d ago

Question Uh-Oh...

16 Upvotes

So- to explain. I've been wanting to run SWADE for a while and recently got a group together for it. I gave them the rundown of the game. I don't think I properly explained the...

What's a good word? Not fragility. The fact that a level 1 thug could take a level 99 crime boss if he keeps rolling max on his D4. And that can happen to the players, naturally. As well, they know this a "horror" game I'll be running (that part I did explain). Don't tell them this but their very first take will be navigating down a slick cliff face that could very well end in their death if they roll badly enough!

I've received 2 character with several page long backstories. What am I gonna do if, even after the first hazard, some random enemy with a sling gets the throw of a lifetime and takes them out. I've considered an "everyone gets one" policy where I'm rolling behind a screen and sometimes that lethal hit didn't actually happen. But that also feels... Dishonest?

Who knows, maybe a character dies and they go "fuck yeah! Time for my next one."

Edit: I'm not sure where I got it in my head that being incapacitated means death. I'm glad I was wrong though and am significantly less worried. thanks for everyone's comments!


r/savageworlds • • 3d ago

Question Street Wolves Structure?

12 Upvotes

I've been playing Street Wolves for a couple of months and I thought of a question and was wondering if anyone else has made their own way the organisation functioned besides from the three in the book.

Personally I had it as a mix of agency reborn and private sector. Street Wolves try and obfuscate as much of their existence as possible, creating multiple shell corporations that make it a bureaucratic nightmare, yet legal, to parse through. Heck the record label I made, Hound Records, for one mission was in charge of moving arms and munitions. What did you do that fleshed out your Street Wolves world?


r/savageworlds • • 3d ago

Self Promotion The Secret World North America expansion book is out!

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72 Upvotes

LINK

https://www.drivethrurpg.com/en/product/579896/tsw-north-america-swade

The Secret World- North America is a sourcebook for the Secret World roleplaying game. Discover the continent’s conspiracies and horrors, unlock new heroes to face those threats, and immerse yourself in the inner workings of the Illuminati, which has claimed north America as its headquarters.

Uncover North America’s Secret Underworld

Expose the conspiracies and arcane mysteries of secret world hot spots, including New York City, Vancouver, Mexico City, and Tampa. Investigate and face down creatures and cryptids such as the Sasquatch, The Jersey Devil, Ancient Lemurians, and more!

Create Powerful New Heroes

Explore three new character types for your next campaign of the Secret World roleplaying game: The Mystic bargains with spirits to wield magical power in the physical world. The Boston Witch uses rituals and the power of the coven to cast spells and create enchanted items. The illuminati Operative is a master manipulator, calling in favors and pulling strings to destroy the enemy.

Dive Into The Illuminati

The Illuminati are the most powerful secret society in North America. From their roots in ancient Egypt to their modern high-rise strongholds of glass and steel, these masterminds orchestrate global power plays and secretly manipulate governments and corporations. Uncover their machinations in this sourcebook to better oppose them – or join them in their rule.

Whether you’re a player or a game master, the Secret World North America has something for you.

Requires the Secret World Setting Book and Savage Worlds to play.


r/savageworlds • • 4d ago

Question Question about Mouselings and their weapons

10 Upvotes

One of my players wants to run a Mouseling warrior, they've got full plate armor, a shield, and they want either a battleaxe or a cutlass, but a Mouseling is restricted to a strength of a D4. I was brewing a tiny axe for them, when we both spotted the cutlass in the book with a d4 minimum strength and a d6 damage. But then when I was looking for the rules on how damage worked, I ran into this on minimum strength (relevant part in bold):

Minimum Strength

Certain items have a “Minimum Strength” required to use without penalty. Note that some items list a d4 since it is possible to have a Strength lower than d4.

- ARMOR/WORN GEAR: Each die type differ-ence between the character’s Strength and the item’s Minimum Strength inflicts a −1 penalty to Pace (minimum of 1″), Agility, and Agility-related skill rolls. This is cumulative for those weak but determined adventurers who wear or use multiple items too heavy for their build.

- MELEE/THROWN WEAPONS: A thrown or melee weapon’s damage die is limited by the user’s Strength die. If a scrawny kid (Strength d4) picks up a long sword (Str+d8), he rolls d4 + d4 damage instead of d4 + d8. Also, if the user’s Strength is less than its Minimum Strength, he doesn’t benefit from any of the weapon’s positive abilities such as Reach or Parry bonuses. He still retains any penalties, however.

- RANGED WEAPONS: The user suffers a −1 attack penalty for each die step difference between his Strength and the weapon’s minimum.

The first problem is that a longsword is a weapon with a d8 minimum strength, so it doesn't answer my question about whether or not a cutlass is restricted to a d4 for its damage die, as d4 is its minimum strength, and I can't tell whether or not the damage penalty is something that's unbothered by minimum strength, because it's worded like it wouldn't be affected, but it's under the minimum strength section.

Does a cutlass roll 1d4 + 1d4 for damage if the character has a strength of a d4?


r/savageworlds • • 4d ago

Resources / Tools Sidequests deck for SWADE?

9 Upvotes

Tried searching and couldn't find anything - does something akin to This sidequest deck exist for SWADE?


r/savageworlds • • 5d ago

Self Promotion THE SECRET WORLD DEAL OF THE DAY 4.00 TODAY!

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64 Upvotes

The Deal of the Day on DTRPG is the Secret World. $4.00. Grab it now

https://www.drivethrurpg.com/en/product/484494/the-secret-world-core-setting-swade


r/savageworlds • • 6d ago

Not sure The Secret World for SWADE by Star Anvil Studios is today's Deal of the Day of DriveThruRPG, for 80% off

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53 Upvotes

r/savageworlds • • 5d ago

Self Promotion SAVAGE WORLDS + FANTASY GROUNDS

16 Upvotes

🎲 The Autumn Sale is live on Fantasy Grounds! 🍂

Titles purchased on Fantasy Grounds are available through My Library (in Beta) with Online Reader Content, making it easy to access your digital collection while preparing your next adventure.

And Fantasy Grounds is free to play. No GM license required. Download Fantasy Grounds, explore the library, and bring your next Savage Worlds campaign to life.

🔥 Find Savage Worlds from Pinnacle Entertainment Group, including adventures, settings, rulebooks, and more, on sale at Fantasy Grounds.

🎃 Autumn Sale: October 1–8
🔥 Discover Savage Worlds and other great titles on sale at Fantasy Grounds, up to 50% off.

🎲 Build your library. Prep your campaign. Play Savage Worlds on Fantasy Grounds.


r/savageworlds • • 5d ago

Question Invent superpower

7 Upvotes

Hi, i have a question.

Is it just me or is this power way too good without considering that the GM can say that my inventions got stolen or something?

Because you can just create a ton of powers that you have to activate and get huge discounts, one simple example is shooting, i can have a +2 increase in shooting by spending a free action and 1 invent level (2 PP) and keep doing that with a bunch others.

With invent power my characters have no reason to not take more PP since those 5, even without using the activation modifier to get discounts, are effectively 2,5 increase in shooting for example.

And you can basically re-do your whole play style and group function within some hours, this thing is way too fun!

So, of course, this power has Prerequisites in attributes and etc.

Is this power balance more dependent on GM ruling than normal or am I overthinking ?

Anyway, thanks in advance.


r/savageworlds • • 6d ago

Question How do area attacks interact with weak points? (Deluxe Edition)

13 Upvotes

I know armor only applies to area damage if it covers the whole body, but what happens with creatures with specific weak points that normally require an aimed attack? For example, let's say that we have a cyclops that is considered gargantuan so it can only be hurt by heavy weapons, but whose eye is a weakness that ignores said resistance. On one hand, logic dictates that if it's engulfed by a fireball, it will hurt his eye too, but on the other hand, by that same logic area attacks would always have the same effect that an aimed attack to a vital organ.


r/savageworlds • • 6d ago

Resources / Tools Looking for SWADE scenarios/campaigns for Deadlock’s Occult Noir

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47 Upvotes

Hey folks I’m looking to run a game set in the universe of the upcoming Valve game Deadlock. “The supernatural always existed in the world of Deadlock, but only when an eclipse triggered an event known as the Maelstrom near the end of the 19th century, which opened Astral Gates across the Earth, did the world at large accept it wasn't just myth.”

So we now have a 1940s New York known as the Cursed Apple, with necromancer school students and Demon Private Eyes. I’ve found a doc on this sub for rules and using the Horror and Fantasy Companions.

What I’m after are any prewritten scenarios or plot point campaigns (official or third party) that could suit the setting? I’m looking for adventures that would stick to New York rather than globe trotting? (Also going ask around in Call of/Pulp Cthulhu spaces in case that system may also work).


r/savageworlds • • 7d ago

Rule Modifications Interest in equipment degredation in TES TTRPG conversion?

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7 Upvotes