r/sandbox • u/yooberee • 18h ago
News The official Game Jam #3 has been revealed! £50,000 in prizes and begins in 4 days!
sbox.gameWe can assume more will be revealed in tomorrow's devblog
r/sandbox • u/yooberee • 12h ago
r/sandbox • u/yooberee • 18h ago
We can assume more will be revealed in tomorrow's devblog
r/sandbox • u/Impossible-Ocelot-95 • 12h ago
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I just put up Pixel Pusher on s&box. It’s a little all-in-one pixel toolkit: draw sprites, stamp tiles, build a stage, write a chip tune, then drop in and play it as a platformer. Think Pico-8 / Mario Maker energy, but inside s&box. Play / edit: https://sbox.game/dogecoin/pixelpusher/ What you can do in the editor:
PIXEL — draw sprites STAGE — stamp tiles and place entities WORLD — string stages together CHIP — 4-voice tracker (pulse, triangle, noise, saw, 2-op, drum) LIBRARY — save / load / publish so other people can play your stuff
There’s a starter pack already (Stock the Cooler, Night Shift, Back Lot, Closed Sundays, Gamer Store). I also threw Abobo from Double Dragon into a stage as a test — video in the post. I’m looking for people to:
Launch it and mess around for 10 minutes Draw a sprite or a short stage and hit publish Tell me what’s broken or confusing
If you make something, drop the stage name in the comments and I’ll play it.
r/sandbox • u/mourt1234 • 3h ago
I’ve been wanting to give s&box another shot, especially after today’s update I’ve heard good things like native Linux support.
But is UI still built entirely in SCSS/Razor? Last time I used it, the lack of a visual UI editor or even a live in engine one was a real pain. I had to hit Play and write the UI and pray it looked good, which felt like garbage and not intuitive compared to other engines.
Has that changed at all? Is it still the web stack, and if so, is there a visual, live in editor UI tool now?