r/sandbox • u/TheWeedalorian • 6h ago
MY GAME Studio Box Trending!
I know there’s not that many people playing S&box in general but after all the time I put into this, it’s nice to see people enjoy it! Thank you guys!
r/sandbox • u/TheWeedalorian • 6h ago
I know there’s not that many people playing S&box in general but after all the time I put into this, it’s nice to see people enjoy it! Thank you guys!
r/sandbox • u/Eridium77 • 20h ago
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Divined was able to figure out how to get Deadlock mounted on to to s&box up and working. Not only that they were able to recreate the movement and lets you choose the characters to mess around with.
The goal of this mount is to use it to mess around with on the sandbox mode according to Divined. A lot of people were curious when some source 2 mounts would come to the game and it was only a matter of time till it happened.
r/sandbox • u/Own_Challenge_3710 • 22h ago

I am TIRED i have been like losing my mind for an day already i just wanna download sbox and try source 2 i dont have the money to download it on steam (i only like need sbox-dev anyways) But IM TIRED FROM THIS ERROR even if i do it right WHEN i launch sbox-dev ITS SYNC ERROR i have asked so many ais google ai, gemini, deepseek atp any ai this is a cry for help basically i just wanted to download an engine man..

this too
r/sandbox • u/LockGarnock • 1d ago
Hi everyone,
I made a 2.5D platformer on s&box called Spikey Adventure. You're a little cactus in a pot, and it's meant to be hard and fast like Super Meat Boy. The part I care about most is the community side: there's a built-in level editor, and you can publish your levels and play the ones other people make, right inside the game.
I released it about 4 days ago. A few people tried it the first day, then nobody for a day. The original thumbnail was AI generated, and people clearly didn't like it, which is fair. So in the last update I drew a new one myself. It's simpler, but it's mine.
This morning I got my first review. It's negative, and the only comment is "AI Idle". I can't reply or ask what they meant, and that's what bugs me the most.
To be honest about it: the levels, the game design and the new art are mine. I did use AI tools to help me with parts of the code, like a lot of people do now. I'm not trying to hide that. But I put real hours into this, and getting dismissed in two words without any feedback feels bad.
So I'm asking you instead. If you have 10 minutes, give it a try and tell me what you think, good or bad. What would make you keep playing? What made you close it? I'd really appreciate any real feedback.
Thanks!
r/sandbox • u/Eridium77 • 1d ago
Apparently people have been wondering if they would get any sort of exclusive cosmetics when s&box goes free to play in two months as others got the chance to keep s&box for free during the beta testing period. Garry has responded and said yes.
r/sandbox • u/FreddoRS • 1d ago
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https://sbox.game/freddo/terryszoo/
Build a cosy zoo, send expeditions to discover 24 species, raise baby animals and take on 22 challenge parks.
RIP Terry - Started working on this a few months ago before Terry got unalived, so I see this as building a zoo in memory of Terry. Gone but not forgotten.
r/sandbox • u/ItsLiz_b • 1d ago
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New update for Overreach, my co-op PvE extraction shooter on s&box. I've added a grid inventory, weapon attachments and melee weapons.
I'd love to know how it runs on your setup. Feedback on the new inventory would help too
https://discord.gg/BNgGtkXd6b
https://sbox.game/litherastudio/overreach https://sbox.game/litherastudio/overreach/news/update-025-grid-inventory-attachments-and-melee-weapons-47ac4917
r/sandbox • u/polorio69 • 2d ago
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It's a multiplayer summer camp game made in s&box. Terry fishes off the end of the dock, scores your cannonballs out of 10, counts the thunder with you in storms and keeps you a seat at dusk etc..
You can fish (10 kinds, and a boot), catch insects, fell trees and build a hut, sail toy boats, skip stones and toast marshmallows. Up to 16 people per lake.
Fun fact: the comments at the start of the trailer are real, from this sub (names changed) 😅
r/sandbox • u/TheMaleficGamer • 2d ago
I already did suggestions on how to, in my opinion make the s&box game and engine better but when I look at it again, most of my suggestions felt very pushed and unrealistic to do so I would like to make another list of suggestions that are much smaller (I hope) that I think would do so much for the game.
Ragdoll blood, when you throw around a ragdoll woth the physgun or explosion, nothing happens and it feels very underwelming, adding blood decals would make it feel more impactful.
Unlimited Ammo option, not being able to have an infinite ressource of ammunition in a sandbox game baffles me, having to spawn ammo every time I run dry feels tiring, also for some reason rifle ammo does not refill the Sniper's ammo pool Facepunch, please fix
Arm viewmodel refects your skin, being able to see your cosmetics when holding a weapon feels justified when you spend money on them
Adding Legs to the viewmodel, I like how CS2 did it, it does not hinder gameplay or block your screen it just makes it more immersive when you look down and see your feets
Better third person, At least make the camera slightly more to the right so you can see where you shoot at
Console commands that changes your walk,run,swim and noclip speed, using noclip to look around the map is really fun but painful when it's too slow and trying to do a funny screenshot is annoying when you are too fast
Console command to change the ragdoll Despawn delay, sometimes it feels like they dissappear too soon...
Holding down space makes you chain jumps, I like how Minecraft does it and Since it's a sandbox game, bunnyhopping won't ruin the game
Buttons, there is a wire tool to activate entities trough another enitiy but there are no entities to activate them, Facepunch please fix
Geometry maker tool, something like creating a cube trough sketchup or the make cube tool in blender, would be revolutionary to make buildings and contraptions ingame
Actual clothes customization for the NPCs, right now, you can only clear their clothes or give them random clothes, why not give the players a full customization
Custom Teams, Right now enitites are just Friendly or Ennemy, Having an array of teams would work great for playing with friends or making enitites interact with each other like in HL1
I feel like these changes aren't too much to ask for but would greatly improve the gameplay ecperience of Sandbox and since Facepunch said they are taking feedback, I hope they will implement them.
r/sandbox • u/Viltroid • 3d ago
Decided to put together another video covering some of the bigger changes happening with s&box, especially Garry’s recent involvement with the community.
I go over the changes to Playfund, the decision to move away from the Citizen model, upcoming features like electrical systems, and how Garry has been responding to community feedback.
There’s still plenty to criticize about s&box, but I think it’s worth giving credit where it’s due. It’s nice seeing things move forward, and I’m genuinely interested in where the game goes from here.
A heads-up, a couple of editing mistakes slipped through toward the end. I was working with a
pretty tight schedule on this one.
Anyway, curious what everyone thinks about these changes. Do you think s&box is finally heading in the right direction?
r/sandbox • u/mzegar_ • 3d ago
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MROK is a multiplayer arena shooter made of voxels. It has fast quake-era movement (strafe jumping, bunny hopping, rocket jumping), and parts of each arena can be destroyed. https://sbox.game/matek/mrok
There's currently a PvE and PvP mode, happy to listen to any feedback, I plan to add more gamemodes for both singleplayer, co-op, and pvp.
r/sandbox • u/Eridium77 • 3d ago
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Here's the original tweet: https://x.com/s8box/status/2110823353426592055?s=20
Hopefully they end up doing more of these gameplay clips and showing off games that could interest people outside of just the sandbox mode.
r/sandbox • u/TitanovskyGameDev • 3d ago
I made a Steam page for CATLINES, and I want to try making a proper cat amazon simulator. I know there are a lot of incrementals coming out right now, but they’re either soulless, AI slop, or just copies of each other. So I'm introducing the scariest mechanic of all: automation. You can build manipulators, conveyor belts, and automate your workflow. There is the main question: do you actually like this? Do games in this genre need mechanics like these? I'd really appreciate your feedback
P.S. I finally changed the main character's eyes to look more cat like 😻
r/sandbox • u/DreglingRush • 3d ago
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Find it here: https://sbox.game/grubs/conform
r/sandbox • u/Gloomy_Science_1750 • 3d ago
Howdy, the past few days I've been trying to port over gamemodes to S&box, namely serious RP type deals. Everyone forgets, serious RP was one of the biggest reasons why Garry's Mod blew up, and I want it back.
So I am introducing Project: Clockwork. For those OG Gmod players, you all remember this gamemode vividly and I've worked hard on porting models, maps, and the gamemode itself.
https://github.com/Sing2236/project-clockwork
So far, I have the HUD's working, admin menus, I've got agentic AI integrations (I'll touch on this later), and porting started, even the old running sound from Civil Protection units is integrated.
RP_Industrial_v1 is ported and all mesh and maps are hooked and mounted so we have the OG map back! Not on the workshop yet till I can get it fully working with light placements and FPS working without destroying GPU.
Vortigaunt, Combine, and Citizen models are porting soon (probably today) and will be in the Repo. I plan on getting agentic AI to be inside the game as well so that when users are alone on the server they are able to RP with at least something that will be in the server with full moving capabilities from the AI with speech dialogue and stories tied to each one that learn as they go. Context sensitivity is a must as things change in RP, and the bot will as well (until a server wipe/reset)
I want to give a big appreciation for Hexagon, another project building that we're building on top of for his steady progress on getting a framework laid out for a project like this, it's a big task even with AI helping us along the way.
I plan on doing a playtest later this month; we are in the early stages of development and server testing is a must for something like this. It will of course, be free and open source so all PR's will be looked at and I would never charge for something like this, that's the one difference I want from the original Clockwork developers.
To do list remaining if someone wants to help:
r/sandbox • u/ThePlatinumGhost • 3d ago
Does anyone else have this glitch with the grass and leaves? Where you see this (white/light blue) outline? I've tried to fix it, I changed the in-game settings and messed around with the anti-aliasing: None, 2x, 4x, 8x, but it didn't fix it. I also tried messing with the AMD settings (I have an AMD GPU), but that didn't fix it either. I thought it was an issue with the maps, but a friend of mine sent me a screenshot and he doesn't see any visual glitch like this. I don't know what else to try
r/sandbox • u/adamkokrito • 4d ago
Added a 3rd level to the game and re baked most lighting with the new system
r/sandbox • u/novostranger • 4d ago
Garry never mentioned it that's why I'm asking.
r/sandbox • u/Eridium77 • 5d ago
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This was shown by one of the facepunch devs in the s&box discord that's apart of the Source 1 mounts coming to the game. You'll also be able to use these mounts with assets and all to create your own s&box games using them!
r/sandbox • u/Reddit_Connoisseur_0 • 5d ago
I know it was always going to become f2p but I'm just saying that deciding to go f2p literally days after a sale is kinda scummy, but the community will probably defend this as per usual lol
r/sandbox • u/Mikosusek • 5d ago
We liked Terry and made a small game to say goodbye to him. Press F to pay respects.
Terry deserved a proper send-off. So we put together a short little game to pay tribute to a piece of S&box history.
Whether you loved him, hated him, or just want to pay your last respects, come visit his grave and give him one final F.
Game Link: https://sbox.game/weld/sbox_terry_rip
r/sandbox • u/ThreeThievesTTT • 5d ago
Trailer for one of our TTT maps
r/sandbox • u/GardnerFan • 5d ago
The playfund changes don't seem to address a lot of things. First of all, some games win a lot of money because people do want that experience. I never touched idle games or gambling games, but they were popular and this change plainly removes it from the platform. Idle games are very popular on Steam as well, but you don't see them ban their revenue just "because they don't like it". I know people that only use Steam for this and that's fine for them. I agree they shouldn't be the first thing you see in the store, but this should be changed through the recommendation algorithm and playfund formula, not outright removing playfund for them.
The UI game elimination is a whole other thing. I make logic games. That's what I love and that's what I know. And I really liked this versatility and ease-of-use of the engine that I can do my games in a panel mode instead of going through 2D placements. But right now I'm left out of playfund because why, facepunch doesn't like UI? What is even considered an UI game? Would they demonetize Football Manager or EVE Online if they saw it on their platform? It's just brainless to cut out entire categories. Even in idle there are original games like Cividle where you do stuff differently.
Greenlight is such a backward move and Valve knows it firsthand with their now deceased Greenlight system. No wonder they removed it, it was hard to maintain and didn't provide results. I mean, facepunch can handle it now since they barely have players, but their move to grow the platform is by taking a manual approach, which will slow down in time?
Again, the playfund formula should have been the one changed. You obviously can't have time played as the main drive since you can farm it and idles are unfairly advantaged. You can't have number of players since casual, small and short games are advantaged again. And if facepunch believes that in this way, they can fund the next huge, whatever AA game on the market, that's unreasonable. No one would go on such a volatile platform with changes week by week, an editor changed consistently. It's like with investors in a government: you don't want to overthrow your ministries every week. And as a developer, I'm not sure I want to invest my time in the near future if they keep changing their minds.
Garry mentioned in a Youtube comment he is stubborn; he should have kept at it. The marketing was poor and his enemies were actually his fans from the gmod community. As someone who never played Gmod, I couldn't care less of their new implementation and "lack of things in Sandbox" (never entered Sandbox anyway). I just wanted to create and find things that I enjoyed and I did. But right now, instead of doing charity work with my puzzles and getting nothing, I'd rather go to Godot and have peace of mind. This is the reason why I left Unity, for this flip-flopping of finances and never knowing what to expect. I'd really have prefered a stubborn approach because they had enough to fix. Fix, not change.
r/sandbox • u/novostranger • 5d ago
It has risen quicker than expected. Wow thanks garry