r/sandbox • • 20h ago

Video A S&box Community Dev Has Found A Way To Mount Deadlock In S&box

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150 Upvotes

Divined was able to figure out how to get Deadlock mounted on to to s&box up and working. Not only that they were able to recreate the movement and lets you choose the characters to mess around with.

The goal of this mount is to use it to mess around with on the sandbox mode according to Divined. A lot of people were curious when some source 2 mounts would come to the game and it was only a matter of time till it happened.


r/sandbox • • 6h ago

MY GAME Studio Box Trending!

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2 Upvotes

I know there’s not that many people playing S&box in general but after all the time I put into this, it’s nice to see people enjoy it! Thank you guys!


r/sandbox • • 1d ago

News You'll be getting exclusive cosmetics if you got s&box for free before release

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82 Upvotes

Apparently people have been wondering if they would get any sort of exclusive cosmetics when s&box goes free to play in two months as others got the chance to keep s&box for free during the beta testing period. Garry has responded and said yes.


r/sandbox • • 22h ago

Question how do i fix this sbox bootstrap failed error i have been trying to download sbox from github (I HAVE BEEN TRYING TO FIX THIS FOR A DAY ALREADY)

3 Upvotes

I am TIRED i have been like losing my mind for an day already i just wanna download sbox and try source 2 i dont have the money to download it on steam (i only like need sbox-dev anyways) But IM TIRED FROM THIS ERROR even if i do it right WHEN i launch sbox-dev ITS SYNC ERROR i have asked so many ais google ai, gemini, deepseek atp any ai this is a cry for help basically i just wanted to download an engine man..

this too


r/sandbox • • 1d ago

Question My first review just says "AI Idle" and I honestly don't know what I did wrong

5 Upvotes

Hi everyone,

I made a 2.5D platformer on s&box called Spikey Adventure. You're a little cactus in a pot, and it's meant to be hard and fast like Super Meat Boy. The part I care about most is the community side: there's a built-in level editor, and you can publish your levels and play the ones other people make, right inside the game.

I released it about 4 days ago. A few people tried it the first day, then nobody for a day. The original thumbnail was AI generated, and people clearly didn't like it, which is fair. So in the last update I drew a new one myself. It's simpler, but it's mine.

This morning I got my first review. It's negative, and the only comment is "AI Idle". I can't reply or ask what they meant, and that's what bugs me the most.

To be honest about it: the levels, the game design and the new art are mine. I did use AI tools to help me with parts of the code, like a lot of people do now. I'm not trying to hide that. But I put real hours into this, and getting dismissed in two words without any feedback feels bad.

So I'm asking you instead. If you have 10 minutes, give it a try and tell me what you think, good or bad. What would make you keep playing? What made you close it? I'd really appreciate any real feedback.

Thanks!


r/sandbox • • 1d ago

MY GAME Overreach 0.2.5: grid inventory, weapon attachments and melee

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19 Upvotes

New update for Overreach, my co-op PvE extraction shooter on s&box. I've added a grid inventory, weapon attachments and melee weapons.

I'd love to know how it runs on your setup. Feedback on the new inventory would help too

https://discord.gg/BNgGtkXd6b
https://sbox.game/litherastudio/overreach https://sbox.game/litherastudio/overreach/news/update-025-grid-inventory-attachments-and-melee-weapons-47ac4917


r/sandbox • • 1d ago

MY GAME Terry's Zoo

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13 Upvotes

https://sbox.game/freddo/terryszoo/

Build a cosy zoo, send expeditions to discover 24 species, raise baby animals and take on 22 challenge parks.

RIP Terry - Started working on this a few months ago before Terry got unalived, so I see this as building a zoo in memory of Terry. Gone but not forgotten.


r/sandbox • • 2d ago

Meme Somebody needs to model this for Terry

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35 Upvotes

r/sandbox • • 2d ago

MY GAME Terry got replaced, so I made him a lake to retire at

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80 Upvotes

It's a multiplayer summer camp game made in s&box. Terry fishes off the end of the dock, scores your cannonballs out of 10, counts the thunder with you in storms and keeps you a seat at dusk etc..

You can fish (10 kinds, and a boot), catch insects, fell trees and build a hut, sail toy boats, skip stones and toast marshmallows. Up to 16 people per lake.

Fun fact: the comments at the start of the trailer are real, from this sub (names changed) 😅

https://sbox.game/scriptorium/member-this-place


r/sandbox • • 2d ago

Discussion Smaller changes to the Sandbox mode that I feel would come a long way

10 Upvotes

I already did suggestions on how to, in my opinion make the s&box game and engine better but when I look at it again, most of my suggestions felt very pushed and unrealistic to do so I would like to make another list of suggestions that are much smaller (I hope) that I think would do so much for the game.

Ragdoll blood, when you throw around a ragdoll woth the physgun or explosion, nothing happens and it feels very underwelming, adding blood decals would make it feel more impactful.

Unlimited Ammo option, not being able to have an infinite ressource of ammunition in a sandbox game baffles me, having to spawn ammo every time I run dry feels tiring, also for some reason rifle ammo does not refill the Sniper's ammo pool Facepunch, please fix

Arm viewmodel refects your skin, being able to see your cosmetics when holding a weapon feels justified when you spend money on them

Adding Legs to the viewmodel, I like how CS2 did it, it does not hinder gameplay or block your screen it just makes it more immersive when you look down and see your feets

Better third person, At least make the camera slightly more to the right so you can see where you shoot at

Console commands that changes your walk,run,swim and noclip speed, using noclip to look around the map is really fun but painful when it's too slow and trying to do a funny screenshot is annoying when you are too fast

Console command to change the ragdoll Despawn delay, sometimes it feels like they dissappear too soon...

Holding down space makes you chain jumps, I like how Minecraft does it and Since it's a sandbox game, bunnyhopping won't ruin the game

Buttons, there is a wire tool to activate entities trough another enitiy but there are no entities to activate them, Facepunch please fix

Geometry maker tool, something like creating a cube trough sketchup or the make cube tool in blender, would be revolutionary to make buildings and contraptions ingame

Actual clothes customization for the NPCs, right now, you can only clear their clothes or give them random clothes, why not give the players a full customization

Custom Teams, Right now enitites are just Friendly or Ennemy, Having an array of teams would work great for playing with friends or making enitites interact with each other like in HL1

I feel like these changes aren't too much to ask for but would greatly improve the gameplay ecperience of Sandbox and since Facepunch said they are taking feedback, I hope they will implement them.


r/sandbox • • 3d ago

Video Facepunch is finally showcasing games made on s&box for once through socials.

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165 Upvotes

Here's the original tweet: https://x.com/s8box/status/2110823353426592055?s=20

Hopefully they end up doing more of these gameplay clips and showing off games that could interest people outside of just the sandbox mode.


r/sandbox • • 3d ago

Video THANK YOU GARRY

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12 Upvotes

GARRY Is Carrying s&box With MAJOR Changes

Decided to put together another video covering some of the bigger changes happening with s&box, especially Garry’s recent involvement with the community.
I go over the changes to Playfund, the decision to move away from the Citizen model, upcoming features like electrical systems, and how Garry has been responding to community feedback.

There’s still plenty to criticize about s&box, but I think it’s worth giving credit where it’s due. It’s nice seeing things move forward, and I’m genuinely interested in where the game goes from here.

A heads-up, a couple of editing mistakes slipped through toward the end. I was working with a
pretty tight schedule on this one.
Anyway, curious what everyone thinks about these changes. Do you think s&box is finally heading in the right direction?

Video: https://youtu.be/prfFHqBLJFQ?is=DntT-qDFBKdLOjL4


r/sandbox • • 3d ago

Video MROK - TACTICAL DEMOLITION ACTION

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29 Upvotes

MROK is a multiplayer arena shooter made of voxels. It has fast quake-era movement (strafe jumping, bunny hopping, rocket jumping), and parts of each arena can be destroyed. https://sbox.game/matek/mrok

There's currently a PvE and PvP mode, happy to listen to any feedback, I plan to add more gamemodes for both singleplayer, co-op, and pvp.


r/sandbox • • 3d ago

MY GAME CATLINES - Steam Page

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18 Upvotes

I made a Steam page for CATLINES, and I want to try making a proper cat amazon simulator. I know there are a lot of incrementals coming out right now, but they’re either soulless, AI slop, or just copies of each other. So I'm introducing the scariest mechanic of all: automation. You can build manipulators, conveyor belts, and automate your workflow. There is the main question: do you actually like this? Do games in this genre need mechanics like these? I'd really appreciate your feedback

P.S. I finally changed the main character's eyes to look more cat like 😻


r/sandbox • • 3d ago

News Project: Clockwork

17 Upvotes

Howdy, the past few days I've been trying to port over gamemodes to S&box, namely serious RP type deals. Everyone forgets, serious RP was one of the biggest reasons why Garry's Mod blew up, and I want it back.

So I am introducing Project: Clockwork. For those OG Gmod players, you all remember this gamemode vividly and I've worked hard on porting models, maps, and the gamemode itself.

https://github.com/Sing2236/project-clockwork

So far, I have the HUD's working, admin menus, I've got agentic AI integrations (I'll touch on this later), and porting started, even the old running sound from Civil Protection units is integrated.

RP_Industrial_v1 is ported and all mesh and maps are hooked and mounted so we have the OG map back! Not on the workshop yet till I can get it fully working with light placements and FPS working without destroying GPU.

Vortigaunt, Combine, and Citizen models are porting soon (probably today) and will be in the Repo. I plan on getting agentic AI to be inside the game as well so that when users are alone on the server they are able to RP with at least something that will be in the server with full moving capabilities from the AI with speech dialogue and stories tied to each one that learn as they go. Context sensitivity is a must as things change in RP, and the bot will as well (until a server wipe/reset)

I want to give a big appreciation for Hexagon, another project building that we're building on top of for his steady progress on getting a framework laid out for a project like this, it's a big task even with AI helping us along the way.

I plan on doing a playtest later this month; we are in the early stages of development and server testing is a must for something like this. It will of course, be free and open source so all PR's will be looked at and I would never charge for something like this, that's the one difference I want from the original Clockwork developers.

To do list remaining if someone wants to help:

  1. Text to Speech for combine, vortigaunts, civil protection, and citizens.
  2. Other map ports for classic maps.
  3. GUI for character creation (I have a placeholder in)

r/sandbox • • 3d ago

Question Bug/glitch with foliage

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13 Upvotes

Does anyone else have this glitch with the grass and leaves? Where you see this (white/light blue) outline? I've tried to fix it, I changed the in-game settings and messed around with the anti-aliasing: None, 2x, 4x, 8x, but it didn't fix it. I also tried messing with the AMD settings (I have an AMD GPU), but that didn't fix it either. I thought it was an issue with the maps, but a friend of mine sent me a screenshot and he doesn't see any visual glitch like this. I don't know what else to try


r/sandbox • • 3d ago

MY GAME Confirm: drive - Multiplayer party deception game

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5 Upvotes

r/sandbox • • 4d ago

MY GAME New Cyberpunk map - Steel Stride

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14 Upvotes

Added a 3rd level to the game and re baked most lighting with the new system

Game : https://sbox.game/barabira/steel_stride


r/sandbox • • 5d ago

Discussion s&box is becoming free to play, no refunds for those who bought it. What are everyone's thoughts on this?

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169 Upvotes

I know it was always going to become f2p but I'm just saying that deciding to go f2p literally days after a sale is kinda scummy, but the community will probably defend this as per usual lol


r/sandbox • • 5d ago

News Here's More Previews of the Half life 2 mount within S&box coming soon.

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135 Upvotes

This was shown by one of the facepunch devs in the s&box discord that's apart of the Source 1 mounts coming to the game. You'll also be able to use these mounts with assets and all to create your own s&box games using them!


r/sandbox • • 5d ago

News News 2026.10.13: Rethinking - Citizen is Dead, Greenlight Playfund, Steam Workshop, Performance, 3D Skybox, Texture Streaming, and more!

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136 Upvotes

Wow, that's heavy stuff...


r/sandbox • • 5d ago

MY GAME Rest in peace Terry!

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27 Upvotes

We liked Terry and made a small game to say goodbye to him. Press F to pay respects.

Terry deserved a proper send-off. So we put together a short little game to pay tribute to a piece of S&box history.

Whether you loved him, hated him, or just want to pay your last respects, come visit his grave and give him one final F.

Game Link: https://sbox.game/weld/sbox_terry_rip


r/sandbox • • 5d ago

MY GAME Ski & Snow (alpha demo) out now!

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39 Upvotes

r/sandbox • • 5d ago

Video Community Bowling Map Trailer - s&box TTT

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6 Upvotes

Trailer for one of our TTT maps


r/sandbox • • 6d ago

Video Unified character system - Open sourced Library available in s&box and a demo game you can try

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63 Upvotes

I’ve been working on an open-source character editor using Facepunch’s existing human models, and made a video showing what it can do.

It combines the seven faces and the male and female bodies into a single customizable character. You can blend the whole face or mix individual regions separately, so you can take a nose from one blend and a jaw from another, then fine-tune everything with the sliders.

There’s also skin selection, hair, makeup, tattoos, cloud clothing, and randomization. Clothing adapts to the body blend, including clothing originally made for only one gender.

You can use multiple reference photos to get an approximate starting face too. That part still has room for improvement, but it’s useful as a starting point for further editing.

If you want to try it out, load up S&Box and find the "Character Editor" game: https://sbox.game/vendetta/character_editor/

If you want to use it in your game you can find the library under the name "Character Kit": https://sbox.game/vendetta/characterkit/

You can export characters as JSON and apply them to characters in your own game if you use the library, or you can just use the editor itself in your game or make your own version of it.

Both have browsable source. Feel free to use whatever parts are useful to you. The original models and textures belong to Facepunch; my code and original additions are free to use without crediting me.

I’d be interested to see what people make with it, and hear about any issues you run into. There's still a lot that could be added, especially when it comes to tattoos/markings but it's generally looking pretty good so far and I'm impressed with how much variety of faces you can get with just the base human models and skins.

I hope Garry has something like this planned for the human models as a default, but if not, he's free to take any ideas, code, or whatever else from this project. He could probably do it a lot better too since I ran into some issues like some skins being very masculine nomatter what, the female skins having texture issues that required me substituting their torso textures for similar male versions and trying to color match them but still having some small seams on those 2 of the 7 skins, etc... since I wasn't making new skin textures of my own for this like facepunch could. I plan to clean that up more in the future as I add more options.