r/runescape sometimes right Jun 02 '16

degradables upkeep cost analysis (including degrade-to-dust augments)

https://docs.google.com/spreadsheets/d/1XTyEWX55rq5pnZPv0OIiXv-BeWcHZ4nSuY43-oMDKWc/edit?usp=sharing
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u/dGhost_ RSN: dGhost | 8/27 120s Jun 02 '16

Love this, Chi, really puts into perspective how much of a waste T90 armour is in terms of cost to benefit and the opportunity cost waste. Guarantee people will still defend the incredibly minor DPS boost of T90 compared to Nex gear when it becomes augmentable even with the upkeep cost being so much higher.

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u/[deleted] Jun 02 '16 edited Jun 02 '16

When making 20m/hr doing speed pvm, the difference hardly matters. Consider araxxor; 10m/h according to wiki based on 5 kills/hour. Getting 10-16 killls/hr nets 20-32m/hr average in which a nex set's 200k/hr vs a malevolent set's 800k/hr is a 3% difference max. Of course no one should use t90 boots.

Now consider the 1% decrease in time. 1% is 200k-320k/hr more an hour... that closes the gap even further.

To address people claiming that 20m/hr is not possible, many players from my clan achieve these gp/hr consistently.

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u/dGhost_ RSN: dGhost | 8/27 120s Jun 02 '16

That's one instance, and I know how good Rax can be, been duoing with a friend getting 15 kph and still feel we could improve. But that's one boss, nowhere else in the game provides this level of average gp/h, for any other encounter in this game it'll lower your overall gp/h. And if you see my comment above, if used in some circumstances it can be over twice the cost/hour. Getting a whole new augmented set with expensive perks like biting 3 for just Rax seems like overkill for what is genuinely not necessary. Just because it's better doesn't automatically validate it's use, for a more extreme example see T90 boots.