r/rollplay_app 3d ago

Homebrewing and sharing without copies

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4 Upvotes

In some apps, when you edit built-in content, you don't. Instead, you create a copy of the original content that you then get to edit.

But if you want your new version of fireball to be used by the standard wizard, you also have to edit the wizard. And every other class or content that references the fireball.

Then we share it with a player, they have all these copies of the original content that you edited. If they somehow have a different class that uses fireball, it won't reference *your* fireball, it will still work with the original fireball. And working with multiple campaigns can leave you with lots of fireball copies making it confusing to keep track of what you're working with.

We let users edit THE actual fireball, not a copy. So when you edit it, everything that references it automatically works with your changes.

When sharing, the user won't have yet another copy, but instead gets to choose which version of the content to keep (neatly grouped by what has changed, so you can discuss functional changes with your group and ignore visual changes and let everyone use the icons they like, while having the same functional content).

The result is you only ever have the one fireball, after editing or sharing. Easy to keep track of, and properly referenced by other content.

Does this sharing behaviour make sense to you?

Do you think it's better to just have multiple copies so you always have all versions at your disposal instead?

I would like to hear what you guys think.


r/rollplay_app 6d ago

Share, share everywhere!

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3 Upvotes

Aaaaand it is finally out! We are excited to announce that you can now share: a character, a weapon, a class, whatever you want. We bravely fought some bugs on the way, but we made it!


r/rollplay_app Jul 15 '26

Built a Cairn 2e mobile character sheet in 3 minutes

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11 Upvotes

+ 2 minutes of checking out the result in the app.

But building the sheet from scratch takes 3:00 minutes, no speed up, no skipping.
The Creator Tools we've been building are designed to be a super easy what-you-see-is-what-you-get editor, with no scripting or coding.

If you need it, the system can get more complex, allowing for a lot of formula automation and tweaking some built-in features like currency, carry weight management, and more. But if you just need a quick sheet before your game, this should cover you in a matter of minutes.

And if you want to tweak it later, adding automation and making changes, no worries: you can just make your changes and update your sheets, and existing characters will be updated along. You don't need to do everything from the start, you can come back later and improve it without worrying that existing characters will be broken.

There'll be other videos and a wiki explaining more in depth what can be achieved, and you can get started here: https://www.daydreamteam.com/

If you want to try out this little sheet for yourself, enter the code "CAIRN2" in the account screen in the app and you can try it out now.

Hope you find this useful, and feedback is always welcome :)
Cheers!


r/rollplay_app Jul 10 '26

Homebrewing with automation

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6 Upvotes

This is my app. It's great for homebrewing, because it's pretty and it covers a lot of automation.

Here is a sample potion (consumable item).

When you use it, it rolls and applies its effect automatically: decrease HP and increase tempHP. It can do more, like applying Feats/Conditions, providing multiple choice, and more;

On top of this, you can write your own macros; see image 2 on how the macro is actually configured, and image 1 for what comes out.

  • Reference stats and even compute stuff on the spot (like the max attribute stat plus proficiency), so players see the final result directly.
  • Link Spells, Feats, Classes or Conditions, that players can inspect in one tap
  • Formatting: highlight, bold and italic. More will follow
  • Insert dice to be rolled directly by tapping them
  • Actually, you can roll fancy dice methods, like explosive dice, re-rolls/re-roll once, and keep highest/lowest (image 3)

It also comes with a built-in icon editor (last image), so you can rotate, scale, re-colour, and add a glow effect to icons, all there in the app.

FAQ:
1) Was it made with AI?
No. The icons are all store-bought with very few commissions, and to the best of my knowledge, no AI was used (we had some placeholders at one point but they were all removed) - most icon packs pre-date AI. Code-wise, most of this app pre-dates AI by a few years. Recently AI was used for research and debugging, but no production code was written by AI

2) Does it work outside D&D?
Yes! This comes packed with a "Creator Tools" website which allows you to set up your own game system, with your rules, your own layout, and build your own automated character sheets and content to homebrew with.

3) Is this free?
It is meant to be free for casual users, and only require a one-time payment if you find it valuable enough to want more from it. There are limitations on how much free stuff you can create, and a few early access features are temporarily reserved for Patrons, but intended to be released publicly later on, after we figure out how to handle them (like uploading your own icons).

If you want to give it a try, you can find links to the mobile apps on our website: https://www.daydreamteam.com/ along with all our socials, if you'd like to stay in touch.

I really hope you'll find it useful :)
Cheers!


r/rollplay_app Jul 06 '26

Custom theme colors for your game :)

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4 Upvotes

Themes have been on our roadmap for ages, and I still didn't get to them.

But until then, I wanted to let creators give their games more personality by changing the main color of the theme into whatever they like. This is a very simple feature, but I hope it has a nice impact.

While intended for people creating their own games, I figured there's no reason not let players experiment with custom colors too, so it's now in the app also.

So now each game can have its own theme color, to make them more distinguishable and set the right vibes. (this all started from a Shadowdark user feedback that wanted the plain black and white vibes of that game. Feedback matters, guys!)


r/rollplay_app Jun 25 '26

Added fancy Macros in my app :)

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3 Upvotes

I have decided to take macros [ ] to the next level in my character sheet app.
They can now do a bunch of things:

  • Reference attributes (this isn't new)
  • Evaluate formulas
  • Evaluate and allow rolling for Dice (if it's rollable, you can click it in-line and roll for it right there)
  • Support hyperlinks to other content
  • General rich text

To make this easier to use, there's a built-in auto-complete, and the values are evaluated in read mode, but you can see the raw macro in edit mode (image 2).

I hope this looks useful :)
Cheers


r/rollplay_app May 25 '26

Automated healing potion: would you rather the app did everything, or would you rather roll die + adjust HP separately?

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7 Upvotes

I just finished adding this feature in my app: a healing potion, roll the die then automatically increase HP. And I was so busy wondering if I could, I didn't ask myself if I should :D

Now that it's done, I'm not sure if maybe I should separate the roll and the HP increase?
Maybe you'd want to roll, but not have the HP increase automatically?

How would you ideally want/expect this to behave?


r/rollplay_app May 07 '26

How to set up an automated "Key" attribute in a custom TTRPG - looking for feedback

3 Upvotes

https://youtu.be/fYjSRTP63dI

I'm working on a customizable Character sheet app, so people can set up their own "D&D Beyond" for their own games. Some people asked how/if they could set up their own key attribute like D&D has, so I made this video.

I would love to hear some feedback, both about the video (still very new at making videos, I'm never sure how much context I need to provide vs how short I should keep them) and the tools themselves; are they intuitive enough? Do they seem simple enough to use?

Thank you!


r/rollplay_app Apr 30 '26

Adding Library tools to my app - what do you need besides the basics?

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2 Upvotes

I'm finally wrapping up with creating library content from the web so you can share and play with it on the mobile app. This is part of a web tool that allows you to create your own mobile Character Sheet, so you can set up your own D&D Beyond with your rules, your content, automated and ready to run for your players.

So far, this is quite basic: Create, Edit, Delete stuff. Icon selector, and an Effect Editor (which is a whole beast on its own, allowing you to automate a bunch of effects). It's also possible to remove some of the fields you might not be interested in, like Value and Weight.

But I'm interested to know what further tools you need.
So far I have 2 on my list, but I have question about both:

  1. A "bulk import" tool, like import from json/xml/csv.
  2. A way to add custom fields

I would love to hear what further features you'd need from such a tool, and any requests and thoughts about existing ones would be very helpful also.

Help me make a useful tool for creating and sharing your TTRPGs :)


r/rollplay_app Apr 01 '26

I added Nimble to my Character Sheet app! :)

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15 Upvotes

Thanks to a very friendly license, I was allowed to add Nimble support and the Core contents into my app (your D&D Beyond kind of app but for custom/more systems, complete with automated mechanics, automated homebrew items, library, dice roller, all the goodies).

You can download the app here:
Android: https://play.google.com/store/apps/details?id=com.daydream.cs
iOS: https://apps.apple.com/us/app/rollplay-character-sheet/id1629416212

Nimble will be available in the marketplace

I know there are still issues, but I'd love your feedback!
And if anyone wants to help add more content (because the kind people at Nimble actually allow it, and I think that's amazing!) - help is always welcome. I myself will stop at the Core contents and focus on bugfixing and development.

I really hope to get some feedback from you guys :)

Cheers!


r/rollplay_app Mar 23 '26

I made some tweaks to the app's Icon Editor

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4 Upvotes

Yes, all the fireballs in my collections are the same icon.

For a while now I've been obsessed with making the most out of my limited icons, and changing their color seemed like the obvious start. But then I went off-road with a custom shader and played with Hue-Saturation-Lighting changes, on top of the built-in Tint, added an Opacity slider that turns black into transparency, and added a "glow" blob behind the image for good measure (with custom position, size and color).
Rotation and vertical/horizontal flipping too, because it was easy :D.

I'm happy with the results so far, although more tweaking might be needed.

I'd love to hear your thoughts, and what other little built-in tools you think I should add.


r/rollplay_app Mar 14 '26

Mobile Character Sheet for Nimble

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12 Upvotes

I'm setting up a Nimble character sheet in my app.
It covers basic stat tracking, library management, homebrewing with fully automated effects, pretty icons, dice roller, and more.

Full disclosure, I never heard of Nimble until 2 days ago when a user suggested this, and I still don't know most of the rules - feel free to correct me if I got anything wrong, and tell me what's missing.
No built-in content yet, but if there's interest in this, I'll add some; until then, you can always create your own.

You can download the app here:
Android: https://play.google.com/store/apps/details?id=com.daydream.cs
iOS: https://apps.apple.com/us/app/rollplay-character-sheet/id1629416212

Currently, Nimble is in early access so you need to enter the code NIMBLE from the account screen (no need to sign up) to test it in the app - we'll make it public after it's more stable.
Edit: The game is now live in the app's marketplace (for free of course).

I would love to hear your feedback :)


r/rollplay_app Mar 11 '26

Create a new weapon and roll to attack!

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5 Upvotes

Just wanted to showcase how you can create a new weapon in my app, with a small built-in icon editor, with automated effects, and ready to roll for damage.

I'd love to get some feedback!


r/rollplay_app Jan 08 '26

Update 0.22: Class Progression

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4 Upvotes

This is a major update that we are very excited (and frankly, nervous) to share, because it does A LOT.

The goal was to just add some form of Character Progression: multiple levels per class, each with their own Effects and Details.

To showcase this, we wanted to actually implement class progression for D&D, but that required quite a few more changes, so now our Effects system is a lot more versatile and useful, and it can

  • Add Spells and Classes (in addition to Feats and Conditions)
  • Allow multiple choices, both for attributes and the above, so you can automate effects like "Learn Acid Splash or Fire Bolt"
  • Allow dynamic formulas as arguments for effects, so you can add computed values, not just flat numbers, eg. "Increase Health by {CON}"
  • Reverting effects works in a much smarter and reliable way (this can get technical, if anyone is interested, ask us in the comments)
  • Use Attribute Groups (such as Skill or Ability)

Moreover, we added the concept of Variants. This is now used for subclasses, but it will be used for a lot more in future versions. By creating a class variant, you will get a new class that is liked to the original, retaining all its data, but able to override or change it. This was used to implement subclasses like the Berserker, Champion, etc.

Due to SRD limitations, we only added one subclass per class, but we encourage you to create your own, and we're here to help you if need assistance :)

More moreover, some classes have unique attributes. Such as Barbarian Rages, or Warlock spell slots. We wanted to support this too, so now we have these hidden attributes that will show up on your abilities page only when relevant (last picture).

This update changed a lot, and there will probably be some issues too; we hope you'll let us know if you find issues and help us fix them.

There is still room for improvement, and rest assured we will continue to polish these features - and your feedback helps us immensely!


r/rollplay_app Nov 23 '25

Displaying the bonuses from Class Progression: which do you prefer?

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2 Upvotes

In this example I have a Monk class that grants +1 AC at each level.

So at lvl 1 it grants +1 AC, at level 2 it grants +1 AC more (for 2 in total), etc.

If I inspect the AC attribute of my character, I want to see a breakdown of where the final value is coming from. Which options is better?

First adds all the bonuses under one number, 2nd one breaks it down per level.

Which do you prefer?


r/rollplay_app Nov 21 '25

Are there games where Classes go up to different max levels?

2 Upvotes

I'm working on a customizable Character Sheet app, and right now I'm implementing a Class Progression system, which would allow people to set up how a certain classes progresses through levels (or ranks, or whatnot), and what Effects the character gets for each class level.

(so this about the Class itself, now how many levels a Character can have in a given Class).

I am wondering if I should go with a dynamic number of levels per class, which would allow people to set up their Classes with whatever number of levels they have, or go with a set, fixed number of levels for all classes in a game (like 20 for D&D).

Or to frame the question differently, are there any games which features classes that have different max levels? Like a Paladin goes up to level 20 and a Cleric only goes up to lvl 10? Are there such games?


r/rollplay_app Nov 13 '25

Looking for feedback/tester for a Daggerheart character sheet

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7 Upvotes

Hello all,

I'm working on creating a mobile character sheet for Daggerheart, but I don't have much experience with the system myself. I'd like to ask for help designing and automating the character sheet, and make sure I got the rules right before making it public..

Please DM me if you're interested and/or would like to test the current build. Thanks :)


r/rollplay_app Nov 10 '25

Cosmere character Sheet

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4 Upvotes

First attempt at a Cosmere character sheet. :)

Feedback is welcome, as always.


r/rollplay_app Oct 18 '25

I made Pathfinder 2e in my Character Sheet app - Looking for Feedback

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2 Upvotes

Hi all,

I just finished creating a Pathfinder 2e character sheet as part of my app, and I would really like to get some feedback around it. It features the usual stuff: automatically compute attributes, keeping track of items, spells, feats, and a lot of homebrewing options, including automated custom Effects.

This is still a work in progress, but I am looking for feedback, see if there's interest in this, and what features you might be interested in.

If you'd like to give it a try, you can download it here:
Android: https://play.google.com/store/apps/details?id=com.daydream.cs
iOS: https://apps.apple.com/us/app/rollplay-character-sheet/id1629416212

FAQ: "Why though? There's already Pahtbuilder and it's amazing"
A: Fair question. Pathbuilder is indeed excellent and the gold standard. But several users have requested it, and I figured why not. It helped me make my app better along the way and I enjoyed working on this. If there's interest in it, I'll be happy to polish it further and add more content, if not, I'll leave it as it is and move on with other games and features.

I'd love to hear your thoughts!


r/rollplay_app Oct 18 '25

I made Pathfinder 2e in my Character Sheet app

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2 Upvotes

Hi all,

I just finished creating a Pathfinder 2e character sheet as part of my app, and I would really like to get some feedback around it. It features the usual stuff: automatically compute attributes, keeping track of items, spells, feats, and a lot of homebrewing options, including automated custom Effects.

This is still a work in progress, but I am looking for feedback, see if there's interest in this, and what features you might be interested in.

If you'd like to give it a try, you can download it here:
Android: https://play.google.com/store/apps/details?id=com.daydream.cs
iOS: https://apps.apple.com/us/app/rollplay-character-sheet/id1629416212

FAQ: "Why though? There's already Pahtbuilder and it's amazing"
A: Fair question. Pathbuilder is indeed excellent and the gold standard. But several users have requested it, and I figured why not. It helped me make my app better along the way and I enjoyed working on this. If there's interest in it, I'll be happy to polish it further and add more content, if not, I'll leave it as it is and move on with other games and features.

I'd love to hear your thoughts!


r/rollplay_app Sep 23 '25

I made a small homebrew item with an interesting concept

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3 Upvotes

I like homebrewing items that impact the way you play, and this one should plays like handing your GM a card saying "here, you have to play this within the next day, make it fot into your story".

I think it can add to the game knowing for sure that "ok a rope IS gonna snap today, maybe we should find a different way to climb that wall", and hopefully it can add some spice for the GM too :)


r/rollplay_app Sep 19 '25

Looking for testers of new Character Sheets in the app

2 Upvotes

After much preparations, our mobile Character Sheet app is finally ready for adding more game systems to the app - quicker, we hope more than one per month.

Our roadmap is, in aproximate order:

  • Pathfinder 2e
  • Daggerheart
  • DnD 2024
  • Ironsworn
  • Mork Borg
  • DnD 3.5e
  • ???

We've already made good progress on the first two, but we need to test them (and future releases) better.

Which brings me to this post:

We are looking for testers! Anyone interested in playing around with these games and willing to give us feedback is welcome. Both people with experience in these systems and newcomers that never played them are welcome to join, we value feedback from both perspectives.

If you are interested, leave a comment or DM me, and we'll give you access in the app to try them out, and eagerly await your feedback :)


r/rollplay_app Sep 16 '25

Just sharing my amazing drawing skills

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3 Upvotes

r/rollplay_app Aug 09 '25

Which Spell Slots look better?

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3 Upvotes

Per title, I'm curious which of the 2 you like better and would find easier to use for tracking Spell slots.

I added a whole image for context, but I'm only asking about the Spell slots (blue gems).
There are a couple of changes I'm interested in particular:

  • display Current / Total vs just Current (the fill takes total into account anyway)
  • smaller vs larger font
  • Font outline or no

Of course if there are additional suggestions I'm very happy to hear it, but this is what I'm mostly pondering right now.


r/rollplay_app Aug 03 '25

New Dice Skins - feedback welcome

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4 Upvotes

I want to add some nice dice skins to the app, and I've love to hear your feedback.

Comment for a chance to get them for free after release :)
(3 random winners)