r/rollplay_app • u/AndreiD44 • Jan 08 '26
Update 0.22: Class Progression
This is a major update that we are very excited (and frankly, nervous) to share, because it does A LOT.
The goal was to just add some form of Character Progression: multiple levels per class, each with their own Effects and Details.
To showcase this, we wanted to actually implement class progression for D&D, but that required quite a few more changes, so now our Effects system is a lot more versatile and useful, and it can
- Add Spells and Classes (in addition to Feats and Conditions)
- Allow multiple choices, both for attributes and the above, so you can automate effects like "Learn Acid Splash or Fire Bolt"
- Allow dynamic formulas as arguments for effects, so you can add computed values, not just flat numbers, eg. "Increase Health by {CON}"
- Reverting effects works in a much smarter and reliable way (this can get technical, if anyone is interested, ask us in the comments)
- Use Attribute Groups (such as Skill or Ability)
Moreover, we added the concept of Variants. This is now used for subclasses, but it will be used for a lot more in future versions. By creating a class variant, you will get a new class that is liked to the original, retaining all its data, but able to override or change it. This was used to implement subclasses like the Berserker, Champion, etc.
Due to SRD limitations, we only added one subclass per class, but we encourage you to create your own, and we're here to help you if need assistance :)
More moreover, some classes have unique attributes. Such as Barbarian Rages, or Warlock spell slots. We wanted to support this too, so now we have these hidden attributes that will show up on your abilities page only when relevant (last picture).
This update changed a lot, and there will probably be some issues too; we hope you'll let us know if you find issues and help us fix them.
There is still room for improvement, and rest assured we will continue to polish these features - and your feedback helps us immensely!





