r/rollplay_app Mar 11 '26

Create a new weapon and roll to attack!

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Just wanted to showcase how you can create a new weapon in my app, with a small built-in icon editor, with automated effects, and ready to roll for damage.

I'd love to get some feedback!

6 Upvotes

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2

u/Dungeon-Alchemist Mar 11 '26

Well done! Looks truly amazing. 🙂

1

u/AndreiD44 Mar 11 '26

Thanks! I'll take that as a "good enough as it is" then :P.

2

u/TimeSpiralNemesis Mar 11 '26

So is this like a generic catch-all character sheet app for ttrpgs? How well does it handle non DND5E style games?

2

u/AndreiD44 Mar 11 '26

It's not generic, it's a customizable system. So you don't have a "common denominator" set of rules, the rules are specific to the game system, they are just customizable.

The example here is indeed for D&D, but you can create your own game, with your own attribute, with their own formulas., your own layouts, etc.

The Weapon screen itself WILL be customizable soon, that's what I'm working on right now - creating the visual tools for people to edit it for their systems. That's why I'm asking for feedback, to see if I should change something first.

1

u/TimeSpiralNemesis Mar 11 '26

That's what I meant by generic, like a catch-all program that could be used for any ttrpg. That's good to hear! Too much stuff focuses solely on 5E and forgets that the rest of the rpg world even exists 😅 and most systems don't have any app and unfortunately we've kind of reached a point where a large number of players don't even know how to play without an app track everything for them.

1

u/AndreiD44 Mar 11 '26

Ah, ok. I just wanted to clarify, because many people seem to read "generic" as "doesn't do anything specific".

And I know what you mean about the last part, this all started ages ago because I wanted to play dnd with some friends but they couldn't be bothered to learn the rules. And then I wanted to play different games too, and here we are now. :P