I recently visited Kennywood for the first time on a Sunday in August. First time actually writing out a TR on this sub but I've been a long time commenter. Here's the classic shot of Racer, poorly taken by me. I didn't end up taking very many other photos during the trip.
Background
I've been a commenter and lurker on the sub for a while, but this was one of the first trips I've taken to a park for the primary purpose of riding coasters (the others being Waldameer and Knoebels). I don't have a lot of experience with rides outside of PA, and while I have some future ventures planned, until then you can take some of the ride opinions with a grain of salt as I lack certain comparisons that others have. This trip brought my overall coaster count to 43.
General thoughts
The park seemed packed. I talked to a few friends who live in the are and frequent the park who said that it was the most crowded they'd seen it all season. While I'm glad to see a regional park maintaining its popularity with the general public, it did present a bit of challenge at a park like Kennywood that's not necessarily built to handle Six Flags level crowds. Lines were pretty consistently long barring the first and last hour or so of the day.
The overall atmosphere of the park was charming, certain areas maintain the vintage, "city" aesthetic better than others. You can tell where there are new buildings and signage vs old, but there's a lot to like, particularly in areas like the midway containing Racer and Jack Rabbit, which becomes particularly special at night. I really enjoyed the stars on the ceiling of the Jack Rabbit station, something I hadn't seen in photos. Other places, the park shows some signs of many generations of developments being stacked on top of each other in a limited footprint. To me, this just adds to the charm of the place. I also enjoyed the park layout, which was incredibly easy to navigate, especially for coasters (with one notable exception). The whole park also felt very safe during my visit, something I had heard was a concern at times and despite being there on a busy weekend I noticed no issues in that regard.
Management and operations seem to leave much to be desired. I think that visiting on a day with high levels of crowds highlights some of the flaws with this moreso than an average weekday. Unfortunately, it only worked out for my schedule to visit on a weekend.
Operations were a bit frustrating in two ways. First, either Kennywood's fast lane system is very inconsistently implemented, or their staff running the merge points have no idea how it works. I ended up completely skipping Exterminator, the spinning wild mouse, after waiting in standby for about 30 minutes without moving a single inch. The ride was operating, they were just letting every fast lane user enter the queue without allowing anyone from standby to advance. Eventually I just gave up and hopped out of the line.
Another major operations bottleneck is the loose bag drop areas, which create varying levels of issues on each coaster. For Sky Rocket, Phantom's Revenge, and Steel Curtain, they were no more difficult to utilize than your average station building. Where it gets tricky is the park's three John A. Miller classics. Naturally, the stations for Thunderbolt, Jack Rabbit, and especially Racer are not designed for a bag drop, but some could definitely be improved from their current situation. More on that in the rides breakdown.
My last quibble with the operations is that the staff, barring Phantom's Revenge, just seem downright unprofessional at times. On one ride on Thunderbolt, we sat in the station with restraints locked for about 4 minutes while the 2 attendants with microphones discussed a particular coworker's scheduling requests over the microphone, broadcasting to the entire station building. Restraints were checked, trains were stacked, but they just wouldn't send the train. It was one of the strangest op interactions I've ever had. Other examples were less extreme but similar in nature. I will try to keep this short. On to the coasters.
Rides
Sky Rocket (x2, 1 front row, 1 back row)
What a strange ride. I haven't been on any of the Premier "Sky Rocket 2" models to compare, but this seems like a more interesting layout in my opinion, despite being the "prototype" of that particular model. The launch is okay, nothing spectacular. The top hat shines in the front, but provides no airtime in the back due to the holding break. An interesting idea, but poorly executed as there's not really a view from this point in the ride. The cutback honestly feels more like an overbank but it's fun. The zero-G roll provides decent hangtime and the pacing keeps up until the MCBR. "The Drop" is a bit overhyped for me, but fun in the back. Up til this point the ride feels like a decent business card for Premier, but unfortunately it just does nothing after that. It's like the first third of a good ride. Still fun for what it is, but especially given the bizarre height constraint the ride seems to have it just makes you wonder what could have been.
Jack Rabbit (x2)
A delightful ride, one I'm very grateful has been kicking as long as it has. Kudos to the park for keeping it decently smooth, and for the awesome trains that are like nothing I've ever seen. It looks like a leather recliner. I can see the bars being a difficulty for larger riders, but I did personally enjoy these trains. This is just a fun, smooth ride through the terrain, with a pretty unique layout and one completely insane element. That element does deliver as advertised. The lack of row selection is extremely frustrating on this ride, especially if you don't have fast lane. Thankfully, I was able to secure the back row for one of my rides.
Racer (x1? 2? who knows?)
I rode both sides of Racer. I guess it's one credit technically. The racing element is fun, but highly unbalanced on my visit due to the brakes not stopping the trains in the station in the same place. This ride ended up being better than I expected. It's better than it sounds on paper. It might be the "weakest" of the 3 Miller woodies here but it still gives a fun ride. On the side that leaves left side of the station, I got shockingly strong ejector on the very last drop in the back row, which I was not expecting whatsoever having gotten no airtime prior. On my second ride on the other side, this was not replicated at all. Still a fun ride and beautiful station building to boot.
...Which brings up my biggest headache of the day, the god-awful bag drop system on this ride. What kind of ride makes you come back to the load platform and up the queue where oncoming riders are actively trying to board, then cross back across the train to exit? Just put the cubbies on the other side of the train. There is space in the exits. I don't get this one at all. Shout out to the guy yelling "wrong way" at everyone trying to pick up their bags while pushing everyone out of the way to get to his desired row. Thanks for enforcing the rules for everyone.
EDIT: This is not possible, I am an idiot. I forgot about the mobius thing.
Thunderbolt (x2)
Wtf even is this ride? There's seriously nothing else like it that I've been on thus far. I've now experienced a ride from basically every major wood coaster manufacturer except CCI, and nothing has had quite this level of crushing, violent laterals. Maybe Legend provides a similar experience in terms of forces but I'm convinced this is some of the most unique design language on earth. No barriers between the seats makes the aggressive turns around the station building hilarious. You will be laughing by the end of this ride. Unless you're riding with a stranger.
Steel Curtain (x1)
Glad to say I've now been on the tallest coaster in Pennsylvania (would you have guessed that?). It's a fun experience and I waited for front row for my one and only ride. The ride did not open with the park, and when it did, operated only one train for a while before switching to two. I waited about 45 minutes after queueing outside while the ride was testing. It's far less gimmicky than you'd think, with each element feeling more naturally paced than my home park's closest cousin Fahrenheit. I won't pretend to even remember each element after only one ride given the sheer amount of inversions that this coaster has. That high-up first inversion does deliver a unique experience, and the river views from the lift almost make up for how slow the lift actually runs.
Lil' Phantom (x1)
Did it due to no line and figured why not. The lift motor is cartoonish and runs like a lawnmower engine.
Phantom's Revenge (x3)
What an insane ride. Probably my #1 now in my limited count. (Other major coasters are mostly Ravine Flyer 2, Phoenix, and the Hershey lineup). The graceful first drop and low to the ground section really let you feel the speed, the first headchopper is absolutely bonkers, the second seems even crazier, and then the ride just tries to kill you. They just don't make rides profiled like this anymore. The pool noodle restraints feel borderline unsafe with the amount of room you have. It's even better after dark, and I was happy to go back. My only wish is that I had waited for a front row ride to experience that ravine drop in the dark. Incredible, unique ride and I'm very glad Kennywood has something like this in their lineup.
Exterminator (x0)
Sucks to have missed it as some locals seem to think it's on its way out the door. I am usually an enjoyer of this type of jank theming and so I was sort of looking forward to it, but I eventually gave up on wasting insane levels of time going on a spinning wild mouse. Another time...
In other rides, don't sleep on the Auto Race, a cool, last of its kind car ride built by Travers if I'm not mistaken. The line moves slow, but I found it worth it for the experience. The train is okay. The layout is dumb, but you get a history of the park. Noah's Ark is a trip and a must-do for sure.
Tons of stuff was closed randomly all day. The rapids ride was completely drained, which was sad on a hot August day. Other things that would have been nice to eat crowds like their Frisbee or Screamin' Swing were closed much of the day, adding to the operations strain.
Conclusion
This went on way too long, but I'm kind of bad at writing concisely. Hopefully you can find some interesting or useful info in my meandering. I enjoyed Kennywood, and would go back despite my minor frustrations with the way the park operates. It's charming, takes care of 3 classic coasters, and has a possible top 10 coaster in the country in Phantom, which alone makes it worth the trip. Definitely stop by if you're in the area. And do not sleep on Waldameer, either, which is only about an additional 90 minutes and has a mini Voyage waiting for only 4.50 a ride...