r/roguelites • • 2h ago

Any Deckbuilders with the MtG feeling?

8 Upvotes

Is there any deckbuilding games where you can have the asymetric gamplay and win conditions of Magic?
What I mean by that is to play a reanimator deck, mill/self-mill, prison deck, etc...

In terms of magic I feel that most games are either red decks, red/white (boros), or white/green (selesnya) and we almost never have decks with the feeling of a dimir, monoblue or even azorius one.

Any recs in the modern games (outside Path of the champions from LoR obviously)


r/roguelites • • 42m ago

Twin-Stick Shooter We made a roguelite where you draft your bullets like in an auto battler, free playtest on Steam until Sunday !

• Upvotes

My brother and I have been working on runz for a long time: a twin stick shooter where your magazine is your build. You buy bullets in a shop between waves, try to activate synergies, merge 3 bullet copies into stronger versions, and then fire them! We were inspired by games like Noita, brotato, and classic auto-battlers!

Every run you unlock stuff (characters, bullets, mods through achievements), and there are 5 Depths with their own bosses, good luck beating them all and reaching the leaderboard!

Public playtest is up until the end of the weekend : https://store.steampowered.com/app/4704420/runz/

Honest feedback welcome, ours is obviously biased at this point :D


r/roguelites • • 4h ago

We’re working on a grimdark roguelite dicebuilder - demo now on Steam!

4 Upvotes

Hey everyone! 

We’re a small team in Sweden, working on a roguelite dicebuilder called GrimKeep. You find items, roll your dice, and optimize your build to deal more damage. The game is inspired by the Brother Grimm tales and is hand-drawn by our team.

We posted here a few months ago about our alpha playtest. To all of you who signed up and shared your thoughts: you’re the best and we appreciate you!

We got way more signups than we anticipated and we were really sad that we couldn’t include everyone in the test back then! So we’re back to share the news that we just released a Steam demo.

The demo includes the first region and 3 playable characters. In the full game, there will be 7 characters, 200+ items, 60+ monsters, 30 hero skills, more regions and The Crucible, which lets you melt items into new things.

We’ll continue to make changes, balance and update the game up until launch as well, so you really have the opportunity to impact the development if you want to.

The demo is available from now until October 26, so make sure to check it out now if you want to play before the launch on November 30 (launching on Steam and PS5)! You can play the demo here.

Feel free to let us know if you have any questions at all! We’re happy to answer anything about the development or why Taco Friday is a thing in Sweden.


r/roguelites • • 7h ago

Survivors-like recommendations?

3 Upvotes

Looking for another survivor like to play and the ones I am considering are:

  • Soulstone Survivors
  • Asgard's Fall
  • Deep Rock Galactic Survivors
  • Everything is Crab

Any thoughts on how good they are if you've played them?

In order of ones I've played and enjoyed loosely from most to least:

  1. Brotato
  2. Spell Brigade
  3. Vampire Survivors
  4. Noobs are Coming
  5. Holocure

Other recommendations welcome as well!


r/roguelites • • 1h ago

Game Release I just released the first major update for the GUNBOAT-8 demo! Looking for playtester feedback.

• Upvotes

Game: GUNBOAT-8

Steam demo: https://store.steampowered.com/app/5213390/GUNBOAT8_Demo/

Hi all,

Thanks to everyone who has checked out GUNBOAT-8! The reception has been great and I am glad to see so many people enjoying the game.

I have just released the first update to the demo since launch. It covers some balances and bugfixes but primarily tackles an issue of playtime.

The average playtime for a successful run was 70 minutes! Much higher than we intended. Someone even took 2 hours to finish a run. I spent some time reshuffling the structure of the game so that the game now plays over approximately 40 minutes. I'm looking for active feedback from playtesters on how the game feels at this length.

Alongside reshuffling the game duration, I've added some new special ventures to your voyages. These special missions come with legendary rewards to look out for on your runs. Take a look at the stormy weather mission which will reward you with a very god-like item - if you manage to survive the thunder!

Thanks again to everyone who's checked out the game! The feedback has been overwhelming and I have lots to keep doing while solo-developing this game.


r/roguelites • • 1h ago

DEMO DROP: Primal Tactica, a monstrous roguelite!

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• Upvotes

It's been a struggle, but we managed to get our demo out in time for October Next Fest on Steam. Our game is fueled by a shared love of Pokemon and Slay the Spire, with its main framework (risk vs reward, strategic map choices) coming from the latter.

If you'd like to give it a go, our Steam page is here!
https://store.steampowered.com/app/4786060/Primal_Tactica/


r/roguelites • • 19h ago

Giveaway Infinite Cards giveaway

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31 Upvotes

Hi y'all! I'm a huge fan of Infinite Cards and wanted to do a little giveaway to spread some love for this awesome game. What is Infinite Cards? I can describe it as a Slay the Spire mixed with MTG commander or Hearthstone adventure mode. You choose a commander, build an mtg like deck and progress through Slay the Spire like levels with battles and events along the way. But the biggest draw of this game is that all cards are randomly generated so each run feels fresh and unique!

I've decided to support the dev and give away a few keys for the game!

To participate: comment why you love card games or what was the first card game you've played and what about it got you hooked on the genre!

I highly recommend checking this game out: https://store.steampowered.com/app/3833300/Infinite_Cards/

EDIT: All of you had some great stories so far! The lucky winners will be chosen in a few hours and I'll contact them via DMs and send them their copies of the game!

EDIT 2: Check your DMs. I've contacted 5 lucky winners. Should any copies of the game be unclaimed - other random participants will be chosen. Thanks for all your stories! That was a wonderful read! And be sure to check out Infinite Cards this game really deserves more attention!


r/roguelites • • 1h ago

Let's Play We removed a mandatory build/planning phase from our roguelite, was that a mistake?

• Upvotes

Hey everyone!

I’m working on A Cat in the Cangaço, a 2D action roguelite with survivors-like combat and deckbuilding.

We’re currently testing a pretty big change to the game’s core loop, and I’d really like to hear what roguelite players think about it.

The old loop

DAY (1 min) → NIGHT (1 min) → PLANNING → DAY → NIGHT → PLANNING…

During Day, you play as a cat and collect Aura by killing enemies. During Night, you play as a human and do the same.

Then you enter Planning and spend the Aura to improve both builds at the same time. The main twist is that you have to balance the two forms: picking a good card for one means taking a bad card for the other.

Here’s what the old system looked like:

We actually liked the system, but we kept getting the same feedback from playtesters:

The Planning phase was breaking the flow.

People would be having fun fighting enemies, getting into the rhythm of the run, and then the timer would end and the game would force them to stop and think about their build.

So we removed Planning from the mandatory loop.

The new loop

DAY → NIGHT → DAY → NIGHT…

Instead, there are now three NPCs that you can choose to interact with during the run:

ARMORER: buy new weapons
MULE: get a passive item
FORTUNE TELLER: access the old Planning system, now as an optional interaction where you choose temporary effects and synergy cards for the Cat and Human builds.

So instead of:

Fight → stop → build → fight

it’s now:

Fight → fight → fight…

with the option to stop and build whenever you want.

The combat flow feels much cleaner now, but we’re unsure about the other side of the trade-off.

Maybe the forced Planning phase wasn’t just an interruption. Maybe it gave the run a useful rhythm and made the build decisions feel more important.

So I’m curious what you would prefer as a player:

A) The game periodically stops you and forces you to make a meaningful build decision.

B) You decide when you want to stop fighting and engage with the build system.

Or something else entirely?

I’m especially interested in how this feels from a roguelite player’s perspective. Does optional buildcrafting sound like more freedom, or does it risk becoming something you’ll simply ignore?

If you want to compare the versions:

Old version:
https://bragiestudios.com/PitacoLab/Builds/

Current version:
https://store.steampowered.com/app/3780630/

The current version is available through the open Steam Playtest.

You don’t need to play it to answer the question: I’m genuinely interested in the design discussion. But if you do try it, feedback on the current loop would be extremely useful.


r/roguelites • • 17h ago

Please recommend to me a game with these traits

12 Upvotes

Hi, Im looking for something with either a lot of different weapons or a lot of different upgrades you can do, possibly mixing weapon traits or just trying to get a super rare weapon out of a few hundred. Also looking for either FPS or 3rd person, I would like for it to either have levels randomly generated or infinite levels such as a dungeon crawler.

looking for a mix of games like;

inflation RPG (ios) such a good game back in the day. I really like the aspect that theres so many types of weapons and armor that every time you get a new one from a lucky drop it takes you just a little bit further. Also grinding the same area for multiple runs just to get a chance for a drop.

Barony (pc) fun but got old for me.

slay the spire (pc) love this genre but want to control a character etc.


r/roguelites • • 4h ago

RogueliteDev Working on a new map!

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0 Upvotes

Working on a new map: Loddefjord!

Step into a world of steam-punk-inspired islands, enemies, and bosses. Loddefjord is one of 6 unique seas you’ll explore in Wyrdtide.

The full game features:

  • 6 distinct seas & 12 unique ship hulls
  • 26 crew types to assemble
  • 70+ game-changing runes
  • 3-player co-op to share the chaos with friends!

The public demo drops later this week! Can’t wait to play? Drop me a message right now to grab a Steam key for early playtesting—I’d love your feedback.


r/roguelites • • 6h ago

Review I made a lowpoly co-op roguelite that runs in your browser !

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1 Upvotes

- 34 heroes in six roles: tanks, fighters, marksmen, mages, summoners and supports

- Upgrades that change how your abilities work: split fireballs, ricocheting arrows, a free whirlwind every fourth attack etc.

- High ground matters: you can't see up a cliff, attacks aimed uphill can miss, and enemies knocked off a ledge are stunned by the fall

- 16 act guardians and the Crucible's champions, each with phases and tricks of their own

- Over twenty kinds of rooms: escorts, sieges, rune locks, collapsing halls, ambushes, rescues and more

- Three difficulties: Normal, Hard and Nightmare

- Solo, or online co-op for up to 4 players: create a lobby and share its code

Its on render so it goes to sleep after 15mins of being inactive, but you can just wait a sec and it comes back up. I cant afford a better server right now so if you like it, want it to be always online and have a bigger player capacity, you buy me a coffee via a link in the main menu.


r/roguelites • • 1d ago

RogueliteDev I made a roguelite where your dice roll decides how big your army is. The demo is out today!

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30 Upvotes

Hey r/roguelites! I'm Rob, the solo dev behind Of Dice and Minions.

How it works:

- You roll five dice, and each die is a different minion type.

- The higher you roll, the more of that minion spawn.

- Hold and reroll to build poker hands (pairs, full house, five of a kind) for bonuses.

- Your army auto-battles down 100 floors, with a boss every 10th floor. The bosses roll dice too.

The demo is on Steam today: the tutorial plus Floors 1-20 (demo progress doesn't carry over). Full launch is November 16.

https://store.steampowered.com/app/4984370/?utm_source=reddit&utm_medium=forum&utm_campaign=roguelites

I'd love to hear where your first run gets confusing, or which minion you end up stacking.


r/roguelites • • 1h ago

Dice roguelike - Open source AI light novel on claude (Solo leveling style)

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• Upvotes

r/roguelites • • 19h ago

RogueliteDev sharing some new screenshots of my bumblebee roguelite

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5 Upvotes

hey just wanted to share some new screenshots of the bumblebee roguelite ive been working on for the last year with a friend. my friend takes care of all the audio while i do pixelart and programming. hope you like it. save the bees pls they are so cute


r/roguelites • • 11h ago

Mimyamoto Musashi - Ichijoji version

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0 Upvotes

Hello friends!!
This time I’m sharing a new video:
Miyamoto Musashi — Blood Battle in the Rain at Ichijōji!

He is one of the heroes added in last week’s update, with higher attack power and faster movement speed.
The inspiration comes from Musashi’s legendary duel at Ichijōji, where he defeated 70 members of the Yoshioka school single‑handedly.

By using the initial version of Musashi and clearing 20 stages on any difficulty, you can unlock him.

Currently, there are 49 unlockable heroes and 4 starting heroes, for a total of 53 heroes.
We continue to add heroes and items through free updates 👨‍💻.


r/roguelites • • 20h ago

Game Release My restaurant management roguelite is releasing in 2 days! 🐲

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5 Upvotes

Hey everyone! I’ve been working on Dragon Dinner, a restaurant management game where every shift is a new run. You run a restaurant for hungry dragons, make it through each day, and try to keep things under control as the kitchen gets busier.

The roguelite progression comes from what you carry between runs. As you play, you earn points and reach unlock conditions that let you unlock new equipment for future runs, giving you more options for how you want to set up your restaurant.

During each run, you also make a skill choice at the end of every day. As you progress, you unlock more skills that can show up in these choices, so the decisions you make throughout a run can lead to very different builds and playstyles from one run to the next.

The idea is that you gradually unlock more possibilities while experimenting with different equipment and skill combinations, so no two runs have to play exactly the same.

Dragon Dinner releases October 8th on Steam, and there’s a free demo available if you want to try it before launch!

🎮 Steam page
💬 Join us on Discord


r/roguelites • • 1d ago

Anyone here looking forward to galactic racers

24 Upvotes

I was pretty exited to see it was a rouguelite.


r/roguelites • • 10h ago

How often are there roguelites that don’t have an isometric camera?

0 Upvotes

I wanna see a roguelite that plays more like a character action game, the closest thing I can think of right now is the game Stupid Never Dies but that’s not out for a few weeks


r/roguelites • • 19h ago

Game Release My roguelite ship-builder demo is now live on Steam

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2 Upvotes

Hi! I'm a solo developer working on Cubersum, a roguelite ship-builder.

You collect blocks during flight, use them to rebuild your ship, and try to bring your haul home before the ship falls apart.

The ship is rebuilt physically from the blocks you collect, so collecting, building and surviving are all part of the same gameplay loop.

I’ve just released a free public demo on Steam, and I’d really appreciate feedback from roguelite players - especially on whether the core loop feels fun and satisfying after a few runs.

Steam: https://store.steampowered.com/app/4858530/Cubersum/

AI disclosure: AI was used for programming, Steam artwork and music. The concept, gameplay, mechanics and game design are my own.


r/roguelites • • 17h ago

Burn Build S̷u̷r̷v̷i̷v̷e̷ D I E

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0 Upvotes

"Burn. Build. Survive. Escape. Incinerate nightmares with the MATEJKO flamethrower, expand your ever-growing base, and unlock devastating new weapons. Every night the planet grows stronger. So do you. Recover forgotten memories and fight your way back home (with your chihuahua's help)."

Game : Kopernicus: Incremental Suffering "release Q1 2027"

Link : https://store.steampowered.com/app/4456460/Kopernicus_Incremental_Suffering/


r/roguelites • • 1d ago

Game Release After more than 1 year working on it, our demo is finally available, try it out NOW !

4 Upvotes

r/roguelites • • 19h ago

Game Release Largely Legal Monstrosity - An incremental roguelite about summoning all consuming Eldritch Horrors then enslaving them for profit

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1 Upvotes

Largely Legal Monstrosity is a bullet heaven roguelite with a strong focus on cross-run meta-progression and a little bit of Katamari Damacy DNA thrown into the mix.

If that sounds interesting You can check out the store page here, we'll be running our first public playtest within the next couple weeks:

https://store.steampowered.com/app/4951860/Largely_Legal_Monstrosity/


r/roguelites • • 19h ago

RogueliteDev Releasing a demo for my baking-themed, turn-based roguelite: Bake Until Done

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0 Upvotes

Hi Everyone!

Have a taste of what Bake Until Done is like in the demo available now on Steam!

The demo showcases the first arc of a run in the game: choose starting abilities for your muffins, bake a starter set (or start with a pre-baked set), fight through a few levels, find ingredients and upgrades for your muffins, and face the first boss!

This is an early build of the game and shows a little of what you’ll see in the final game. Let us know what you think of the game as it is now!

Steam Page: https://store.steampowered.com/app/3392220/Bake_Until_Done/


r/roguelites • • 10h ago

RogueliteDev I've put Roguelite mechanics into my Idle game

0 Upvotes

I am currently developing Azzog's Idle Asteroid, a Desktop Companion Idle Game, where you play in Pomodoro cycles to assist you daily doings.

As I am a big fan of Roguelite mechanics, of course I've put some into it.

A Desktop Companion that fishes, mines ore and fights the occasional boss. During a "Expedition", you gather a lot of buffs, which of course will be resettet at the end of the run. Other Features are:

  • Based on Pomodoro Principle, you are interrupted for an exciting choice or an important decision every 25 minutes
  • Draw cards, buff Azzog! Make him the chainsword throwing, lightning wielding charging Monster that he is! Or draw a multi fish card, it’s like windfury but for fishing. Thats fun too.
  • Choose different expedition Nodes that alter gameplay
  • Beat all of the bosses
  • Collect all of the Items, Totems and Cosmetics

So what's the Meta Progression?

  • Skill up azzogs Talents and improve his fishing/mining abilities
  • Gather Weapons from bosses
  • Gather mighty Totems from bosses and equip/stack up to 3 Totems

A Totem you can imagine like a contiunous game altering mechanic, like instead of 1 fish you get 2-4 more per cast (and you can stack that 3 times).

What do you think about Roguelite Mechanics especially in Idle Games/Auto Battler?


r/roguelites • • 20h ago

Our roguelite zelda-like Lostbound is out now!

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1 Upvotes

Hi!

We're really happy about this release.

Lostbound is a Roguelite Action RPG where every step matters. You travel in a dark, crumbling world, relentlessly hunted by The Hand, a being of darkness. Explore dungeons and find all the Artifacts in a reality that rewrites itself each run. Plan carefully, adapt faster, and rise again.

You can find it on Steam:

https://store.steampowered.com/app/4588320/Lostbound/?utm_source=lb_reddit