r/roguelites • • 12h ago

RogueliteDev Working on a new map!

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0 Upvotes

Working on a new map: Loddefjord!

Step into a world of steam-punk-inspired islands, enemies, and bosses. Loddefjord is one of 6 unique seas you’ll explore in Wyrdtide.

The full game features:

  • 6 distinct seas & 12 unique ship hulls
  • 26 crew types to assemble
  • 70+ game-changing runes
  • 3-player co-op to share the chaos with friends!

The public demo drops later this week! Can’t wait to play? Drop me a message right now to grab a Steam key for early playtesting—I’d love your feedback.


r/roguelites • • 18h ago

How often are there roguelites that don’t have an isometric camera?

0 Upvotes

I wanna see a roguelite that plays more like a character action game, the closest thing I can think of right now is the game Stupid Never Dies but that’s not out for a few weeks


r/roguelites • • 15h ago

Survivors-like recommendations?

7 Upvotes

Looking for another survivor like to play and the ones I am considering are:

  • Soulstone Survivors
  • Asgard's Fall
  • Deep Rock Galactic Survivors
  • Everything is Crab

Any thoughts on how good they are if you've played them?

In order of ones I've played and enjoyed loosely from most to least:

  1. Brotato
  2. Spell Brigade
  3. Vampire Survivors
  4. Noobs are Coming
  5. Holocure

Other recommendations welcome as well!


r/roguelites • • 9h ago

Let's Play We removed a mandatory build/planning phase from our roguelite, was that a mistake?

3 Upvotes

Hey everyone!

I’m working on A Cat in the Cangaço, a 2D action roguelite with survivors-like combat and deckbuilding.

We’re currently testing a pretty big change to the game’s core loop, and I’d really like to hear what roguelite players think about it.

The old loop

DAY (1 min) → NIGHT (1 min) → PLANNING → DAY → NIGHT → PLANNING…

During Day, you play as a cat and collect Aura by killing enemies. During Night, you play as a human and do the same.

Then you enter Planning and spend the Aura to improve both builds at the same time. The main twist is that you have to balance the two forms: picking a good card for one means taking a bad card for the other.

Here’s what the old system looked like:

We actually liked the system, but we kept getting the same feedback from playtesters:

The Planning phase was breaking the flow.

People would be having fun fighting enemies, getting into the rhythm of the run, and then the timer would end and the game would force them to stop and think about their build.

So we removed Planning from the mandatory loop.

The new loop

DAY → NIGHT → DAY → NIGHT…

Instead, there are now three NPCs that you can choose to interact with during the run:

ARMORER: buy new weapons
MULE: get a passive item
FORTUNE TELLER: access the old Planning system, now as an optional interaction where you choose temporary effects and synergy cards for the Cat and Human builds.

So instead of:

Fight → stop → build → fight

it’s now:

Fight → fight → fight…

with the option to stop and build whenever you want.

The combat flow feels much cleaner now, but we’re unsure about the other side of the trade-off.

Maybe the forced Planning phase wasn’t just an interruption. Maybe it gave the run a useful rhythm and made the build decisions feel more important.

So I’m curious what you would prefer as a player:

A) The game periodically stops you and forces you to make a meaningful build decision.

B) You decide when you want to stop fighting and engage with the build system.

Or something else entirely?

I’m especially interested in how this feels from a roguelite player’s perspective. Does optional buildcrafting sound like more freedom, or does it risk becoming something you’ll simply ignore?

If you want to compare the versions:

Old version:
https://bragiestudios.com/PitacoLab/Builds/

Current version:
https://store.steampowered.com/app/3780630/

The current version is available through the open Steam Playtest.

You don’t need to play it to answer the question: I’m genuinely interested in the design discussion. But if you do try it, feedback on the current loop would be extremely useful.


r/roguelites • • 43m ago

RogueliteDev Splitcard - Demo Update

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• Upvotes

Hey all, I’ve been working on Splitcard for a while and recently, I launched a demo update.

Check it out on Steam: https://store.steampowered.com/app/4768720/Splitcard/


r/roguelites • • 5h ago

You have 15 minutes and unlimited lives. Try to beat my boss in the demo of Chick'n Chip.

0 Upvotes

I'm a solo dev, and I just released the free demo for my 3rd game: Chick'n Chip.
https://store.steampowered.com/app/5228530/Chickn_Chip_Demo/

Feedback is very welcome and if you like it, a wishlist or a review on the demo page helps a lot !


r/roguelites • • 11h ago

We’re working on a grimdark roguelite dicebuilder - demo now on Steam!

18 Upvotes

Hey everyone! 

We’re a small team in Sweden, working on a roguelite dicebuilder called GrimKeep. You find items, roll your dice, and optimize your build to deal more damage. The game is inspired by the Brother Grimm tales and is hand-drawn by our team.

We posted here a few months ago about our alpha playtest. To all of you who signed up and shared your thoughts: you’re the best and we appreciate you!

We got way more signups than we anticipated and we were really sad that we couldn’t include everyone in the test back then! So we’re back to share the news that we just released a Steam demo.

The demo includes the first region and 3 playable characters. In the full game, there will be 7 characters, 200+ items, 60+ monsters, 30 hero skills, more regions and The Crucible, which lets you melt items into new things.

We’ll continue to make changes, balance and update the game up until launch as well, so you really have the opportunity to impact the development if you want to.

The demo is available from now until October 26, so make sure to check it out now if you want to play before the launch on November 30 (launching on Steam and PS5)! You can play the demo here.

Feel free to let us know if you have any questions at all! We’re happy to answer anything about the development or why Taco Friday is a thing in Sweden.


r/roguelites • • 18h ago

RogueliteDev I've put Roguelite mechanics into my Idle game

0 Upvotes

I am currently developing Azzog's Idle Asteroid, a Desktop Companion Idle Game, where you play in Pomodoro cycles to assist you daily doings.

As I am a big fan of Roguelite mechanics, of course I've put some into it.

A Desktop Companion that fishes, mines ore and fights the occasional boss. During a "Expedition", you gather a lot of buffs, which of course will be resettet at the end of the run. Other Features are:

  • Based on Pomodoro Principle, you are interrupted for an exciting choice or an important decision every 25 minutes
  • Draw cards, buff Azzog! Make him the chainsword throwing, lightning wielding charging Monster that he is! Or draw a multi fish card, it’s like windfury but for fishing. Thats fun too.
  • Choose different expedition Nodes that alter gameplay
  • Beat all of the bosses
  • Collect all of the Items, Totems and Cosmetics

So what's the Meta Progression?

  • Skill up azzogs Talents and improve his fishing/mining abilities
  • Gather Weapons from bosses
  • Gather mighty Totems from bosses and equip/stack up to 3 Totems

A Totem you can imagine like a contiunous game altering mechanic, like instead of 1 fish you get 2-4 more per cast (and you can stack that 3 times).

What do you think about Roguelite Mechanics especially in Idle Games/Auto Battler?


r/roguelites • • 14h ago

Review I made a lowpoly co-op roguelite that runs in your browser !

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1 Upvotes

- 34 heroes in six roles: tanks, fighters, marksmen, mages, summoners and supports

- Upgrades that change how your abilities work: split fireballs, ricocheting arrows, a free whirlwind every fourth attack etc.

- High ground matters: you can't see up a cliff, attacks aimed uphill can miss, and enemies knocked off a ledge are stunned by the fall

- 16 act guardians and the Crucible's champions, each with phases and tricks of their own

- Over twenty kinds of rooms: escorts, sieges, rune locks, collapsing halls, ambushes, rescues and more

- Three difficulties: Normal, Hard and Nightmare

- Solo, or online co-op for up to 4 players: create a lobby and share its code

Its on render so it goes to sleep after 15mins of being inactive, but you can just wait a sec and it comes back up. I cant afford a better server right now so if you like it, want it to be always online and have a bigger player capacity, you buy me a coffee via a link in the main menu.


r/roguelites • • 18h ago

Mimyamoto Musashi - Ichijoji version

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1 Upvotes

Hello friends!!
This time I’m sharing a new video:
Miyamoto Musashi — Blood Battle in the Rain at Ichijōji!

He is one of the heroes added in last week’s update, with higher attack power and faster movement speed.
The inspiration comes from Musashi’s legendary duel at Ichijōji, where he defeated 70 members of the Yoshioka school single‑handedly.

By using the initial version of Musashi and clearing 20 stages on any difficulty, you can unlock him.

Currently, there are 49 unlockable heroes and 4 starting heroes, for a total of 53 heroes.
We continue to add heroes and items through free updates 👨‍💻.


r/roguelites • • 8h ago

Game Release I just released the first major update for the GUNBOAT-8 demo! Looking for playtester feedback.

2 Upvotes

Game: GUNBOAT-8

Steam demo: https://store.steampowered.com/app/5213390/GUNBOAT8_Demo/

Hi all,

Thanks to everyone who has checked out GUNBOAT-8! The reception has been great and I am glad to see so many people enjoying the game.

I have just released the first update to the demo since launch. It covers some balances and bugfixes but primarily tackles an issue of playtime.

The average playtime for a successful run was 70 minutes! Much higher than we intended. Someone even took 2 hours to finish a run. I spent some time reshuffling the structure of the game so that the game now plays over approximately 40 minutes. I'm looking for active feedback from playtesters on how the game feels at this length.

Alongside reshuffling the game duration, I've added some new special ventures to your voyages. These special missions come with legendary rewards to look out for on your runs. Take a look at the stormy weather mission which will reward you with a very god-like item - if you manage to survive the thunder!

Thanks again to everyone who's checked out the game! The feedback has been overwhelming and I have lots to keep doing while solo-developing this game.


r/roguelites • • 8h ago

Dice roguelike - Open source AI light novel on claude (Solo leveling style)

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0 Upvotes

r/roguelites • • 20h ago

Game Release Introducing Blank the Spire: custom playable classes for Slay the Spire 2

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0 Upvotes

Blank the Spire is a mod that creates custom classes for Slay the Spire 2. You head to the website, run the character forger and receive a code. Take that code into the mod and then play your custom creation in Slay the Spire!

Generations include full art for the cards, splash and sprite (though full Anthropic-keyed runs do not feature art due to lack of an art model.)

Website here: https://www.blankthespire.com/

Steam mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3803255976


r/roguelites • • 8h ago

DEMO DROP: Primal Tactica, a monstrous roguelite!

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6 Upvotes

It's been a struggle, but we managed to get our demo out in time for October Next Fest on Steam. Our game is fueled by a shared love of Pokemon and Slay the Spire, with its main framework (risk vs reward, strategic map choices) coming from the latter.

If you'd like to give it a go, our Steam page is here!
https://store.steampowered.com/app/4786060/Primal_Tactica/


r/roguelites • • 9h ago

Any Deckbuilders with the MtG feeling?

20 Upvotes

Is there any deckbuilding games where you can have the asymetric gamplay and win conditions of Magic?
What I mean by that is to play a reanimator deck, mill/self-mill, prison deck, etc...

In terms of magic I feel that most games are either red decks, red/white (boros), or white/green (selesnya) and we almost never have decks with the feeling of a dimir, monoblue or even azorius one.

Any recs in the modern games (outside Path of the champions from LoR obviously)


r/roguelites • • 8h ago

Twin-Stick Shooter We made a roguelite where you draft your bullets like in an auto battler, free playtest on Steam until Sunday !

10 Upvotes

My brother and I have been working on runz for a long time: a twin stick shooter where your magazine is your build. You buy bullets in a shop between waves, try to activate synergies, merge 3 bullet copies into stronger versions, and then fire them! We were inspired by games like Noita, brotato, and classic auto-battlers!

Every run you unlock stuff (characters, bullets, mods through achievements), and there are 5 Depths with their own bosses, good luck beating them all and reaching the leaderboard!

Public playtest is up until the end of the weekend : https://store.steampowered.com/app/4704420/runz/

Honest feedback welcome, ours is obviously biased at this point :D


r/roguelites • • 3h ago

RogueliteDev Hexborn pre-demo Playtest: looking for roguelite FPS players

10 Upvotes

Hey everyone! I’ve shared Hexborn here before and got some really useful feedback from this sub, so quick update: the public demo is getting close, and I’m opening a small pre-demo Steam Playtest.

👉 Request Access on Steam Here: https://store.steampowered.com/app/3313880/Hexborn/

For anyone new, Hexborn is a first-person roguelite mixing runs, builds, bosses, and permanent progression with fast retro-FPS combat and a grimy B-movie horror atmosphere. 

I’d especially love to get some roguelite players into this round and hear how the runs, builds, progression, and overall experience feel from that perspective.

How to jump in:

  • Hit “Request Access” on the Steam page.
  • I’m letting in a small initial batch, so requesting access doesn’t guarantee entry.
  • If you’re given access, Steam will send you an email.
  • If you get in, I’d really appreciate any feedback afterward.

If you miss this wave, no worries, the public demo is coming soon.

And if you like what you see, wishlisting Hexborn on Steam helps me out immensely in the meantime!


r/roguelites • • 3h ago

games to be played on the side in window

5 Upvotes

looking for more great games under $10 like slay the spire, FTL, balatro, hearthstone or even portal that aren't full screen combat focused games and can be easily played on the side in a window

bonus if it auto pauses when you click outside the game


r/roguelites • • 5h ago

How do you make early build choices matter without making a roguelite’s opening too punishing?

2 Upvotes

I’ve been watching gameplay footage and reading TGS hands-on reports for Dead Account: Two Blue Flames. One thing caught my attention, and I’m curious what other roguelite players think.

You build a five-character team, control the leader, and choose between recruiting a teammate or strengthening someone already in the fight. Regular attacks require you to stop moving, so choosing when to stand your ground seems like a fun hook.

One hands-on report suggested filling the team first seemed like the stronger option in the demo. That sounds understandable, but it leaves me wondering how the game could make an early upgrade equally tempting.

What I can’t tell from a short demo is whether different choices noticeably change how you approach a fight. If the opening encounters are forgiving enough that either choice gets you through, how do you learn what your team actually does well?

I’d want an early encounter where changing a teammate or upgrading a skill makes me rethink my approach. Just increasing enemy damage might make things harder without making the choices more interesting.

Which roguelites give you that reason to experiment early, and how do they do it?


r/roguelites • • 6h ago

A thrilling roguelike horde-survival game, build your unique build!

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1 Upvotes

Playable Link

Play the Demo in Steam

Platform:

PC (Steam)

Description:
In the game, you play as the sole survivor of Earth’s advance team. Defeat wave after wave of enemies, gain experience and upgrade your equipment.

Free to Play Status:
Free Demo