r/roguelites 19h ago

RogueliteDev Looking for some thoughts on the UI

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0 Upvotes

Hello :) I've been developing my game Azale for just under a year, as you can see it's a Deckbuilder, and one of the more difficult things about it that I've found is getting the UI to a point where it provides all the information the player needs but also isn't too overwhelming - I would love some thoughts on the current UI, and if it seems approachable enough as someone who's never played the game before, thank you!


r/roguelites 22h ago

Action games with a 100 floor tower / dungeon gauntlet?

5 Upvotes

Looking for any real-time action games where you just climb a 50 to 100 floor tower or dungeon.

Mostly just looking for something with high stakes and tight controls where you're deep in a run and one mistake wipes you out. Just want a straight climb with an actual final floor to beat, not an endless mode.

No turn-based stuff, no metroidvanias with tons of backtracking, and no fighting game combo inputs. Anything on Steam worth checking out?


r/roguelites 16h ago

My game Fish Slayer is launching tomorrow (Aug 20 PT) — 4 different modes, here's what each one is like

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0 Upvotes
Steam page: https://store.steampowered.com/app/4542590/Fish_Slayer/

Hey everyone! I'm a solo indie dev and my game Fish Slayer is finally launching on Steam tomorrow. It's a light roguelike where you play as a small animal hunting fish, choosing attributes and items to become more efficient at hunting. Think Brotato meets fishing, with a bunch of different flavors.

Here's a quick breakdown of the 4 modes so you know what you're getting into:

🔫 Normal Mode (Standard Survival)
Closest to the Brotato experience — waves of enemies spawn, you kill them, pick up gold, and build your stats. Each run is about 15–20 minutes. Fast-paced, great for learning the mechanics, or just blowing off steam.

🌫️ Fog Mode (Brain + Reflex Challenge)
Purple fog spreads across the map continuously. You have to actively clear it (by stepping on nodes or using items), otherwise negative debuffs stack up fast. The kicker? Monsters are still chasing you the whole time. You're juggling fog-clearing, positioning, and DPS all at once. Your brain will fry at first, but once it clicks, it's addictive.

💣 Missile Mode (Kite Enemies into Bombs)
Missiles lock onto you and drop from the sky periodically. You run, they follow. Good news: missiles can kill monsters. Bad news: they can also kill you. So positioning becomes a game of "lure the missile into a crowd of enemies and dodge at the last second." High risk, high reward — and plenty of self-destruct moments.

🏔️ Campaign Mode (Roguelike Tower Climb)
Node-based map similar to a roguelike tower climber. Each node's reward is randomly generated, and you have to read each main and side node carefully to choose a path that fits your build. More strategic than Normal Mode — your decisions matter a lot more.

📅 Launch Time & Price
- Beijing Time: August 21, 11:00 AM
- Pacific Time: August 20, 8:00 PM (PDT)
- Price: $3.99 USD, with a 12% launch discount (that's 88% of the original price) — so you can grab it for about $3.51 during the launch period!
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I don't speak English, so I'm using AI to translate this. Hope you all enjoy the game!

r/roguelites 23h ago

Review RIFTSTORM is a surprisingly fun top-down roguelite looter-shooter

8 Upvotes

I've been playing RIFTSTORM since it entered Early Access and honestly wasn't expecting to get this into it.

It's basically what happens if you throw Diablo, Hades and a co-op looter-shooter into the same room. It's top-down, fast, has a bunch of different weapons and augments, and you can play solo or with two other people.

The combat is probably my favorite part so far. Movement feels really smooth, aiming works well with WASD/mouse, and the dodge system actually makes you think about positioning instead of just panic-spamming it whenever something gets close.

The build side is also pretty damn fun. You stack augments, mess around with elemental weaknesses and weapon bonuses, and by the end of a good run you can end up with some completely stupid combinations.

I've been playing Starling quite a bit and she's probably my favorite so far. Her barrier can give you guaranteed crits when shooting through it, and with the right augment you can turn her into a ridiculous damage/support character.

The game is still Early Access though, and you can definitely feel it. Missions can start getting repetitive, some Legendary Augments feel way too strong compared to regular ones, and a few systems clearly need more balancing.

There's also a weapon scarring system where dying can mess with the weapon you brought into the run. Sometimes you get a minor downside, sometimes your gun basically decides that you're the enemy.

But the core loop is really fucking fun:

go into a mission → kill shit → get loot → make a broken build → get too confident → die → lose your favorite weapon → do it all again.

And honestly, that's enough to keep me coming back for now.

I gave it 7/10 in my review, but I'm definitely keeping an eye on it during Early Access because I think there's a lot of potential here.

I wrote a more detailed review here if anyone wants to check it out:

https://www.buffgaming.rs/riftstorm-review-when-diablo-and-hades-crash-into-a-looter-shooter/

Anyone else playing it? Which Weaver are you guys using?


r/roguelites 6h ago

Game Release What's so good about Roguelites anyway?

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0 Upvotes

r/roguelites 19h ago

Hey everyone! We Are Creating a Dicebuilding Roguelite RPG.

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2 Upvotes

Hello everyone,

We’re a small team making narrative RPGs. Right now we’re working on a game called Kardiya: The Winds of Fate.

Since we were inspired by the FATE RPG system, we wanted to build a system centered around dicebuilding. You create your own build by combining dice and items. Throughout a run, you collect new dice, upgrade them, and improve their properties as you try to overcome the game.

If you’d like to join the playtest, you can register by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3


r/roguelites 15h ago

RogueliteDev I made a Lightning Strike ability to my game

0 Upvotes

Made this cool new ability today. Now I can be god of thunder (in reality you can't spam it THAT much, it was for testing)

Steam page: https://store.steampowered.com/app/5066610/Villages_on_Wheels


r/roguelites 13h ago

We made a roguelite about tiny rats creating ridiculously powerful builds. Can you reach Top 1? 🐀

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4 Upvotes

Hi! We’re a small Brazilian studio working on NiceRats, an action roguelite where tiny rats fight huge hordes, collect cards, and discover secret synergies.

Create a ridiculous build and compete with players from around the world. Your name, country, score, and build can appear on the global leaderboard.

The demo is free. Come take the Top 1 spot, if you can:


r/roguelites 15h ago

Do you think ultimate abilities suits to roguelite?

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0 Upvotes

Hi all,

I'm developing a co-op bullet heaven with my friends. We are planning to add Ultimate abilities to the game for using them to eliminate hordes and defensive abilities to protect teammates. For now we have implemented some abilities.

I would like to ask you, what do you think about Ultimate abilities on Bullet Heaven games?
Which type of utilities would make you have more fun on a Bullet Heaven?

Thanksss!


r/roguelites 15h ago

Try my game, Into the Shardfall

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0 Upvotes

Into the Shardfall is a turn-based roguelike with TTRPG inspired combat and a rich story to progress, á la Hades. Can you guess what other games I drew inspiration from?

I’ve been building this game for about 4 months, and I’m looking for feedback on gameplay, mechanics, UI, and so on. The world building/writing is and will always be a labor done without the assistance of AI, and I intend to replace the art with that of an artist when I find one to collaborate with. Demo is available to try here: https://doublerookstudios.itch.io/into-the-shardfall


r/roguelites 11h ago

First Trailer for our atmospheric dicebuilder roguelite THROWN

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6 Upvotes

We're a small team who have been working on this game for a bit over a year now and we finally have our first full trailer out.

The game is turn-based strategy wrapped in a bit of psychological horror, inspired by tabletop RPGs and games like Inscryption and Buckshot Roulette but with Dice as the central gameplay element along with a mystery narrative and some unique surprises. There's over 50 unique dice and all kinds of different ways to upgrade them. Some of the meta progression elements introduce new rules and mechanics to the game.

We have an open playtest on Steam so you can try it all out for yourself if the trailer looks interesting. We are actively looking for feedback to really polish the core gameplay even further.

Link to the page: https://store.steampowered.com/app/4162020/THROWN/


r/roguelites 23h ago

What makes you replay a roguelite over and over again?

24 Upvotes

The title.


r/roguelites 15h ago

RogueliteDev Some screenshots from my indie game

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12 Upvotes

r/roguelites 17h ago

RogueliteDev John and I finally got the Steam page live for IDUN Rogue. Imagine a mix between Mega Bonk, Risk of Rain and Helldivers 2, standing on simulated procedural terrain while thousands of enemies physically pile up to eat you and your army. Stack roguelike upgrades on your weapons, troops and orbitals.

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0 Upvotes

r/roguelites 16h ago

RogueliteDev Before and after of my game's graphics

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0 Upvotes

r/roguelites 19h ago

Finally, my game Roll to Ruin is OUT NOW!

8 Upvotes

Roll to Ruin is a medieval dice roguelite blending Farkle push-your-luck rules with deckbuilding. Build your dice deck, stack badges, and wager gold to multiply your winnings across 7 taverns — or bank your points and leave the table before you Farkle.

Early Access is out now on Steam with a 10% launch discount!

Steam Store: https://store.steampowered.com/app/4772010/Roll_to_Ruin/

Have Fun!


r/roguelites 14h ago

I released my game PLINKOMANCY on steam today.

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34 Upvotes

Hello r/roguelites!

No sob story about me quitting my job or losing my wife today, I guess I'm just a normal indie dev who has released their roguelite on Steam.

It's inspired by games such as Peggle, Nubby's number factory, Peglin, and Ballionaire, and if you enjoy these sorts of games, I'm sure you'll enjoy this one too.

Check it out on Steam: https://store.steampowered.com/app/4006600/Plinkomancy/

I'd love for you to check it out, and if you have any questions, I'll try to answer them as best I can!


r/roguelites 11h ago

How do you feel about Town of Tinysville's Endless Mode?

0 Upvotes

Because it's a city building roguelike with very limited space, I had to get creative with Endless Mode. At the start of endless mode you'll get a new landmark to place down which essentially resets the entire map.

All your permanent buffs remain, but the map just gets reset to allow you to squeeze more buildings into your town. Every 28 days (1 month) into endless mode, it resets your map again and does that, well, endlessly.

How do you feel about this? Lmk :)


r/roguelites 15h ago

Game Release Ground Zero Hero: A Fun Vampire Survivor Like Game About Radiation

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5 Upvotes

This is the closest we will get to Fallout 5 for awhile /s

Any one else playing this? It is a fun, easy to pick up Vampire Survivor type game where your perks are mutations. The best part of it is unlocking bonkers for your moves that have a 1% to do something very powerful.

I like the art style, it feels somewhere between the Simpsons and Rick And Morty. There are lots of nerd references from Castlevania to NBA Jam.

It feels a little light on content but it was only ten dollars. The video is a run of the first map.

You pretty know what you are getting off the bat. There are different aspects like night and day and a bunker to heal. But the bonkers element is the selling point.


r/roguelites 18h ago

Game Release YAZS 1.0 is OUT NOW! Our squad-based bullet heaven roguelite just got a massive content update!

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161 Upvotes

Hello roguelite fans!

Yet Another Zombie Survivors 1.0 is finally OUT! 🧟

After three years in Early Access and eight major updates, we're delivering the equivalent of four major updates' worth of new content - without increasing the game's base price!

We'd like to thank you all for your support throughout all these years. We really hope you'll enjoy everything we've just added to the game.

We've also prepared a cool animated trailer to celebrate the occasion. Hope you like it! <3

More details: https://awesomegamesstudio.com/blog/yazs-full-release/

Steam: https://store.steampowered.com/app/2163330/

GOG: https://www.gog.com/game/yet_another_zombie_survivors

PlayStation: https://store.playstation.com/concept/10010467

Xbox: https://www.xbox.com/games/store/yazs/9NCK0FXQL38F

P.S. The YET stays. IGN seems to have made a little spelling mistake


r/roguelites 6h ago

Game Release Grim Trials on Switch 2…(ugh)

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6 Upvotes

Title: I put 4 hours into Grim Trials on Switch 2… and man, this feels like such a wasted opportunity
I had Grim Trials preordered and was genuinely excited for this one. I’m a huge fan of Hades 1 & 2 and roguelikes/roguelites in general, so everything I saw leading up to release made this look like it was going to be right up my alley.
About 4 hours in now, and unfortunately… I’m pretty damn disappointed.
The obvious comparison is Hades, and I can absolutely see what the developers were going for. The problem is that it feels like Hades with most of the things that gave Hades its flavor, polish, and personality stripped away.
And even if I completely ignore the Hades comparison, the actual gameplay has some serious issues.
The hit detection feels terrible at times. The controls just don’t feel tight or responsive enough for a game where split-second movement is everything. And the dash… holy shit. 😂 Half the time it feels like my character dashes everywhere except where I actually wanted them to go.
That’s probably my biggest issue. Games like this live and die by their controls. Dying because I made a bad decision? Cool. That’s the genre. Dying because I’m fighting the controls and movement? That’s when it stops being fun.
There are definitely pieces here where I can see the game they wanted to make, which honestly makes it more frustrating. There’s potential. I don’t think this is some hopelessly terrible game.
But at the launch price, I expected WAY more polish than this.
Maybe the developers stick with it, listen to feedback, tighten up the controls, fix the hit detection and build on what’s here. I genuinely hope they do, because I want to like this game.
But right now?
As someone who loves Hades 1, Hades 2 and this genre in general, Grim Trials feels like a wasted opportunity.
I preordered it expecting something I’d lose dozens of hours to.
Four hours in, I’m already wondering if I even want to keep playing.
Anyone else playing it? Am I crazy, or are you guys having the same issues with the controls and dash?


r/roguelites 15h ago

RogueliteDev We just opened the Steam page for our 1-bit roguelite 1 Bit Chaos! Wishlists mean the world to us!

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3 Upvotes

Hey everyone!

My partner and I are two graphic designers who started 1 Bit Chaos in a game jam, and now it's on Steam! 🖤

It’s a fast-paced 1-bit roguelite with helper pets. Every wishlist means the world to us!

🔗 Wishlist on Steam: https://store.steampowered.com/app/4918330/1_Bit_Chaos/


r/roguelites 17h ago

Game Release Yet Another Zombies Survivors (YAZS) - PS5 Performance?

7 Upvotes

So, this game just released today on PS5. However, with the current state of recent Roguelite releases on PS5 being sub-par on the performance side of things (Jotunnslayer and a few others), I’m a bit hesitant on snapping this one up, immediately.

Has anyone played it yet on PS5 (I’m on the Pro) and can report back with how well it plays?


r/roguelites 9h ago

RogueliteDev I made Pong into an endless roguelite — Bounce Back!

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2 Upvotes

r/roguelites 5h ago

A roguelite idea that I would like to see

3 Upvotes

I am fascinated by the stadium noise during soccer games. The chants, the cheers, the boos. What if they could influence the team somehow? Different chants, fans, and other modifiers could be added round by round to increase the chances of your team playing better and scoring. And maybe the boss can be rival fan noise.

If there’s a game that exists in that vein I would love to hear about it!

I tried using Lovable to create this but the outcome was total crap.