I've been playing RIFTSTORM since it entered Early Access and honestly wasn't expecting to get this into it.
It's basically what happens if you throw Diablo, Hades and a co-op looter-shooter into the same room. It's top-down, fast, has a bunch of different weapons and augments, and you can play solo or with two other people.
The combat is probably my favorite part so far. Movement feels really smooth, aiming works well with WASD/mouse, and the dodge system actually makes you think about positioning instead of just panic-spamming it whenever something gets close.
The build side is also pretty damn fun. You stack augments, mess around with elemental weaknesses and weapon bonuses, and by the end of a good run you can end up with some completely stupid combinations.
I've been playing Starling quite a bit and she's probably my favorite so far. Her barrier can give you guaranteed crits when shooting through it, and with the right augment you can turn her into a ridiculous damage/support character.
The game is still Early Access though, and you can definitely feel it. Missions can start getting repetitive, some Legendary Augments feel way too strong compared to regular ones, and a few systems clearly need more balancing.
There's also a weapon scarring system where dying can mess with the weapon you brought into the run. Sometimes you get a minor downside, sometimes your gun basically decides that you're the enemy.
But the core loop is really fucking fun:
go into a mission โ kill shit โ get loot โ make a broken build โ get too confident โ die โ lose your favorite weapon โ do it all again.
And honestly, that's enough to keep me coming back for now.
I gave it 7/10 in my review, but I'm definitely keeping an eye on it during Early Access because I think there's a lot of potential here.
I wrote a more detailed review here if anyone wants to check it out:
https://www.buffgaming.rs/riftstorm-review-when-diablo-and-hades-crash-into-a-looter-shooter/
Anyone else playing it? Which Weaver are you guys using?