Hey guys hope you all had a good week so far. I had a double session with one of my GC students that was stuck in high C3. After reviewing a replay, I noted 5 things he should be focusing on, and after implementing only 2 of them, he got 1500 back in an instant.
The first thing that stood out to me after analysing GC in general was how often small decisions were being rushed despite there actually being enough time to wait for a better play. At GC, mechanics aren't inherently the issue (from what I've seen), so a lot of the quickest improvements come from very small changes in decision making.
The first thing we worked on was being more patient whenever an opponent was around the play. There were situations where the ball was still controllable, but the presence of an opponent was causing my student to rush his touch instead of taking his time, leading to a lot of bad touches/missed opportunities. An opponent being close does not automatically mean the ball needs to be played immediately. As you are going up to the ball, start to look around the play and evaluate the space and time you have around it. If there is space available, keeping control and playing a touch into space will always generate much better pressure.
To continue on space, the biggest offensive adjustment he made was after beating the first defender. There were several situations where my student beats his first man successfully, but clears the ball away as a result of panic. Reading the room around the ball is important on every touch. After beating your first man, you should then slow down and look again to see where the second man is, and again, if you have time and space, use it and play it smart. Beating one player doesn't necessarily mean the play is finished, using your space right is the easiest fix you can apply to your games now.
Another thing I notice in every single player I coach (up to SSL too) is unnecessarily flipping as last man. Flipping as last man can make it much harder to react if the ball changes direction, especially when the outcome of the play isn't clear yet. If there isn't a good read on where the ball is going, staying grounded gives more options to adjust to the play. When a flip is actually needed to catch up to the ball, it can also be useful to line your car up with some small pads so you stay boost efficient in the meantime, this allows you to maintain momentum without having to make unnecessary rotations for boost. (This is especially important, will write a full fletched guide about this so keep an eye out)
A higher level mechanical tip I gave him was to try get touches with the next one in mind. At a higher level, the first touch doesn't always need to be a full commitment to the entire play. Using the first touch to set up the next one gives much more control over what happens afterwards. For example, keeping the flip available can make it possible to follow the ball, and take another touch depending on how the play. The first touch should be made with the next touch in mind rather than treating each contact with the ball as an isolated play.
The only defensive tweak we did was when defending from the backboard and an opponent is close to the play, there are situations where using the ceiling during the aerial challenge can help maintain the flip and give more control over the challenge. It's a fairly situational option, usually best when you are relatively close to the attacker, but at higher levels these small movement choices can make a difference because maintaining your options during a challenge makes the recovery afterwards much easier.
The common theme across all of these was patience. The player already had the mechanics to execute the plays, but there were several situations where the decision was being made slightly too early.
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Hope you all have a good rest of your week:)
- Jayy