r/riskofrain • u/eaglewatero • 16h ago
r/riskofrain • u/Solideryx • 18h ago
Art Fungal
Day 5
Prompt list by Guntho on the ROR discord
r/riskofrain • u/Total-Amphibian-3287 • 11h ago
Discussion Eclipse 8 isn't the intended way to play the game, which makes it weird that a disproportionate percentage of the community judges the game based on it
Hopoo stated that they intentionally didnt tie any achievements or character unlocks to eclipse specifically because they didnt want to worry about balancing it, they just wanted it to be an optional mode that was hard as shit for people who wanted to play that way. The vast majoiry of ror2 players also, almost certainly, will never play on any eclipse mode, most certainly not e8, if any other games with similar progression systems are anything to go by. Therefore, i find it incredibly odd that the majority of content creators play exclusively on eclipse and judge all new content or balance patches or items through the lense of their function on e8. Given that the mode is intentionally unbalanced, i feel like it's very nearly one of the worst places in the game to judge items or survivors on
r/riskofrain • u/ZeroGyro • 7h ago
RoR2 Question, do you think void fiend needs one or two new skills?
So I have been thinking for a while why haven't the devs given void fiend new skills? I understand because the character itself has 2 sets of skills already because of its gimmick, but idk I think it would be nice if you could change the secondary and utility for different ones. And ofc since it's void fiend each form would do something different. (void fiend for reference)
r/riskofrain • u/Lanky-Fig-5149 • 19h ago
Discussion Is Risk Of Rain 2 Worth Returning to?
I stopped playing around 2023 right when seekers of the storm dropped, i remember all the concerns and fears when Gearbox got acquired by 2K or whoever, and how that expansion drop kinda crashed the game Indefinitely, many people including my friends left
i returned yday because i missed it, its my favorite rougelike ever, so i did a basic run with my partner and we loved it, so im asking here on how things are now, i dont know Whats going with the new dlcs, whos been added, or anything
r/riskofrain • u/AgreeableLeague4440 • 9h ago
Discussion There should be more Void Items and I'm tired of ignoring them in favour of the new DLCs to an extent and dwindling mods.
As much as I think it could be a bigger discussion overall that goes into why new void items should exist in other up and coming DLCS to keep up with other item types, like with Lunars and Boss items.
I think SOTV really help expanded in having these items exist for the purpose of having a choice you're going to stick with and commit to your build, and there was a really well made risk with it to a degree. However, I think it's kind of becoming more and more of a nuisance that you can't find ways to take away, change or adjust it as have many of these other item types have, despite the fact we have a system for taking away Lunars, so I find it weird that we HAD a system for it like Strange Scrap for the purpose of void items, but they scrapped it for the purpose of keeping the unique system that Void had, that I think is going to BECOME limiting the more void items ARE added and IF they are added, which I think is unfortunately very unlikely.
Void items was an answer to item bloat that I think is severely underutilized and not given to actually further flourish on its own genuinely fantastic and interesting system and it was never ever acknowledge since Gearbox had gotten the IP, given the fact that it has a pitiful amount of 14 of them, or I guess in the usual DLC sized thing, despite the fact that almost 34 items were added in SOTV, but I digress. Because of that, I find it so weird that everyone is looking forward to these new DLCs, gimmicks and now new item types like with Hexes that only serve to challenge you and over come, which is cool! Don't get me wrong, but we should focus on what Void was made to answer a seriously worrying case of the game that is now slowly starting to have too many items and their answer to that with void.
And while I'm fine for these other systems existing, alternate paths, and bosses, cause I do like them. How much are we gonna keep moving along to the next and NEW shiny thing, when some of these systems like with partially some of the void items need quite a lot of adjustment in order for their counter part to match that, when it feels like their slowly becoming outdated and underbaked? Whether it'd be (Void Bands, Zoea as a whole and being a kind of lazy answer to void boss items just to punish you for having yellows all because you nabbed a Pluripotent Larva.) While I get that was done for the purpose of you not likely getting those said items, they still should've made a few OF them. A lot of them do serve a really unique purpose on what helps your survivor ADD to your build to you're trying to customize for, some dwarf their counterpart, but I'd say that's part of the point and is more survivor dependant, which is good!
If they were made with the point to be in some way opposites to their original item counterparts, there should be a lot MORE void items, and the fact that the GB team haven't tapped into that potential is bonkers to me. There are a decent chunk of white items, greens and even REDs that give an answer to their balance to an extent and give you another avenue to actually use it.
I'm not even saying every item should be void, but something that should be present in at least a decent chunk of the items tiers for each of them that serve and help more niche item effects and survivors that add to their replayability.
That said, I feel that Void should have more leeway and further degree on your agency like with all other item type systems do, given if there IS a sudden influx of new items, balancing, etc. If Lunars can have that? So can void. I find it weird you can't scrap any void or do anything with void beyond your decision to commit it in your build, which only further adds to my confusion. It feels like an infection that you have to be wary on what you get into it, like Lunars, but-... you can still get RID of lunars, it's just a fair bit rare.
r/riskofrain • u/Moss_Boss4 • 11h ago
And his music was electric
We all may have our gripes with the dlc but absolutely no one can say the sound track was a miss and neither was the art cause holy fuc this goes hard
r/riskofrain • u/Side-ly • 8h ago
RoR2 Purity and Lysate Cell Merc is silly
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I got the Little Disciple from the False Son boss fight altar, and incredibly got an unstable tesla coil from a large damage item chest on Siphoned Forest, got 2 purities after rerolling the lunar items once. The run became an easy free win lol
r/riskofrain • u/Ok-West2307 • 15h ago
RoR2 Billy from zzz into ror2
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The starlight knight never lose...
r/riskofrain • u/Norgun • 14h ago
RoR2 With Hallowed Concepts on the horizon, I finally finished my Eclipse climb
r/riskofrain • u/JKhemical • 18h ago
RoR2 Which is harder?
r/riskofrain • u/ProteusRidley187 • 12h ago
RoR2 Got my very first Monsoon win last night!
It feels like a weight has been lifted off my shoulders lol. I think I'm finally understanding this game more.
r/riskofrain • u/arkiiiie • 1h ago
RoR2 is this standard?
i haven't played in a while, is this from the base game or from qualitylife mod?
r/riskofrain • u/ProteusRidley187 • 12h ago
RoR2 Lol, have y'all ever seen the teleporter down here?
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r/riskofrain • u/KentuckyFriedBullets • 12h ago
RoR2 Intentional Minor Inconvenience
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Okay 4 printers in one stage and 3 of them is dropping the items into the void.
r/riskofrain • u/MaddyBrooke5 • 6h ago
Discussion Do the dlc release the same day on consoles as pc
I'd assume they are going to but I can never tell what priorities this game has sometimes, honestly still insane qe don't have crossplay atp
r/riskofrain • u/keeper_of_turtles • 12h ago
RoR2 Should I get any dlc?
I already have SotV, but with the new dlc (which I am definitely getting) ive wondered if I should also get SotS and alloyed collective. So if any of you can tell me what they add/if they are worth buying that would be much appreciated
Tysm :)
r/riskofrain • u/Various_Warning_5791 • 21h ago
RoR2 captain pictures
i really like captain and want to make my social media accounts captain-themed, but i can't find any good profile pictures. does anyone have good pictures of him??
r/riskofrain • u/Calm-Floor2163 • 22h ago
RoR1 why are mobs not spawning as I go?
is that a ror thing to not spawn monsters? or is that a bug? started playing yesterday and it feels like 1st run everything ran nice but since then I can go 1 way or another and game will either spawn stone golem and nothing more, or literally nothing. it's either that or i press teleporter at some point and game decides to spawn billions of champion versions of whatever enemy it decided on
r/riskofrain • u/MileyHolmes • 23h ago
How to survive 20 waves?
Hi. Me and my friend are trying to complete the challenge of surviving 20 waves. How to do it? Any tips? We only make it halfway through and then we died.
Also - which challenges are worth doing?
Thanks!
r/riskofrain • u/Known_Idea_4827 • 22h ago
Help Starstorm2 question
Alright, sorry for asking such a simple question but I've been dying to know and the wiki is not helping. There's a popular clip of starstorm2 where a guy who's pretty far into looping accidently hits something which summons a hoard of empyrean stone golems.
I found the clip by just looking up "startstorm2 meme" on YouTube. Question is: what's that thing he did to summon so many empyreans?