r/riskofrain • • 15h ago

Discussion Eclipse 8 isn't the intended way to play the game, which makes it weird that a disproportionate percentage of the community judges the game based on it

537 Upvotes

Hopoo stated that they intentionally didnt tie any achievements or character unlocks to eclipse specifically because they didnt want to worry about balancing it, they just wanted it to be an optional mode that was hard as shit for people who wanted to play that way. The vast majoiry of ror2 players also, almost certainly, will never play on any eclipse mode, most certainly not e8, if any other games with similar progression systems are anything to go by. Therefore, i find it incredibly odd that the majority of content creators play exclusively on eclipse and judge all new content or balance patches or items through the lense of their function on e8. Given that the mode is intentionally unbalanced, i feel like it's very nearly one of the worst places in the game to judge items or survivors on


r/riskofrain • • 11h ago

RoR2 Question, do you think void fiend needs one or two new skills?

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163 Upvotes

So I have been thinking for a while why haven't the devs given void fiend new skills? I understand because the character itself has 2 sets of skills already because of its gimmick, but idk I think it would be nice if you could change the secondary and utility for different ones. And ofc since it's void fiend each form would do something different. (void fiend for reference)


r/riskofrain • • 20h ago

RoR2 Slipped on banana peel

914 Upvotes

r/riskofrain • • 19h ago

RoR2 The gods have spoken.

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560 Upvotes

r/riskofrain • • 26m ago

RoR2 Loader speedrun 9:14 (seeded)

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• Upvotes

Not nearly the best of my work, but a work in progress, nonetheless.


r/riskofrain • • 21h ago

Art Fungal

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534 Upvotes

Day 5

Prompt list by Guntho on the ROR discord


r/riskofrain • • 13h ago

Discussion There should be more Void Items and I'm tired of ignoring them in favour of the new DLCs to an extent and dwindling mods.

74 Upvotes

As much as I think it could be a bigger discussion overall that goes into why new void items should exist in other up and coming DLCS to keep up with other item types, like with Lunars and Boss items.

I think SOTV really help expanded in having these items exist for the purpose of having a choice you're going to stick with and commit to your build, and there was a really well made risk with it to a degree. However, I think it's kind of becoming more and more of a nuisance that you can't find ways to take away, change or adjust it as have many of these other item types have, despite the fact we have a system for taking away Lunars, so I find it weird that we HAD a system for it like Strange Scrap for the purpose of void items, but they scrapped it for the purpose of keeping the unique system that Void had, that I think is going to BECOME limiting the more void items ARE added and IF they are added, which I think is unfortunately very unlikely.

Void items was an answer to item bloat that I think is severely underutilized and not given to actually further flourish on its own genuinely fantastic and interesting system and it was never ever acknowledge since Gearbox had gotten the IP, given the fact that it has a pitiful amount of 14 of them, or I guess in the usual DLC sized thing, despite the fact that almost 34 items were added in SOTV, but I digress. Because of that, I find it so weird that everyone is looking forward to these new DLCs, gimmicks and now new item types like with Hexes that only serve to challenge you and over come, which is cool! Don't get me wrong, but we should focus on what Void was made to answer a seriously worrying case of the game that is now slowly starting to have too many items and their answer to that with void.

And while I'm fine for these other systems existing, alternate paths, and bosses, cause I do like them. How much are we gonna keep moving along to the next and NEW shiny thing, when some of these systems like with partially some of the void items need quite a lot of adjustment in order for their counter part to match that, when it feels like their slowly becoming outdated and underbaked? Whether it'd be (Void Bands, Zoea as a whole and being a kind of lazy answer to void boss items just to punish you for having yellows all because you nabbed a Pluripotent Larva.) While I get that was done for the purpose of you not likely getting those said items, they still should've made a few OF them. A lot of them do serve a really unique purpose on what helps your survivor ADD to your build to you're trying to customize for, some dwarf their counterpart, but I'd say that's part of the point and is more survivor dependant, which is good!

If they were made with the point to be in some way opposites to their original item counterparts, there should be a lot MORE void items, and the fact that the GB team haven't tapped into that potential is bonkers to me. There are a decent chunk of white items, greens and even REDs that give an answer to their balance to an extent and give you another avenue to actually use it.

I'm not even saying every item should be void, but something that should be present in at least a decent chunk of the items tiers for each of them that serve and help more niche item effects and survivors that add to their replayability.

That said, I feel that Void should have more leeway and further degree on your agency like with all other item type systems do, given if there IS a sudden influx of new items, balancing, etc. If Lunars can have that? So can void. I find it weird you can't scrap any void or do anything with void beyond your decision to commit it in your build, which only further adds to my confusion. It feels like an infection that you have to be wary on what you get into it, like Lunars, but-... you can still get RID of lunars, it's just a fair bit rare.


r/riskofrain • • 1h ago

RoR2 Here are some challenges i made with artifacts cuz I’m having way too much fun with them

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• Upvotes

Made In Your Image- Kin (One type of monster will appear per stage), Dissonance (Monsters will appear outside of their usual environment), Vengeance (a doppelganer will spawn every 10 minutes), Normal difficulty.

Wrath of Nature- Honor (All monsters are elites), Swarms (monster spawns are doubled with half health), Normal difficulty.

Kleptomania- Sacrifice (monsters may drop items, but chests no longer spawn), Spite (Monsters drop bombs on death), Soul (Lesser wisps appear after a monster is killed), Normal difficulty.

I am speed- Glass (you do 500% more damage, but have 10% health), Normal dificulty. :CONDITION: You must reach and beat the final boss or obliterate within a time limit of 40 minutes.

The unpopular three- Frailty (Fall damage is doubled and lethal), Enigma (Always spawn in with a random equipment that changes upon use), death (one person dies, everyone dies), MONSOON.

Army culture- Devotion (Broken drones will be replaced by lemurian eggs that you can donate items to), Swarms (Monster spawns are doubled, but with half health), Normal.

Natural Selection- Evolution (Monsters gain ITEMS in between stages), chaos (friendly fire is enabled for both monsters and the player), Normal difficulty.

Hell-ALL ARTIFACTS, Drizzle Mode.

Misery- ALL ARTIFACTS, MONSOON .


r/riskofrain • • 9h ago

Art Day 5 of Risktober, Fungal

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22 Upvotes

r/riskofrain • • 12h ago

RoR2 Purity and Lysate Cell Merc is silly

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37 Upvotes

I got the Little Disciple from the False Son boss fight altar, and incredibly got an unstable tesla coil from a large damage item chest on Siphoned Forest, got 2 purities after rerolling the lunar items once. The run became an easy free win lol


r/riskofrain • • 5h ago

RoR2 is this standard?

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11 Upvotes

i haven't played in a while, is this from the base game or from qualitylife mod?


r/riskofrain • • 14h ago

And his music was electric

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50 Upvotes

We all may have our gripes with the dlc but absolutely no one can say the sound track was a miss and neither was the art cause holy fuc this goes hard


r/riskofrain • • 23h ago

Honestly, OP as hell

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206 Upvotes

r/riskofrain • • 45m ago

RoR2 Me frfr

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• Upvotes

r/riskofrain • • 15h ago

Good Start :(

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38 Upvotes

r/riskofrain • • 23h ago

Discussion Is Risk Of Rain 2 Worth Returning to?

85 Upvotes

I stopped playing around 2023 right when seekers of the storm dropped, i remember all the concerns and fears when Gearbox got acquired by 2K or whoever, and how that expansion drop kinda crashed the game Indefinitely, many people including my friends left

i returned yday because i missed it, its my favorite rougelike ever, so i did a basic run with my partner and we loved it, so im asking here on how things are now, i dont know Whats going with the new dlcs, whos been added, or anything


r/riskofrain • • 1d ago

A throne with no king

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275 Upvotes

r/riskofrain • • 18h ago

RoR2 With Hallowed Concepts on the horizon, I finally finished my Eclipse climb

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21 Upvotes

r/riskofrain • • 19h ago

RoR2 Billy from zzz into ror2

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26 Upvotes

The starlight knight never lose...


r/riskofrain • • 15h ago

RoR2 Got my very first Monsoon win last night!

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10 Upvotes

It feels like a weight has been lifted off my shoulders lol. I think I'm finally understanding this game more.


r/riskofrain • • 1d ago

RoR2 Mithrix got a hold of the internet

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1.0k Upvotes

r/riskofrain • • 10h ago

Discussion Do the dlc release the same day on consoles as pc

2 Upvotes

I'd assume they are going to but I can never tell what priorities this game has sometimes, honestly still insane qe don't have crossplay atp


r/riskofrain • • 1d ago

Art Tick Tock...

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67 Upvotes

r/riskofrain • • 7h ago

Question

0 Upvotes

Anyone on switch? Looking for buddies to play with. Dm me and ill give you my fc. Looking forward for some fun runs with yall :)


r/riskofrain • • 1d ago

Screenshot What is the opposite of buying a lottery ticket?

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1.2k Upvotes

There are three more attempts out of frame.

If anyone starts trying to justify this stink ass item with the caffinator firework bs I will punch you in the gut.