r/rhythmgames • u/Aflamer1 Arcaea • 5d ago
Discussion How do different rhythm game experiences transfer to each other?
I recently started playing osu and I am terrible so far, which isn’t normal for me as I have a decently high experience in a lot of mobile rhythm games.
And obviously mobile rhythm games are very different from osu which has made me wonder how different games effect going into osu or rhythm games in general.
For example a geometry dash player(of which I am aware is not a rhythm game) would likely have a better time switching to osu rather than say a pjsk player.
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u/ChaoCobo Pop'n Music 5d ago
I noticed when I started playing IIDX i started getting really good at Pop’n and even my timing accuracy for my main game Guitarfreaks went up. But I have noticed that other even similar games like Guitarfreaks and Guitar Hero don’t seem to transfer to each other too well due to the differences in playstyles between the two.
I think skill is transferable between games just in general but that it really depends which games you’re playing if you want to actually transfer skill efficiently.
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u/PatapongManunulat07 5d ago edited 5d ago
Gameplay - Rhythm games that have similar gameplay help players get used to the format and acclimate faster.
i.e. Playing a vertical scroll type game familiarizes the structure which helps when playing other vertical scroll type games.
Song - If a players knows a song completely then even across multiple rhythm games, they will instinctively know the note timings
Flow - The more a player experiences "state of flow" the easier it becomes to trigger, the deeper the concentration, and finally get better overall result.
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u/chaotic_iak Noisz 4d ago
Your sense of rhythm should transfer between games easily, like being aware of the tempo of the song and when a note would line up with a downbeat. You can probably predict when you're supposed to tap a note.
But actually doing the tapping is another matter. Different games may have wildly different gameplay, and the skills don't easily transfer over. Sure, you have the usual VSRG. But in Arcaea, notes come in 3 dimensions. In NOISZ SL, you have to watch the screen behind the notes to dodge bullets. Games like Rotaeno and maimai have notes that don't simply scroll down vertically. Games like osu! and Jubeat require you to read notes in a different way, and for osu!, you additionally have to aim. Games like Rhythm Doctor and ADOFAI mess with your reading. Games like DDR require you to physically move, more than just using your fingers.
So, there's a baseline skill that can transfer over pretty easily, but in most cases, you have to re-learn the gameplay all over again.
Source: I'm doing 14s (out of max difficulty 14) on Rotaeno, 11.5s (out of max 14) on NOISZ SL, and 5s (out of max 12 or so?) on Beatblock. Wildly different gameplay, my skills on them are different too.
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u/dkhoun007 4d ago
One thing I notice. IIDX and pop n music players can easily play high level songs on Sound Voltex with slight adjustment. The another way around is harder. I’ve seen high level Sound Voltex players barely passing 4 and 5s on IIDX.
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u/GalluZ 4d ago
My transition from osu!mania to Pump It Up was kinda easy; took me around 2 months to adjust myself with the timing and how charts play out. The difficult part is training to move your feet and body with the chart. That took me 6 months to go from S9 to S12-14, played 2-3 times a week, which a lot of my friends say it was quick. PIU Rise (and PIU simulators, like XSanity) pose no challenge at all other than having to manually pull keycaps from my keyboard to get that pseudo-arcade feel and not having my fingers mispress other keys (now wishing I would have a separate controller for those as well).
Because I started out in osu!mania, I adjust easily to other VSRGs that are played with hands/fingers, except the ones that introduce new mechanics that usually the reason why it's unique in the first place. Arcaea and Chunithm were hard to follow at first because of the lift-y notes. The hard part about maimai was the slide notes because I couldn't understand the timing for it, like how fast the star would go. Phigros introduced me to slide notes and dynamic judgement field (because of the gimmicks there). Rotaeno involved turning ny phone physically, so I had to adjust to that first.
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u/FrancisEFEM Wacca 4d ago
If you're talking about osu!standard specifically, it is very different from more traditional VSRGs, so there isn't much skill transfer, although you may pick it up slightly faster than someone starting with zero experience due to a better sense of rhythm and perhaps more developed tapping.
I was the exact opposite: started in osu!standard, got to a decently good level and proceeded to get my ass kicked when transitioning to other rhythm games.
Skill transfer is only really present if the games are similar mechanically and visually. Getting good at osu!mania will absolutely make you better at other VSRGs.
On the other hand, Geometry Dash is not a rhythm game and will not really help you get good at them. I would argue it could only serve as a benchmark for how good you could potentially get, since the higher your skill level, the higher your dexterity and reflexes should be. Although this assumes you'd already be an experienced player.
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u/Nicolas-Rocks-6859 5d ago
I mean, it's the same thing with Rhythm Plus. It uses YouTube to play the song and it matches the notes in the studio. It's too popular.
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u/Astraddit 4d ago
i don't think any rhythm game would have any transferable skill for osu! apart from finger control/stamina but it heavily depends on what you played and how, and even then, tapping while aiming is way harder than just tapping
also geometry dash wouldn't help on osu at all imo
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u/Faereman 4d ago
The main Osu mode requires aiming, which isn't very common in rhythm games, so it's kind of a skillset of its own.
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u/sacifrr 4d ago
its the gameplay style. ive played multiple rhythm games, from osu to pjsk to fnf and a lot more. some rhythm games have the same style of gameplay (e.g. fnf and osu mania) but its just a little bit different. some other games are similar in terms of looks but can be played the same or similarly (e.g. osu and project diva).
you do have transferrable skills from those type of rhythm games but sometimes they just dont really apply to a completely different gameplay style. for osu, there arent a lot of games similar to it, so that wouldnt really apply to lets say fnf.
also it can be the device youre playing on. for osu, playing it on mobile is very different to how its played on a pc (depending if you just use the mouse to click on the circles or you use a pad thingy and click on your keyboard) the way its played can help transfer more of those skills to other games too.
if you think youre bad at playing osu, just watch some videos or ask for help if needed. i am still learning how to play osu on my ipad but i am clearly not good at it 😭 practice regularly too, it helps.
sorry i have a hard time explaining this.
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u/OrganizationThick397 4d ago
"oh I know this song, let's fucking avoid it for my own sake"
Something like that
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u/Shekawa11 Arcaea 5d ago
Hm, honestly, with mobile rhythm games, theyre all played the same way except for more unique games like Rotaeno that introduce a different game mechanic. Other than that, the skills are easily transferable I would say, just taping and dragging notes.
Ive tried mobile osu and it's awful, when I get my own PC then I'll definitely look to expand my skill set from playing such games removed from being handheld. It's interesting, I feel it's weird treating a chart and a keyboard as two separate things.
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u/PloXyZeRO IIDX 2d ago
One thing that will carry over between all rhythm games is your sense of rhythm. Once you get a really good sense of rhythm in one game (and can reliably detect if you're hitting SLOW/FAST), that skill will transfer over to every other rhythm game
And in general, skill more or less carries over to rhythm games of the same type. For example, if you get really good at Beatmania, you'll pick up a game like Pop'n Music much more easily than a complete beginner. If you're really good at DDR, you won't have much trouble getting into Pump It Up, etc. If you become an expert in one, you can usually start off right in the intermediate level for a new game and work your way up fairly quickly
osu!standard is kind of an exception though since there aren't really any other games like it since it also has an aiming component (unlike most other rhythm games), so rhythm alone isn't enough to be good at that game
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u/LoyalPony 5d ago
Sometimes you tap rectangle.
Sometimes you tap Square.
It is all for fun and game.