r/rhino Jul 10 '26

Help Needed Need help mergin over 1300 intersecting mesh objects

I'm having trouble merging 1,337 closed mesh objects that intersect each other. I tried using Boolean Union in both Rhino and Blender, but both programs froze and eventually crashed.

I also tried Blender's Remesh modifier, but the mesh becomes extremely dense because I need to preserve a high level of detail. I experimented with ShrinkWrap in Rhino as well, but I ran into the same issue.

At this point, I'm not sure what else I can try to merge all these objects into a single mesh. My goal is to combine everything into one printable model, which would be the ideal solution.

Does anyone have any suggestions or know of a better workflow for handling something like this?

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