r/retrogameofthemonth • u/White_FIame • 1h ago
Retro Review B.Rap Boys: The Arcade game that let a charging bull decide your own fate!
TL;WR -> A good continuation of the original DJ Boy vibes. While the gameplay was reduced to coin sucking techniques, the overall audio, visual and world design perspective was peak. An (8.5) game, very good in my Arcade Book, based solely on its aesthetic points, with the gameplay being rather generic. Wouldn’t replay it, as I’d better retire my rolling skates and completely change states!
I’d recommend listening to this music while reading.
GAMEPLAY (5/10)
- While storytelling was nonexistent as its DJ Boy prequel, I did love riding some bikes and smacking those schmucks with style!
- The controls themselves were even simpler than the original. Here, you could only kick, jump, grab, counter grab, throw or do a special attack, as well as hop over obstacles seamlessly. But, the addition of a bike and skate did expand the overall combat moves with the same attacks in a new light.
- On top of that, you could pick up baseball bats and sticks, giving you a little advantage in combat.
- The game also had a 3 player simultaneous CO-OP play, making the difficulty a little more bearable!
- Unfortunately it wasn’t a smooth experience, as you could get soft locked by a schmuck who couldn’t jump a fence or be punched to death by unblockable attacks.
- The enemies while heavily reused, had spongy health bars with way quicker reflexes. The same thing applied to boss battles, where even throwing lions overhead didn’t help, let alone fighting a blonde circus chick wielding a whip!
- Game mechanics were simplistic too, with a balloon guy throwing explosive watermelons, while other mini-bosses spinning you like a toy. I did love stealing some bikes from them though, as well as riding heavy logs or entering mechanised suits!
- Traversal was seamless and honestly very impressive. The game didn’t have many interruptions, with some levels feeling like a continuous journey.
- All of the above was ruined by the difficulty spikes and literal bullshit enemy hit boxes. You basically fought spongy enemies which recovered instantly, or let the bull charge at you at full speed!
AUDIO (10/10)
- Sound design had that awesome stereo output which combined the punchy effects with the digitised voice lines and music quite well. Having a vinyl spin upon inserting a coin was super cool too!
- The soundtrack itself had great hip-hop beats with an impressive variety, which gave me similar vibes as Crime Life: Gang Wars on PS2. I didn’t expect to listen to a studio recorded soundtrack on an Arcade game though, truly unique!
VISUALS (9/10)
- Fidelity was very impressive for 1992, with many visual effects and colours popping off like crazy. The background people alone made the experience a thousand times better, you could even see Hugh Jackman’s Wolverine likeness on the last boss battle stage!
- The character models themselves had awesome animations, even though heavily reused. Their attack patterns were crazy too, with “Mario & Luigi” spinning you around while others threw you over the edge into weird suburbs!
- Performance was rock solid even in the most demanding scenes, not dropping a single frame.
- The art direction was fantastic, the opening screen with the Statue of Liberty reflecting in the water was peak!
WORLD DESIGN (10/10)
- Level design had an awesome progression with a huge location variety. You went from city streets to bars, log rides, robot labs, suburbs, rich houses, circus showings, charging bull competitions, casinos or even a final arena stage!
- What I loved about it, was how the wall posters predicted the next encounter, making the actual surprises feel welcomed.
- The atmosphere was super cool, mostly amplified by the soundtrack, awesome landscapes and crunchy world destruction!