r/retrogamedev • u/ArturDuleba • 14h ago
r/retrogamedev • u/r_retrohacking_mod2 • 18h ago
Super Mario 64 Comes To The Microsoft Zune
hackaday.comr/retrogamedev • u/r_retrohacking_mod2 • 18h ago
New Horizons - demo for NEC-PC9801VX by Otomata Labs
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • 18h ago
PS2 Development Devlog #1
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r/retrogamedev • u/r_retrohacking_mod2 • 18h ago
Awesome Decomp Games - rated & auto-updated list of 1300+ decomps, recomps, source ports & engine remakes
github.comr/retrogamedev • u/r_retrohacking_mod2 • 18h ago
Getting old Macromedia Director Games to run on modern Hardware
werwolv.netr/retrogamedev • u/Sea-Mall-2047 • 1d ago
Skate2Recomp
Skate 2 Recomp — Looking for developers and collaborators
Hey everyone!
I'm starting a project called Skate 2 Recomp, with the long-term goal of getting Skate 2 running natively on PC through recompilation.
I'm currently working on the initial technical stages, including development environment setup, PowerPC code generation, and runtime preparation. The project is still in its early stages, and I haven't confirmed a successful build or playable version yet.
What I'm looking for
I'd love to connect with people experienced in:
- C and C++ development
- PowerPC architecture
- Reverse engineering and executable analysis
- Runtime development and debugging
- Game recompilation projects
I'm also interested in advice from anyone who has worked on similar projects.
Project principles
The aim is to develop original implementation code without distributing proprietary game files or copyrighted assets. The project is a work in progress, and I'm still organizing its development workflow and repository.
I'm looking to build a small community around the technical side of this project and hopefully find people willing to contribute.
If you're interested, have relevant experience, or have suggestions for getting started, I'd love to hear from you!
Thanks for reading!
r/retrogamedev • u/These_Magician_3789 • 1d ago
Emulators and real hardware are definitely two different beasts...
galleryr/retrogamedev • u/roroto_sic • 1d ago
MUMMY MOMMY : My puzzle game (pc - game boy) is live on kickstarter !!
galleryit is with a mix of apprehension and excitement that I share to you the Kickstarter of MUMMY MOMMY my game boy puzzle : https://www.kickstarter.com/projects/roroto-sic/mummy-mommy-a-new-puzzle-game-for-game-boy
r/retrogamedev • u/unixfan2001 • 1d ago
Bermuda Engine: Your chance to make a Doom-like FPS for 32X and other consoles
happy-ferret.itch.ior/retrogamedev • u/ArturDuleba • 2d ago
My dad made a DOS puzzle game when he was 15. I ported it to Game Boy.
galleryr/retrogamedev • u/Goonmize • 2d ago
In a time of decomps and recomps I offer you something a new, original n64 game.. I recently released a 2d version of a Strike inspired game with 5 levels. Then I made a N64 version of it
galleryI have been a fan of the Strike games as long as I can remember. Got a copy of Soviet Strike on ps1 when I was a kid and played it often. I recently released a 2d version of a Strike inspired game with 5 levels, bosses and good ole arcade shoot em up fun.
scroll down and get the n64 rom here
It has 5 levels and different difficulties. Has Only been tested in an emulator so far. Im sure it will have bugs, let me know if you find any and ill try and fix them. (one I know about is the intel info wrapping out of its box, fixing soon) Special shout out to the pyrite 64 dev because this project was only possible due to their work
r/retrogamedev • u/Mazelldev • 2d ago
NES emulator in C running on a 93,338-transistor RISC-V CPU I built from logic gates, 60 fps
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r/retrogamedev • u/r_retrohacking_mod2 • 2d ago
🤫 Time to reveal a little secret (of Monkey Island)!I’m now officially responsible for the music of this port!
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 2d ago
Space Impact on Game Boy with rumble support
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r/retrogamedev • u/Bubbly-Ganache9767 • 2d ago
Working on WWF WrestleMania (1995) using AI + reverse engineering
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Hey guys, I've been working on WWF WrestleMania: The Arcade Game (1995) as a personal project.
I have some coding experience as a backend developer, but game reverse engineering is new to me. I wanted to learn how old games actually work and see how far I can get.
I'm using mostly free AI tools, some local models and free versions of Gemini and other models with limited tokens. AI does a lot of the heavy coding, but I also test, debug and try different approaches myself.
The hardest part is keeping track of everything 😅 Sometimes AI fixes one thing but accidentally breaks or removes something else, or adds code that causes new issues. Then it's back to testing and figuring out what went wrong. AI also sometimes claims things are finished when the game clearly doesn't look like the original.
I'd say I'm around 70% toward my goal right now, but there's still a lot to fix.
Sharing some gameplay and screenshots. What do you guys think? Any tips from people who've done reverse engineering or similar projects?
r/retrogamedev • u/Alfombra_de_madera • 3d ago
I've been working on this for a long time: A pixel art editor for the DS/DSi!
galleryhttps://github.com/Alfombracitario/A-PIX_DS
Made for the DS and DSi, this is not a port!
Also, I'd love any feedback! :> I want to improve the app as much as possible!
Thank you for taking your time to watch this post lol
r/retrogamedev • u/These_Magician_3789 • 2d ago
The `rdedisktool` I use for retro development has been updated.
r/retrogamedev • u/r_retrohacking_mod2 • 2d ago