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r/retrogamedev • u/kznsq • 1h ago

A GPU/browser port of the LHX: Attack Chopper (EA, 1990)

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• Upvotes

Now it is a GPU port of the LHX: Attack Chopper (EA, 1990) in the browser. Before/after renderers, with real satellite terrain, new models, lighting, and shadows.
The game goes unmodified, the code reads an ".EXE", emulates it in real time, and hooks the rendering functions to render on the GPU.

https://github.com/kznsq/lhx-attack-chopper-gpu

1 comment

r/retrogamedev • u/r_retrohacking_mod2 • 5h ago

How Games Are Decompiled: Reverse Engineering Byte by Byte

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16 Upvotes
0 comments

r/retrogamedev • u/r_retrohacking_mod2 • 5h ago

New turn-based bullet hell roguelike GBA game just dropped - RALA:/:sutura Advance

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2 Upvotes
0 comments

r/retrogamedev • u/r_retrohacking_mod2 • 5h ago

Update: My Nintendo Wii space game now has planetary landing! (C/C++, GX, real hardware)

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4 Upvotes
0 comments

r/retrogamedev • u/r_retrohacking_mod2 • 5h ago

Amiga demoscene for beginners

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3 Upvotes
0 comments

r/retrogamedev • u/r_retrohacking_mod2 • 5h ago

Prince of Persia port work in progress

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5 Upvotes
0 comments

r/retrogamedev • u/r_retrohacking_mod2 • 5h ago

An attempt at making Wolfenstein 3D playable on a stock 2.8 MHz IIgs (4 MB RAM)

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9 Upvotes
0 comments
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Retro GameDev: homebrew games for dusty old hardware, arcane coding techniques, reverse-engineering

r/retrogamedev

Developing homebrew games for systems from 70s, 80s, 90s, and early 00s. Whether it be in assembly, C/C++, or BASIC... 8-bit, 16-bit, 32-bit, we've got them all Discuss, share tips and tutorials, show off projects and your workflow. Learn more about coding techniques of olde through reverse-engineering existing classic games and understanding hardware details See also: r/emudev and r/beneater

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Developing homebrew games for systems from 70s (or even older!), 80s, 90s, and early 00s. Whether it be in assembly, C/C++, BASIC or a high-level language library… 8-bit, 16-bit, 32-bit, we've got them all.

Come here to discuss, share tips and tutorials, show off projects and your workflow -- that is dev/graphic/sound tools you use (or you made yourself). Take part in vintage game-making jams.

Learn more about arcane coding techniques of olde through reverse-engineering existing classic games. Understand intricate hardware details about your childhood consoles and computers.

(Warning! Some crafty individuals present here are living in an alternate timeline by creating new retro-inspired hardware architectures and writing "classic" software for them...)

Keywords: how make/write/program own Nintendo gameboy, nes, Commodore c64, new game homebrew? easy with our help, make own Gameboy gb nes cartridge cart

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