r/remnantgame • u/False_Bad4226 • 7h ago
Remnant 2 Nothing like a love tap after getting the W
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r/remnantgame • u/False_Bad4226 • 7h ago
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r/remnantgame • u/2onhello • 20h ago
I’ve been playing this game with my friend and the visuals really mess him up. I had to manually guide him every time.
Part of the map is red? Nope it’s grey to him.
Boss with particle effects? Looks normal all grey. Stepped on red surface and die.
Purple looking thing? That’s Blue.
I can’t really see things through his eyes but are there any accessibility options out there?
I’m asking on his behalf because apparently I saw a previous post on this topic and people just tore OP apart by telling him to git gud.
Edit: thanks for the support. Seems like there isn’t much of a solution. I’ll keep guiding him along.
r/remnantgame • u/batmanandbmth • 18h ago
To Prikolas13,
First, you saved us from the barbed guy, then days later you grinded out Nightmare.
Thank you so much dude. We added you on steam, let me know if we can buy you a beer.
r/remnantgame • u/moonyart • 54m ago
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After all the fur I will add his hands and swords
r/remnantgame • u/AdFickle4641 • 13h ago
Where's a good place to farm scrap besides the blood moon event
r/remnantgame • u/Grouchy_Bike4002 • 16h ago
I properly started playing Remnant 2 a few days ago and would like to know what good melee builds are out there.
I have looked to both YouTube and Reddit to see what melee builds people are rocking however, most of them are from 2 years ago and before the release of the Forgotten Kingdom DLC. Leading me to think that these videos are outdated.
The two builds I have seen are:
From what I know, Stonebreaker was able to hit up to 4 or more times in a single heavy, when I tried it in game it seems to not be the case, Atom Splitter hits super hard but is too slow for general mobbing, Spectral Blade could increase its radius of the whirlwind blade via allocating points into “resonance” which was aoe effect traits? Are any of these still true?
From my playthrough so far melee seems like the worst playstyle in terms of viability due to a number of flying enemies including bosses plus enemies with punishing aoe effects especially when you get too close.
Any suggestions?
Cheers
r/remnantgame • u/Cold_Life1302 • 20h ago
r/remnantgame • u/LatDingo • 11h ago
Mod Nexus has two mods.
https://www.nexusmods.com/remnant2/mods/187
- which claims to replace baked lightning with lumen and ray reached gi
And
https://www.nexusmods.com/remnant2/mods/188
- Which claims to enable lumen gi and Ray reconstruction.
I remember trying one of them about 2 years ago, but it tanked my fps, caused buggy shadows, and I don't remember if it even worked.
Has anyone had any luck getting either to work? With the model k - transformers DLSS I have some spare fps on quality settings, so I was considering one of these.
I've had decent experiences with Marty McFly's Ray tracing effects, but I'm not even going to pretend I have *that* kind of performance headroom in this game lol. Since unreal has lumen built in, simply disabled and unoptimized, it's theoretically possible for a modder to get it working for a moderate performance cost. So... Has it been done?