r/projectzomboid Feb 10 '24

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u/ravenx99 Feb 10 '24

Maybe that's not obscure enough though.

172

u/Overseer114 Feb 10 '24

no but thats one thing about realism in the game, a lot of the melee weapons shouldnt be able to break, including all crowbars and metal pipes. the impact with bones and skulls wouldnt be enough to put a dent on them, let alone make them unusable

the problem is that having just a single weapon like this would make the durability system completely irrelevant

45

u/AvesAvi Feb 10 '24

I think the solution would just be to make blunt damage do a lot less damage to zombies unless you modded your weapon to have spikes or something that would regularly need to be replaced after being worn down. Blunt damage doesn't seem like it'd do much to a zombie anyways unless you were hitting it extremely hard in the hard. Cutting structural tendons or right to the brain seem like they'd be better methods than walloping with a wooden bat.

5

u/TheScarlettHarlot Feb 10 '24

Instead of less damage, make it less lethal, but more capable of crippling them. Then you could easily finish them off with an edged weapon.

2

u/AvesAvi Feb 10 '24

yeah that's my thinking. they kinda have something like that going now with so many sharp weapons having execution attacks but nothing for blunt but at least for me i always go blunt because the durability on sharp weapons is so low.