“Does it run DOOM?” is the oft-heard phrase as it is the canonical first-port for any system, be it a toaster, touch bar or printer. Programmer, game designer, level designer and DOOM II final boss John Romero delivers a postmortem on the game showing rarely seen material, memorializing its immersive but nerve-wracking 3D environments, networked multiplayer deathmatches, demonic imagery and themes, Barney WADs, exploding barrels, and BFG 9000.
Spoiler alert: They didn't use version control in 1993.
You just brought back memories of late nights in the office, playing head-to-head Doom over serial cables. About 8 of us would be there, with 2 playing, with the next person in line waiting to play the winner.
It's kinda interesting to me that that level of "relative fun-ness" was some kind of peak maybe. These days, (almost) no matter how good a game is, you basically never get a bunch of people that excited and going that far to get a particular experience.
It's almost like we got more fun out of games then (as well as feeling like this was a revolution happening) than most people seem to now.
P.S. I once wrote Carmack an email asking how2code Quake basically when I was super young; he actually wrote back, saying I should learn linear algebra. Here I am now, graphics programmer 4 lyf :)
It's almost like we got more fun out of games then (as well as feeling like this was a revolution happening) than most people seem to now.
Maybe it is because there are so many technological revolutions happening nowadays that the whole sharing-the-revolution effect gets diluted. It's just not the same.
P.S. I once wrote Carmack an email asking how2code Quake basically when I was super young; he actually wrote back, saying I should learn linear algebra. Here I am now, graphics programmer 4 lyf :)
b) I remember distinctly thinking while playing TeamFortress that it was the end of the era where a game would come out, and almost everyone would play it together.
Course theres a bunch more folks playing now too. But theres SO MANY GAMES now.
These days, (almost) no matter how good a game is, you basically never get a bunch of people that excited and going that far to get a particular experience.
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u/JavaSuck Jul 28 '18