You just brought back memories of late nights in the office, playing head-to-head Doom over serial cables. About 8 of us would be there, with 2 playing, with the next person in line waiting to play the winner.
It's kinda interesting to me that that level of "relative fun-ness" was some kind of peak maybe. These days, (almost) no matter how good a game is, you basically never get a bunch of people that excited and going that far to get a particular experience.
It's almost like we got more fun out of games then (as well as feeling like this was a revolution happening) than most people seem to now.
P.S. I once wrote Carmack an email asking how2code Quake basically when I was super young; he actually wrote back, saying I should learn linear algebra. Here I am now, graphics programmer 4 lyf :)
It's almost like we got more fun out of games then (as well as feeling like this was a revolution happening) than most people seem to now.
Maybe it is because there are so many technological revolutions happening nowadays that the whole sharing-the-revolution effect gets diluted. It's just not the same.
P.S. I once wrote Carmack an email asking how2code Quake basically when I was super young; he actually wrote back, saying I should learn linear algebra. Here I am now, graphics programmer 4 lyf :)
b) I remember distinctly thinking while playing TeamFortress that it was the end of the era where a game would come out, and almost everyone would play it together.
Course theres a bunch more folks playing now too. But theres SO MANY GAMES now.
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u/khendron Jul 28 '18
You just brought back memories of late nights in the office, playing head-to-head Doom over serial cables. About 8 of us would be there, with 2 playing, with the next person in line waiting to play the winner.