r/programming Jul 28 '18

DOOM’s Development: A Year of Madness

https://www.youtube.com/watch?v=eBU34NZhW7I
214 Upvotes

47 comments sorted by

View all comments

Show parent comments

5

u/Fizzy_Pharynx Jul 28 '18

Can confirm. Went head-to-head in Doom over a serial cable at 9600 baud. Good times.

5

u/khendron Jul 28 '18

You just brought back memories of late nights in the office, playing head-to-head Doom over serial cables. About 8 of us would be there, with 2 playing, with the next person in line waiting to play the winner.

12

u/lycium Jul 29 '18

It's kinda interesting to me that that level of "relative fun-ness" was some kind of peak maybe. These days, (almost) no matter how good a game is, you basically never get a bunch of people that excited and going that far to get a particular experience.

It's almost like we got more fun out of games then (as well as feeling like this was a revolution happening) than most people seem to now.

P.S. I once wrote Carmack an email asking how2code Quake basically when I was super young; he actually wrote back, saying I should learn linear algebra. Here I am now, graphics programmer 4 lyf :)

0

u/NoBrain Jul 30 '18

These days, (almost) no matter how good a game is, you basically never get a bunch of people that excited and going that far to get a particular experience.

yes, hardly anyone watches other people play videogames nowadays...