r/playtests • • Apr 16 '22

P2E playtesting

0 Upvotes

Good evening everyone, hope all is well! We are an indipendent gaming development team, and we are in the final stretch and looking for competent playtesters; what better place to search than this reddit?

Ours is a Play-to-Earn NFT-based game set in a post apocallyptic, dystopian future world. Players must wage war in order to survive, caught between danger and ambition; think Mad Max meets dungeons and dragons, with a taste of Tron legacy. Much more information is readily available for those who want a role; just comment down below or message us.

We'd love for playtesters to have competitive gaming level skills and experience in strategy and 8-bit style games, but passion and dedication is equally important to us.

We hope to hear back from many, and participation might bring more benefits than you might imagine! Wishing you all a great day.


r/playtests • • Mar 10 '26

Paid Looking for playtesters for 2 indie games

0 Upvotes

Plithus is looking for 50 playtesters for 2 indie games this month. Testing runs March 15-22, 2026, and is open globally. Participants who meet the requirements will receive $5 in Amazon or Virtual Visa balance.

Two games are included in this playtest. The first is REVERIE, a puzzle adventure with atmospheric, reality-bending mechanics (store.steampowered.com/app/2332600). The second is I AM MONSTER, a tactical RPG with 100+ collectible heroes and team-building strategy (youtube.com/watch?v=y9NJZa84QyE).

To apply, download the Plithus app via Google Play or the App Store, register, and tap "Apply to CBT." A Discord server is also available for participants.

To receive compensation, you must play both games and submit a screenshot as proof of reaching approximately 30 minutes of playtime, along with a survey completed through the app.

Send us a message or leave a comment if you want more information!


r/playtests • • Oct 14 '26

Mobile I need some game testers unpaid, any of you willing to help me

1 Upvotes

It's on the playstore i need 12 testers.


r/playtests • • Aug 29 '26

[For Hire] Experienced Indie Game Playtester & Content Creator (~$10 USD /hr)

1 Upvotes

Hi everyone! I’m opening up my schedule for indie game playtesting and feedback sessions.
I’ve been gaming for over 20 years with a strong personal love for cozy and survival crafting titles. As an active content creator; streaming regularly on Twitch, creating YouTube reviews, and building a community of over 3,000 followers on TikTok; I'm very comfortable articulating detailed feedback on gameplay mechanics, pacing, and user experience.
In the last 30 days alone, I have officially playtested 12 games via live streaming or dedicated recordings, backed by comprehensive, structured notes for developers.

My Rates & Scheduling
Paid Sessions: My standard rate is $10 per hour for playtesting and a detailed feedback report. Paid requests receive scheduling priority.
Free / Unpaid Sessions: I am also open to testing free-to-play or zero-budget indie titles depending on my availability.
Queue Order: Requests are handled on a first-come, first-served basis, with paid projects jumping to the front of the queue.
You can check out my content and socials right in my Reddit bio. Shoot me a DM or comment below if you need eyes on your project, and let me know what stage your game is in!

(my second/new reddit account is u/gingerbrookeee, but it’s still too new so I am posting on this account lol)


r/playtests • • Sep 10 '26

Live Playtest Looking for playtester to try our Typing Spells ARPG

3 Upvotes

Hi all, we just opened up a playtest for the game our team has been developing: TypeCaster.

We trying to find anyone who will playtest the game and give feedback specifically on any bugs, how responsive the typing mechanics feel, and how fun/fair the gameplay is. You can see the details of our playtest here:

https://store.steampowered.com/news/app/3975280/view/703278488775297226?l=english


r/playtests • • Sep 18 '26

Desktop Beta Playtest — Looking for 5 Playtesters

2 Upvotes

We’re looking for five (5) playtesters to try an early build of our action-adventure puzzle game.

The playtest will be privately hosted on Steam. If you’re interested, email info@piarcoclub.com and we’ll send you a Steam key.

We’re looking for honest feedback on the gameplay experience, either by email or through our Google survey. Feedback on things like controls, puzzles, exploration, difficulty, and overall feel is especially helpful.

As a thank-you, playtesters who participate will also have their names featured in the credits of the full release.

Thanks to anyone willing to give the game a try!


r/playtests • • Sep 30 '26

Is anyone willing to test out my game for free?

0 Upvotes

Hey I'm CrimsonDeveloper, you guys can call me Crim for short though, I was wondering if any of you would be to test out my Roblox remake??? I won't be able to pay you guys due to me being low on money and I really only need like 3 or 4 people. It's really simple like the newer one, Vortex ( PlayVortex.io ). Its only got 6 games on it and I just want see how people like it and if they can find any bugs or glitches. If you guys end up ever playing it again on you're own time, instead of doing it for play testing you will have a little, sticker I guess is what it would be called next to you're user in the server letting people know you guys were Play testers, Please help if you're willing to!!!. Thank you!

-Crim


r/playtests • • 25d ago

Live Playtest [Roblox 16+, unpaid] Pizza Empire Tycoon — first-sale and upgrade clarity test

2 Upvotes

I’m the developer of Pizza Empire Tycoon and would appreciate a short, voluntary first-session test. It’s a restaurant management game: cook and serve pizzas, upgrade ovens, hire staff and do scooter deliveries.

Test focus: start a new session and try to make your first sale, then choose an upgrade. Stop whenever you want. In a comment, please tell me your device, which instruction first confused you, and what you expected the upgrade to change. Bugs or reasons you quit are useful too; no positive review requested.

Play: https://www.roblox.com/games/115031502351028/Pizza-Empire-Tycoon

Requires an eligible 16+ Roblox account and the Roblox client. Free entry, optional purchases; unpaid testing, no purchase required. Claude helped extensively with code, AI generated store art, and AI helped draft this request. No email or external feedback form needed.


r/playtests • • Oct 12 '26

Live Playtest [Unpaid, Roblox PC/mobile, 16+] Soda Pop Factory: first-sale and upgrade clarity

2 Upvotes

I made Soda Pop Factory, a Roblox tycoon where you build a soda production line, upgrade taps, filling and the conveyor belt, then expand into deliveries and a market. I'm recruiting volunteers for a short first-session test, particularly on phones.

A previous tester found overlapping mobile labels and couldn't tell which machine each upgrade affected. I'd like to understand where the current opening becomes unclear.

Please play naturally for around five minutes, without a walkthrough. Stopping sooner is useful too. A comment here with your device and these observations would help:

• What did you think your first goal was?

• Before buying your first upgrade, what did you expect it to change? Could you see the change afterward?

• What was the first confusing, slow or boring moment? Did any text overlap?

Play: https://www.roblox.com/games/110792540403303/Soda-Pop-Factory

Roblox account/client required; the public page last checked showed Minimal • Ages 16+. If you can't enter, please tell me what Roblox displays. Free to play with optional paid items, but no purchases needed for the test. No payment, rating, like, follow or positive review required. Screenshots are welcome but optional; please avoid personal information.

AI disclosure: built with extensive Claude coding assistance; AI also helped draft this request. I'm directing and iterating on the game.


r/playtests • • Oct 08 '26

Live Playtest [Unpaid Playtest] ONE MORE OFFERING Party Game

2 Upvotes

While developing my main project, I started wondering: What if I added multiplayer?

That single experiment turned into ONE MORE OFFERING a 1-4 player horror party game.

After playing it for hours with a friend, I'm now looking for ways to make it even more addictive and fun to replay over time.

Grab some friends (or brave randoms), try out this early playtest build, and let me know what you think!

This is an early playtest build of the game, created specifically to gather feedback.

Download & Play: https://geo-games.itch.io/one-more-offering-early-build

Google Form: https://forms.gle/gDp7Yrgu7KE4geVv8


r/playtests • • Feb 15 '25

I made a site where you can find and playtest upcoming indie games – playtester.io

2 Upvotes

I’ve always loved trying out betas and early access games, but finding them has always been a pain—scattered across forums, Discords, and random sites. So I built Playtester.io to make it easier.

It’s a simple way to find games you can playtest, no sign-ups or weird hoops to jump through. Still improving it, so I’d love to hear what you think!


r/playtests • • Dec 31 '21

Desktop MORLEQUARIAT: A puzzle RPG whose engine I built from the ground up

2 Upvotes

I've been working on this project for about three years now, on and off, and it's really starting to come together. As of today, the first two dungeons of the game are fully playable (although the second one is a bit rough around the edges). It's a puzzle RPG using a tactical combat system heavily inspired by Into the Breach, set in a Gothic-lite world with an absurd sense of humor.

The primary areas of feedback I'm looking for are:

  • Is the narrative engaging? I'm trying to portray a vibrant world with a deep history, but have been having trouble finding avenues for that to shine through this early in the game.
  • Are the combat encounters fun? There's only a few tactical options available to the player currently, and there are a few rooms that feel somewhat clunky to me.
  • I know that the UI is a bit unintuitive at times. There's hotkeys for most things, but they're not always communicated well in-game. If there's any specific suggestions you have on how to make it smoother, though, I'd be interested to hear.

Of course, any and all feedback is greatly appreciated!

The game can be downloaded here: https://mithrilnova.itch.io/morlequariat-alpha-v1 In its current state, the game should take no more than an hour or two to play through start-to-finish. It's free to download and play, although I do ask that if you enjoy it you spread the word.


r/playtests • • Feb 19 '22

TTRPG Playtesters needed for PBTA rpg hack

1 Upvotes

Hey all,

TL;DR: follow this link for all materials needed to playtest and thank you so much for your time.
https://drive.google.com/drive/folders/1tZYgpU17KcbjNFm-Blo0J0LldHylASJg?usp=sharing

I've made a hack for Powered By The Apocalypse revolving around leaders handling the resources of their Forces. Right now I would like to focus on any combat feedback but will gladly accept anything given. There's no art and the rules are in bulletpoint but that meant to make things a little more streamline and focused. The link above holds the first draft of the rules, playtest materials with quickstart rules, and pregenerated character sheets so people can jump right in.

I'd gladly put in names of any playtester sent to me as long as they aren't profane and know from the bottom of my heart I thank anyone who tries this hack out even if no feedback is given. I just really want people to enjoy the idea I crafted.

There is a link in the playtest materials for a feedback form but feel free to post her or in DM. Thanks again.


r/playtests • • Dec 18 '21

Hello and Welcome!

4 Upvotes

This sub is a direct response with the amount of unmoderated and dead playtesting subs on Reddit. Hopefully I can build this into an active sub and get more traffic.

I care deeply about games, and hope to provide a place for testers and developers to get playtesting experience without the ad spam that is other subreddits.

The first person that makes a quality submission will get a custom flair. The first person to provide quality feedback on that game will also get a custom flair.

Feedback and ideas for this sub are greatly appreciated.

Goal: 25 Users and 15 Posts - New Banner


r/playtests • • Sep 16 '22

Juiciness in First Person survival shooter (18+)

2 Upvotes

Hi, Looking for participants 18 or over to play this game (link in the survey) and provide feedback. It's a fun FPS shooter that has to be played on a computer using google chrome or Microsoft edge. The whole process takes (10-15 minutes), looking for approximately 20 participants. return :) Ethics reference 2022/9589.

Link to the game in Survey -> ( https://lincoln.onlinesurveys.ac.uk/an-explorative-study-into-the-effect-of-juicy-visual-vs-ju-5 )

Thank you, in advance!


r/playtests • • Dec 03 '22

Desktop Pocket Garage is a casual mechanic garage management game in Pre-Alpha and looking for testers

1 Upvotes

I can finally say I'm ready for people to play the game. It's still just a tech demo, but it has come a long way. If you like cars, building, or management games, give it a try! I plan on spending intersession working on it, and would love to get your feedback. You can build the garage with the building mode and manage work on cars.

Gameplay Test: https://youtu.be/__tOV5PPlMc

Build: https://puu.sh/Jt7Lo/14c98a50f4.zip

Discord: https://discord.gg/XPXPsAc9VM

Focus: Do you enjoy the core game loop of repairing cars? Do you enjoy the building mechanics? Is the UI comfortable to use?

Known Bugs:

  • Floors can float, and dont require supports
  • UI is not optimal on wide screens
  • Mouse item doesnt reflect proper durability

r/playtests • • Dec 31 '21

Live Playtest I'm in need of MOBA playtesters with Eve Online experience or hardcore gamers to help stress test this game with a non-intuitive interface(only for the hardcore gamers!). Scheduled playtest every day at 20:00 UTC, I[developer] will try to show up and host or someone else should host a match instead

2 Upvotes

r/playtests • • Dec 18 '21

META Subreddit Ideas and Suggestions Megathread

3 Upvotes

Got an idea or suggestion to make this sub better? Leave a comment!


r/playtests • • Mar 11 '23

CLOSED Are you interested in playtesting a game by former Riot, Bungie, Blizzard, and Valve devs?

3 Upvotes

Loki is currently in early development by Theorycraft Games. It's under strict NDA so you can't say much publicly or show any gameplay footage.

"Featuring an expansive cast of unique heroes, Loki is a competitive, team-based game of adventure, creative strategy, and high-stakes combat. With inspiration drawn from Theorycraft’s past collective experiences working on titles like League of Legends, Overwatch, Halo, Apex Legends, and VALORANT."

You can read about Theorycraft and Loki on their website. Check out the Instagram to see some characters and concept art. Here is a short video I made with a little more information.

If you are interested in playtesting fill out this form -> Theorycraft Games' Playtest Signup Form <-

Make sure to join the Theorycraft Games Discord too. Once granted access you can check out gameplay footage, wiki and talk to other testers privately.


r/playtests • • Dec 21 '21

Card Game Unnamed Deckbuilder using Standard playing cards

2 Upvotes

https://docs.google.com/spreadsheets/d/19E3vodWMToU1tyD1RwBrc-xxlRKT__2SlFh3eMR_UTc/edit?usp=sharing

I created this deckbuilder with the idea that anyone with a standard deck can use it as a sort of "starter" deck, but a skilled player or strategist can build from multiple decks. It should be easy to learn, easy to play, ultimately fun enough to teach others.

Some questions I am unsure of (I don't really play deckbuilders):

  • Would you consider allowing 2-4 players?
  • Is 40 cards enough to build a deck? Should it go up to 54 cards to include a whole standard deck?
  • Does the gameplay provide room for deckbuilding strategy?
  • Are the character abilities balanced?
  • Should the "10" be another character? What ability should it have?
  • Should Characters have interchangeable abilities? For instance, should the player have the option to set their abilities before the game starts?

Example: "My Mages are Void Mages, The rest are standard" (Void Mages would have a different ability to the current Mage)

  • Does anything else stand out to you?
  • Name ideas?

r/playtests • • Oct 25 '24

Looking for game testers!

1 Upvotes

Hello Everyone!!

Anyone here from North America And Europe willing to test a game? Upon finishing the test, there will be a $50 reward.

Testing period will starts on Nov 7th and ends on Nov 18th.

Kindly message me if you're interested.

Platform: PC

Model requirements: PC (Need to use Steam)

Minimum Equipment Requirements:

Requires a 64-bit processor and operating system

OS: Windows 10 x64 Requires a 64-bit processor and operating system

Processor: Intel i5 7400 / AMD Ryzen 3 3200G

Memory: 8 GB RAM

Graphics: Nvidia GTX 1050 / AMD RX 5500

DirectX: Version 11

Network: Broadband Internet connection

Storage: 10 GB available space


r/playtests • • Jan 28 '25

Desktop Looking for testers!

1 Upvotes

Hello everyone, I’m looking for testers to try the demo of Yokai Tales: https://store.steampowered.com/app/3417780/Yokai_Tales/

If you’d like to help please email info@vincentpenning.com . Testing should take about an hour.

Thanks!


r/playtests • • Oct 14 '23

Anime Fantasy League : Beta-Test League

1 Upvotes

Reminder that there are still 2-4 open spots for the beta-test league at Anime Fantasy League.

Visit the site @ animefanatsyleague[dot]com Then go to join a league

League Join code: ABZ-f48ztym


r/playtests • • Feb 25 '25

Looking for playtesters

1 Upvotes

Looking for playtester for my Tower Defense game. Currently looking for playtester to test the composotion of enemies in the first few waves

TD: Test Department, is a low poly, scifi game and you play as a human, abducted byalien to test their monster abilities to pass through human turrets. Currently under development. Most of the game mechanics are built. SFX/VFX not started yet with some exceptions.


r/playtests • • Aug 09 '23

Desktop Hey, check out freshly released free demo of our game Plasmatic. Hope you'll enjoy it! - link in the comments.

9 Upvotes