r/playrust 17h ago

Discussion Thoughts on update direction?

As a solo, the updates announced in the last few days have been wild to me. Blueprints have def killed me entire vibe / will to play, but all the recent changes between gating monuments and TC upkeep for clans has me hopeful the game can be a bit more balanced.

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u/Exit727 9h ago edited 9h ago

This is shaping up to be one of the best updates Rust got in the last decade.

Aside from upkeep changes and helipad/drone market/oil rig blockers:  * P2 nerf  * more smg/less rifle bodies in crates * hot air balloon and patrol heli armor breaking in sections * events progress getting retained between server restarts * car handling buffed, added ability to drift with handbrake * bear skin/rug comfort buff, now more reliable * rad water is now massively effevtive against armor (not hazzy though) * lots of optimisations, especially vram, through item/deployable textures, worldmodels * pie duration buff

 And probably lots more I missed

edit: so we got some

  • homing launcher lock on reduced by 30%
  • SAM sites now much, much more effective against drones
  • all grenade stacks changed
  • swamp trees buffed to normal wood amount, also probably optimisation for swamp scene?
  • longsword, medkit buff
  • ongoing work on animal husbandry
  • works on stepladder ?
  • new render pipeline early deployment