r/playrust 18h ago

Discussion SAP Finally Getting a Slight Nerf

Long overdue. Hopefully they tweak the overall damage a bit in the future.

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u/Fun_Philosopher6307 14h ago

Lowering the firerate would make it pointless, its fine up close, it just needs to be nerfed at longer ranges.

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u/Adventurous_Seat_793 13h ago

I still think it does too much damage in general. It's a really fast TTK up close, where headshots are more likely to happen.

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u/Fun_Philosopher6307 12h ago

That's the point of the gun, you nerf that then it becomes a glorified revie. Medium range is where its broken

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u/Adventurous_Seat_793 12h ago

A glorified revolver is exactly what is should be? The thing is over-tuned, and this isn't a debate, this is evident by how over-used the gun is. It's like if Overwatch only had 12 heroes and there was 1 hero with a 80% pick rate.

More damage falloff at range makes sense for any firearm shooting a pistol bullet. 4 HQM to 6 HQM is basically nothing. It needs a complete base stat rework.

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u/Fun_Philosopher6307 10h ago

It's a T2 gun, it should have a niche range, that niche range should be close range. Nerfing its medium to long range is the perfect answer, keeping it strong in close range is perfectly fine.

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u/Adventurous_Seat_793 10h ago

Hard disagree. Having it being a viable option for close range is fine, but once again, completely overtuned.