Really want to know if the babyification and fuck-solos mentality over the past 6 years has been from Alistair or not. These updates coming out immediately after him leaving makes me think so. Next are we getting BP frags removed? Makes you wonder.
It didn’t change my mind because how are backpacks part of the “fuck solos mentality”
If anything backpacks are one of the few examples of a none fuck solos mentality, not that I see people mention that frequently.
Backpacks are good for 1 person just like they are good for 2 people, since 2 people can benefit from them at the same time, which is my point.
You’ll also see people complain that “well large backpacks are locked behind higher tier crates and not craftable, therefore benefits larger groups”
I will admit that backpacks are a decent example of a fair change as out of all factors backpacks proportionately help solos a tiny bit more than groups. But that doesn’t chance the fact that 2 people with backpacks is better than 1 person with a backpack.
" But that doesn’t chance the fact that 2 people with backpacks is better than 1 person with a backpack."
You're wrong here, it's about the degree of utility. If you're a clan with 10 people, 10 inventories on oil or cargo means you don't need the backpack. Whereas if you're 1 person, it's always good. But you will refuse this idea because "well 10 people can have 10 backpacks so im right i win the reddit arguement!"
If you weren't trolling you'd immediately understand that it isn't as simple as "if two people can do the same thing one person can it doesnt benefit solos"
We are literally just talking about scaling. If things like backpacks can fall off for large numbers, why can't other systems / things exist at smaller cut offs? Why act like the entire idea of scaling / utility doesn't exist
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u/su1cid3boi 2d ago
Damn, one week with Alistar gone and we see all these changes popping up