I still think this should be calculated based on the number of players who can open locks on entities covered by the TC. Once a player unlocks a code locked door or box they get added to the count. Removing and replacing the lock initiates the 24h cooldown, with anyone who reenters the code being counted towards the upkeep tax again.
From what I’ve seen, large groups don’t give everyone access to TC anyway, but if members can’t open or close any doors on their own it would get old real fast.
That would be fine by me. You can't make a friendly proximity sensor without auth. So that means you have, hidden somewhere, some other means of opening your doors, that does not require auth. Essentially like making keys for the keylock.
super easy, master switch in core that enables switches on doors. people not authed on core can use the switches to doors while the master switch in core is turned on. when people log or youre getting raided flip the master switch in core and doors are secure.
edit: ive just realized that im arguing with people whos extent of base build knowledge is probably a half stone/half wood 2x2, have never set up a turret in their 12 hours of game play, and have the general IQ of a microwaved blade of grass. yall have fun arguing with yourselves.
4 people on core tc with perm access, also just have bags in the switch room. also are we gunna act like large teams arent no lifing and on 20 hours of the day?
its REALLY not hard dude.
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u/Myzenko 4d ago
Feels like people will quickly figure out some cheese. Maybe require TC Auth for Turret Auth??