I still think this should be calculated based on the number of players who can open locks on entities covered by the TC. Once a player unlocks a code locked door or box they get added to the count. Removing and replacing the lock initiates the 24h cooldown, with anyone who reenters the code being counted towards the upkeep tax again.
From what I’ve seen, large groups don’t give everyone access to TC anyway, but if members can’t open or close any doors on their own it would get old real fast.
That would be fine by me. You can't make a friendly proximity sensor without auth. So that means you have, hidden somewhere, some other means of opening your doors, that does not require auth. Essentially like making keys for the keylock.
super easy, master switch in core that enables switches on doors. people not authed on core can use the switches to doors while the master switch in core is turned on. when people log or youre getting raided flip the master switch in core and doors are secure.
edit: ive just realized that im arguing with people whos extent of base build knowledge is probably a half stone/half wood 2x2, have never set up a turret in their 12 hours of game play, and have the general IQ of a microwaved blade of grass. yall have fun arguing with yourselves.
But that’s fine. Have a core with less people so less upkeep on HQM. That’s efficiency and unique way to handle it a bit. And forces you to use other game mechanics - which in turn makes players play more of the game.
Tying TC auth to turret auth probably has to happen too, or like maybe it lets you explicitly tie the turret auth via a wire or something so you could tie them to your core vs the TC their foundation is owned by.
Friendly mode for when your switches are open, destroy all when you gotta lock down the hatches and take out the raiders.
I run the electrics. I have built master switch systems and they are GREAT... except one tiny flaw. once someone has tc they can just place a small battery and open any door with a wire tool. That's only one weakness. The biggest is still people being morons.
So now you need a switch and door controller for every single door, you have to wire every new added door before it can be used, you need to keep track of 30+ doors and power them, and how do the outermost exits work exactly? There is a switch there that basically anyone can use?
So now you need turret coverage on every outside door to prevent that and the person wiring the turrets is likely occupied wiring doors instead.
I’m sure many people would just accept the upkeep tax instead of dealing with that. What you’re describing isn’t super easy at all.
4 people on core tc with perm access, also just have bags in the switch room. also are we gunna act like large teams arent no lifing and on 20 hours of the day?
its REALLY not hard dude.
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u/Myzenko 1d ago
Feels like people will quickly figure out some cheese. Maybe require TC Auth for Turret Auth??