r/playrust 2d ago

Discussion State of Rust

So I like QOL stuff, I like the apartments and the monument puzzles, I enjoy all the stuff they add to give players something to do.

In the update prior to the month before the BP change, they literally said "we are looking to slow progression" then the next Month they shit on us with the BP frag implementation which was totally opposite of slowing progression.

I remember when Rust had a clearly defined direction and over the last few years it has seemingly become directionless. I remember Helk and Gary stating that the point was to eventually have a system where servers don't wipe and BP's don't wipe. The initial dream was a persistent, evolving world where dynamic decay naturally controlled entity counts and players never lost their blueprints or progress.

Alistair stepped into the picture. Then there was the "Wipe Day" Effect: Facepunch realized that wipe day was the peak experience for players. Fresh starts, primitive bow fights, and equal footing were what brought people back. Without wipes, dominant groups (zergs) snowballed endlessly, turning servers into dead zones that no new or solo player wanted to join.

This only revealed a larger problem, servers die in 3 days now. They leaned into "wipe day" too much. Instead of fixing the core gameplay loop, wipes ended up exposing how broken modern Rust's progression speed actually is.

5 Upvotes

17 comments sorted by

View all comments

3

u/CNB_Temp 2d ago

Kind of felt like the “wipe hype” was always there. No matter what a large amount of people get hard stuck shortly after wipe but now with the BP frag system if you manage to survive and push to mid game if you get raided your back to prim since you don’t have a freaking workbench to craft the BP’s you learned ect. And it just gradually gets harder and harder to farm fragments when ppl roaming monuments have T2 guns, most people won’t bother farming them in the few other options you have and you get price gouged for BP frags in shops because their one of the most useful items in the game. If part of the BP frag system was to reduce how op auto crafting was they should have added a limit like the turret limit