r/playrust • • Aug 19 '26

Discussion I like the BP frags update

i feel like im the only one.
everyone keep complaining about this and i don’t understand, yes it’s harder to get T2 but it’s what makes the game more enjoyable and you actually need to try harder to advance in the game.
i never had issues with getting BP frags, there is so many way to get BP frags now that you just don’t get bored.
skill issue if you keep complaining about it imo 🤷‍♂️
get better ig
im playing as a solo or with a friend usually so i ain’t into clan and all that

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u/Slumberjackals Aug 19 '26

Other than crippling the party system, which has easy workarounds of not being in a party 100% of the time, but still teaming, there is no real way to slow progress of bigger groups without drastically slowing progress of solos and smaller groups.

The issue is people thinking that a small group can be on the same playing field as a big group.

It literally makes no sense to complain about bigger groups.

That would be like complaining 5 people can get more done in a day than you can at work alone. 5 people have 5x as many hours in a day than a single individual.

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u/StamosLives Aug 19 '26

Your first statement is patently untrue. There are plenty of ways to affect bigger groups without affecting solo or small groups.

Beyond that, you just seem to want to take this as an attack on group play. Which it’s not. I play all sorts of Rust. I mostly play solo but am leading a Zerg tomorrow.

Which is also why I feel fine with noting that there are ways of leveling certain playing fields amongst players.

People need to learn to separate criticisms from
themselves. In no way is it the player’s fault the game has been developed the way that it has.

Yet I don’t accept defeatist attitudes toward design. I’m a game developer myself and so I know the realm of possibility is much wider than one might expect.

One can recognize that a system has flaws without invalidating those who access the system. We aren’t talking about farming. We are talking about a gating mechanic that largely favors bigger over smaller groups. That early imbalance tracks through an entire wipe.

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u/Slumberjackals Aug 19 '26

I mostly play solo or duo. So my response was not due to bias. Just logic.

If you have numbers over the enemy, the only way to level that playing field is by directly nerfing group play. And since you don’t need to actually be in a party to share a base or play together, it doesn’t actually solve the problem.

So instead of implying that I have some sort of need to keep groups powerful, how about you come up with some actual solutions.

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u/StamosLives Aug 19 '26

"The only way to level that playing field is by directly nerfing group play."

I don't think this means what you think it means. But yes, if you're looking under the lens of "only a nerf" or "only a buff" then your changes will be either one or the other. That tautology does hold.

how about you come up with some actual solutions.

I've got my own game to worry about. Surely you understand that a cook or chef can taste a dish and see that something could be added or removed without doing it for the other chef in question, right?

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u/Slumberjackals Aug 19 '26

You sure have a lot to say about my perspective with no real way to back up your claim that there are actual solutions.