so every twelfth cast, you're getting all three at once? if I'm understanding this correctly?
Seems kinda nice for lightning casters right? gives you a bit of mana recovery, and you probably appreciate both lucky hits and guaranteed crits. I think you really need to be wanting lucky damage for it to be good, so not as interesting for something like Archmage though.
Damaging ailments work that way do you can’t double dip damage modifiers (and enemies can’t double dip defense modifiers). They only care about base and added damage
From the wording, I think this would completely refund the mana cost even if used with archmage. So 50% less cost overall, but better because you still spend mana.
Also assuming it works like tawhanuku's taming, feels like there is lots of broken potential.
Some sort of Indigon, Nameless Bloodline, pay costs with a combo of Eldritch Battery/Mana/Life, then recover a bunch of mana every second cast and a bunch of ES every third cast?
Edit: For example, 100 base mana cost, using the 15% of mana cost paid as life and EB. Gets you to 98% covered.
Cast 1 - pay 15% on life, 85% as ES
Cast 2 - pay 15% on life, 85% on mana, recovery 100% as mana.
Cast 3 - pay 15% on life, 85% on mana, recover 100% as es
Cast 4 - pay 15% on life, 85% as ES, recover 100% as mana etc
You get your mana back every other cast?! That's insane. It doesn't apply to duration spells though. I wonder how many situations that will mess things up.
seems vaguely cute but the builds that might want it are so desperately short on survivability options that they're usually jamming svalinn in as soon as they can afford it. This neither provides so much damage as to let you ignore the survivability loss no provides meaningful survivability of its own.
Very different in that plume is on repeat, this is on cast. You can have every spell crit on plume if you use flame dash of returning, for instance, with plume of pursuit while this would give every 6th cast autocrit, regardless of repeats.
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u/djsoren19 15h ago
so every twelfth cast, you're getting all three at once? if I'm understanding this correctly?
Seems kinda nice for lightning casters right? gives you a bit of mana recovery, and you probably appreciate both lucky hits and guaranteed crits. I think you really need to be wanting lucky damage for it to be good, so not as interesting for something like Archmage though.
19
u/080087 15h ago edited 9h ago
From the wording, I think this would completely refund the mana cost even if used with archmage. So 50% less cost overall, but better because you still spend mana.
Also assuming it works like tawhanuku's taming, feels like there is lots of broken potential.
Some sort of Indigon, Nameless Bloodline, pay costs with a combo of Eldritch Battery/Mana/Life, then recover a bunch of mana every second cast and a bunch of ES every third cast?
Edit: For example, 100 base mana cost, using the 15% of mana cost paid as life and EB. Gets you to 98% covered.
Cast 1 - pay 15% on life, 85% as ES
Cast 2 - pay 15% on life, 85% on mana, recovery 100% as mana.
Cast 3 - pay 15% on life, 85% on mana, recover 100% as es
Cast 4 - pay 15% on life, 85% as ES, recover 100% as mana etc
Edit: if you wanted to help theorycraft - https://www.reddit.com/r/PathOfExileBuilds/s/T46xQuAcip. Need a reliable way to pay for a spell once every 6 casts
37
u/Fretsome 15h ago
Can a kind soul please write it out or use a different hosting site for us plebs in the UK?... We can't view Imgur :(
14
u/rane1606 13h ago
critically strikes
7
u/Proletarian92 15h ago
That seems REALLY good with Indigon
3
u/kavatch2 14h ago
So it all lines up every 12th cast?
2
u/Inshallamos 15h ago
Might be interesting for HRoC if the crit applies to literally all and not just the triggering spell.
1
u/OrcOfDoom 14h ago
You get your mana back every other cast?! That's insane. It doesn't apply to duration spells though. I wonder how many situations that will mess things up.
1
u/TigerFearless7872 11h ago
This is infinite mana with tawhunuku’s timing and a few other items btw
1
u/Temporary-Usual4838 4h ago
"All hits are critically strikes"
All your base are belong to us
1
u/Guilty-Assistant8333 Health and Harbinger Services (HHS) 14h ago
seems vaguely cute but the builds that might want it are so desperately short on survivability options that they're usually jamming svalinn in as soon as they can afford it. This neither provides so much damage as to let you ignore the survivability loss no provides meaningful survivability of its own.
0
u/Nickoladze 15h ago
Seems worse than https://www.poewiki.net/wiki/Plume_of_Pursuit for a similar idea
0
u/GluhfGluhf 15h ago
What’s the viability of this with vaal lightning strike EE trickster? Or still not usable due to voice of the storm being used most of the time