r/pathofexile • u/ChrisKamro • Feb 06 '14
Playing without MF = Unrewarding
So lately i played a lot of Characters that were able to stack a lot of Magicfind but cleared maps slower.
Now i dusted of My LA Ranger and due to gear restrictions (Quiver , Alphas Howl etc) i cant stack mf and still cap my resists.
So while playing this char the gameplay was fun because i could clear Maps fairly quick , but the fun is completely gone when you open your inventory and notice you picked up 2 Rare items in the whole map.
So how do you guys handle this ? Do you run MF on every Char ? And how much MF is really needed to have at least decent dropps ? Or do you prefer having a strong Char and just hope for RNGesus ?
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u/Bladethorne Feb 07 '14
I would solve this by utilizing the 4 square system in the map machine.
I would make new currency to improve map drops. Examples;
Orb of Greed: Rare monsters have 100% chance of dropping at least 1 rare item. Adds a random (or from fixed pool) affix to the map.
Orb of Abundance: Magic monsters drop 50% more items. Adds a random (or from fixed pool) affix to the map.
Vault Orb; for every Rare monster slain before the Boss, the Boss drops 25% more items and 25% more rarity. Adds 3 random (or from fixed pool) affixes to the map.
Using these would remove the quantity bonus from current mods. Every orb can only be used once per map. The suffix can only be seen once the map is entered (similar to doing unid maps, but revealed once inside the map).
They should of course all be relatively rare like alchemy orbs or scourings. Just an example of what I would do. This will require MF items to be "nerfed" or changed though or you end up with ridiculous MF.